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[WIP] refactoring extract info function into more functions to handle the data to be grabbed
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11
addons/main/functions/extract_data/fn_extract_callsign.sqf
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11
addons/main/functions/extract_data/fn_extract_callsign.sqf
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params["_unit"];
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private _callsign = "";
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if (roleDescription _unit != "") then {
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_callsign = name _unit + " | " + roleDescription _unit;
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} else {
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_callsign = name _unit;
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};
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_callsign
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22
addons/main/functions/extract_data/fn_extract_role.sqf
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22
addons/main/functions/extract_data/fn_extract_role.sqf
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params["_unit"];
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private _role = "Gnd Combat Infantry Rifleman";
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/*
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TODO - Provide one of these options using tons of ifs
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"Gnd Combat Infantry Rifleman", Nickname: "Rifleman"
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"Gnd Combat Infantry grenadier", Nickname: "Grenadier"
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"Gnd Combat Infantry Mortar" , Nickname: "Mortar"
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"Gnd Combat Infantry MachineGunner (LMG)", Nickname: "LMG"
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"Gnd Combat Infantry Medic" , Nickname: "Medic"
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"Gnd Combat Infantry Sniper", Nickname: "Sniper"
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"Gnd Combat Infantry Recon" , Nickname: "Recon"
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"Gnd Combat Infantry anti Tank" , Nickname: "anti Tank"
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"Gnd Combat Infantry air defense", Nickname: "AA"
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"Gnd Combat Infantry Engineer", Nickname: "Engineer"
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"Ground"
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"Gnd Equip Vehic Civilian", Nickname: Vehicle (OK)
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"Gnd Equip Vehic Ambulance": "a-.-G-E-V-m" , Nickname: Ambulance (OK)
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*/
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_role
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@@ -1,14 +1,32 @@
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// function name: armatak_fnc_extract_info
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// function author: Valmo
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// function description: Receives a player's unit as param and return the information array needed to send the HTTP request
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params["_unit"];
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// ATAK UTIL INFOS
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private _atak_uid = getPlayerUID _unit; // ATAK Get Player UID
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private _atak_callsign = name _unit; // ATAK Display Name
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private _atak_team_color = "team_color"; // ATAK Team Colors -> White, Yellow, Orange, Magenta, Red, Maroon, Purple, Dark Blue, Blue, Cyan, Teal, Green, Dark Green, Brown || Change it on every squad? make it customizable?
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private _atak_role = "role"; // ATAK Roles -> Team Member, Team Lead, HQ, Sniper, Medic, Forward Observer, RTO, K9
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private _atak_display_type = "display_type"; // ATAK Display Types -> Ground Troop, Armored Vehicle, Civilian Vehicle, Generic Air Unit, Generic Ground Unit, Generic Sea Surface Unit
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private _atak_location = worldName; // ATAK Location in Real World -> Already stored in a database or array
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private _atak_position = getPos _unit; // ATAK Position -> Converted Arma 3 XYZ Coords to Geographic Coords
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private _atak_uid = getPlayerUID _unit;
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private _atak_callsign = [_unit] call armatak_fnc_extract_callsign;
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private _atak_bearing = getDir _unit;
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private _atak_team_color = "team_color";
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private _atak_role = [_unit] call armatak_fnc_extract_role;
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private _atak_location = worldName;
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private _atak_position = getPos _unit;
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_unit_info = [_atak_uid, _atak_callsign, _atak_team_color, _atak_role, _atak_display_type, _atak_location, _atak_position];
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/*
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desired object
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{
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"longitude": -77.0104,
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"latitude": 38.889,
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"attitude": "hostile",
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"bearing": 132, getDir function
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"geoObject": "Gnd Combat Infantry Sniper", extract_role function
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"how": "nonCoT", -- default and won't change
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"name": "Putin",
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"timeout": 600
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}
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*/
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_unit_info = [_atak_uid, _atak_callsign, _atak_bearing ,_atak_team_color, _atak_role, _atak_display_type, _atak_location, _atak_position];
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_unit_info
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