From 8c89ce4a7d3e096c779f5e566a590e0bdde61ec9 Mon Sep 17 00:00:00 2001 From: Valmo Trindade Date: Fri, 19 Jul 2024 03:09:35 -0300 Subject: [PATCH] fixed CfgFunctions hierarchy --- addons/main/CfgFunctions.hpp | 20 +++++++++++--------- addons/main/functions/fn_extract_info.sqf | 8 +++++--- 2 files changed, 16 insertions(+), 12 deletions(-) diff --git a/addons/main/CfgFunctions.hpp b/addons/main/CfgFunctions.hpp index 228390d..93513e7 100644 --- a/addons/main/CfgFunctions.hpp +++ b/addons/main/CfgFunctions.hpp @@ -1,13 +1,15 @@ class CfgFunctions { - class armatak { - class core { - file = "\armatak\armatak\armatak_main\functions\fn_core.sqf"; - }; - class init { - file = "\armatak\armatak\armatak_main\functions\fn_init.sqf"; - }; - class extract_info { - file = "\armatak\armatak\armatak_main\functions\fn_extract_info.sqf"; + class Armatak { + class functions { + class core { + file = "\armatak\armatak\armatak_main\functions\fn_core.sqf"; + }; + class init { + file = "\armatak\armatak\armatak_main\functions\fn_init.sqf"; + }; + class extract_info { + file = "\armatak\armatak\armatak_main\functions\fn_extract_info.sqf"; + }; }; }; }; \ No newline at end of file diff --git a/addons/main/functions/fn_extract_info.sqf b/addons/main/functions/fn_extract_info.sqf index 64b7fe9..7ef73ed 100644 --- a/addons/main/functions/fn_extract_info.sqf +++ b/addons/main/functions/fn_extract_info.sqf @@ -6,7 +6,9 @@ private _atak_callsign = name _unit; // ATAK Display Name private _atak_team_color = "team_color"; // ATAK Team Colors -> White, Yellow, Orange, Magenta, Red, Maroon, Purple, Dark Blue, Blue, Cyan, Teal, Green, Dark Green, Brown || Change it on every squad? make it customizable? private _atak_role = "role"; // ATAK Roles -> Team Member, Team Lead, HQ, Sniper, Medic, Forward Observer, RTO, K9 private _atak_display_type = "display_type"; // ATAK Display Types -> Ground Troop, Armored Vehicle, Civilian Vehicle, Generic Air Unit, Generic Ground Unit, Generic Sea Surface Unit -private _atak_location = worldName; // ATAK Location in Real World -> Already stored in a database/array -private _atak_position = getPos _unit; // ATAK Position -> Converted Arma 3 XYZ Coords to Geographic Coords +private _atak_location = worldName; // ATAK Location in Real World -> Already stored in a database or array +private _atak_position = getPos _unit; // ATAK Position -> Converted Arma 3 XYZ Coords to Geographic Coords -return [_atak_uid, _atak_callsign, _atak_team_color, _atak_role, _atak_display_type, _atak_location, _atak_position]; \ No newline at end of file +_unit_info = [_atak_uid, _atak_callsign, _atak_team_color, _atak_role, _atak_display_type, _atak_location, _atak_position]; + +_unit_info \ No newline at end of file