refactored drone handling in init function (WIP, gunner and driver are being showed as different markers)

This commit is contained in:
Valmo Trindade
2024-08-21 18:57:27 -03:00
parent c42393013e
commit 97c7709faf

View File

@@ -25,18 +25,16 @@ if (isServer && _activated) exitWith {
{ {
[{ [{
[_x] call armatak_fnc_postMarker; [_x] call armatak_fnc_postMarker;
[_x] call armatak_fnc_postDroneMarker;
}, 1, []] call CBA_fnc_addPerFrameHandler; }, 1, []] call CBA_fnc_addPerFrameHandler;
} forEach playableUnits; } forEach playableUnits;
} else { } else {
[{ [{
[player] call armatak_fnc_postMarker; [player] call armatak_fnc_postMarker;
[player] call armatak_fnc_postDroneMarker;
}, 1, []] call CBA_fnc_addPerFrameHandler; }, 1, []] call CBA_fnc_addPerFrameHandler;
}; };
{
[_x] call armatak_fnc_postDroneMarker;
} forEach allUnitsUAV;
private _warning = format ["<t color='#2B7319'>ARMATAK</t><br/> %1", "Connected"]; private _warning = format ["<t color='#2B7319'>ARMATAK</t><br/> %1", "Connected"];
[[_warning, 2]] call CBA_fnc_notify; [[_warning, 2]] call CBA_fnc_notify;
}; };