diff --git a/README.md b/README.md index 68232ab..f4741e0 100644 --- a/README.md +++ b/README.md @@ -8,25 +8,12 @@ ARMATAK is a Arma 3 addons for sending the player's location to WebSocket connec ## Disclaimers -1. If you read the Project concept, there is a obvious limitation on using ARMATAK: it converts the Arma 3 Map location to a real world location, so let's use the Arma 3 Vanilla Maps (Altis...) as an examples, whatever the map developer had done different for real life, won't be showed by your TAK client map imagery, and there are MANY changes to be done in Arma 3 maps just for gameplay proposes, even when simulating real locations. -2. Another thing to consider is that this addon is running using the OpenTAKServer API, check the [OTS Docs](https://docs.opentakserver.io/) for more information. Both ARMATAK and OpenTAKServer are on development projects, don't expect a stable experience using it. -3. The TAK ecosystem have a slow learning curve (so does Arma), some YouTube channels i recommend is The [TAK Syndicate](https://www.youtube.com/@thetaksyndicate6234), [ATAK Maps](https://www.youtube.com/@ATAKMap) and [T Rex Labs](https://www.youtube.com/playlist?list=PLF9F26zKtAJ3d0jPgi80seK8-bSzlE2L9) to start learning, i don't think it's the perfect tool for situation awareness, but is the best tool we have publicly available right now, just remember that you must focus on data feeds, packages, planning and map editing tools, that is what you will use on ARMATAK addon. -4. Also, the whole TAK environment is developed to give information for the client, not remove information, so by using ARMATAK, that points to a single FTS instance, you have to assume that every user will be displayed on the TAK platform, even the ones on the other side, and the other side will can connect just by using the same address as the dedicated server, i wish i can have a different approach that could make possible using ARMATAK on PvP sessions, but that is what we have for now. +1. ARMATAK converts the Arma 3 Map location to a real world location, so let's use the Arma 3 Vanilla Maps (Altis...) as an examples, whatever the map developer had done different for real life, won't be showed by your TAK client map imagery, and there are MANY changes to be done in Arma 3 maps just for gameplay proposes, even when simulating real locations, precised map imagery based on the game map is available on mod discord server. +2. Custom markers uses the OpenTAKServer REST API, check the [OTS Docs](https://docs.opentakserver.io/) for more information. Both ARMATAK and OpenTAKServer are on development projects, don't expect a stable experience using it, after some tests i made, the REST API is limited to 3 simultaneous markers due to NGINX timeout protection on traffic jams. +3. The TAK ecosystem have a slow learning curve (so does Arma), some YouTube channels i recommend is The [TAK Syndicate](https://www.youtube.com/@thetaksyndicate6234), [ATAK Maps](https://www.youtube.com/@ATAKMap) and [T Rex Labs](https://www.youtube.com/playlist?list=PLF9F26zKtAJ3d0jPgi80seK8-bSzlE2L9) to start learning, i don't think it's the perfect tool for situation awareness, but is the best tool we have publicly available right now, learn how to use data feeds, packages, planning and map editing tools, that is what you will use on ARMATAK addon. +4. The custom markers will be displayed to anyone connected to the TAK Server, no matter what is their side in the game session. 5. It is strongly recommended to use a dedicated server; -## How to use - -1. Ensure you have a working OpenTAKServer instance running and reachable by the Arma 3 server. -2. Grab your phone add connect the TAK client to the OTS instance. -3. Build your A3 mission as you wish. -4. Insert the "ARMATAK CORE" module on the 3den editor. -5. Fill your OTS info on the module properties, i recommend to connect to OTS with a TCP connection, its not a safe connection but is easy for the newer TAK users, if there is no iTAK users. -6. The module itself can sync all player slots as TAK entities. -7. Start the game. -8. Other players can get the connection information on the briefing screen diary, with a connection QR Code. -9. When the game starts, you should see a "ARMATAK Connected" message both on the Game and on the tak server chat. -10. Enjoy your game session with enhanced situation awareness. - ### Get in Touch [Join the Discord Server for ARMATAK!](https://discord.gg/svK64PCycU)