Added MEH for EUD connection to set vars on players

This commit is contained in:
Valmo Trindade
2025-05-17 22:11:05 -03:00
parent 65b8aaebe3
commit ac18c45bef

View File

@@ -11,3 +11,27 @@ SETVAR(player,GVAR(localAddress),_local_address);
[{ [{
"armatak" callExtension ["websocket:location", [player call FUNC(extractClientPosition)]]; "armatak" callExtension ["websocket:location", [player call FUNC(extractClientPosition)]];
}, 1, []] call CBA_fnc_addPerFrameHandler; }, 1, []] call CBA_fnc_addPerFrameHandler;
addMissionEventHandler ["ExtensionCallback", {
params ["_name", "_function", "_data"];
if (_name == "WEBSOCKET") then {
switch (_function) do {
case "EUD connected": {
SETVAR(player,GVAR(eudConnected),true);
};
case "EUD disconnected": {
SETVAR(player,GVAR(eudConnected),false);
};
default { };
};
};
if (_name == "WEBSOCKET WARNING") then {
[_function, "warning", "WEBSOCKET"] call armatak_main_fnc_notify;
};
if (_name == "WEBSOCKET ERROR") then {
[_function, "error", _name] call armatak_main_fnc_notify;
};
}];