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https://github.com/valmojr/armatak.git
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Moved Server and video info from main to its own addons
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53
addons/server/functions/fnc_ZeusCoreModuleConfig.sqf
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53
addons/server/functions/fnc_ZeusCoreModuleConfig.sqf
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#include "..\script_component.hpp"
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disableSerialization;
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_warning = format ["<t color='#FF8021'>ARMATAK</t><br/> %1", "Connecting to TAK Server TCP Socket..."];
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[[_warning, 1.5]] call CBA_fnc_notify;
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call armatak_fnc_handleCallbacks;
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_tak_server_instance_address = ctrlText 14000;
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_tak_server_instance_port = ctrlText 14001;
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_tak_server_fulladdress = ((_tak_server_instance_address) + ":" + (str _tak_server_instance_port));
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missionNamespace setVariable ["armatak_server_instance", _tak_server_fulladdress];
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missionNamespace setVariable ["armatak_tcp_socket_is_running", true];
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missionNamespace setVariable ["armatak_group_colors", ["White", "Yellow", "Orange", "Magenta", "Red", "Maroon", "Purple", "DarkBlue", "Blue", "Cyan", "Teal", "Green", "DarkGreen", "Brown"]];
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"armatak" callExtension ["tcp_socket:start", [_tak_server_fulladdress]];
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_syncUnits = [];
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missionNamespace setVariable ["armatak_marked_units", _syncUnits];
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_syncedUnits = missionNamespace getVariable "armatak_marked_units";
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[{
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_syncedUnits = missionNamespace getVariable "armatak_marked_units";
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{
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_objectType = _x call BIS_fnc_objectType;
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if ((_objectType select 0) == "Soldier") then {
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_callsign = [_x] call armatak_fnc_extract_unit_callsign;
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_group_name = [group _x] call armatak_fnc_extract_group_color;
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_group_role = [_x] call armatak_fnc_extract_group_role;
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[_x, _callsign, _group_name, _group_role] call armatak_fnc_send_eud_cot;
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[_x] call armatak_fnc_send_digital_pointer_cot;
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};
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if ((_objectType select 0) == "Vehicle") then {
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_atak_type = [_x] call armatak_fnc_extract_role;
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_callsign = [_x] call armatak_fnc_extract_marker_callsign;
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[_x, _atak_type, _callsign] call armatak_fnc_send_marker_cot;
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};
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if (unitIsUAV _x) then {
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[_x] call armatak_fnc_send_drone_cot;
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[_x] call armatak_fnc_send_digital_pointer_cot;
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};
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} forEach _syncedUnits;
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}, 2, []] call CBA_fnc_addPerFrameHandler;
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closeDialog 1;
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