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https://github.com/valmojr/armatak.git
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refactored init function to work on multiplayer, still facing some problems when trying to send many users/units, will have to deal with it
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@@ -3,6 +3,7 @@ params [
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["_units", [], [[]]],
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["_activated", true, [true]]
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];
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if (isServer && _activated) exitWith {
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private _warning = format ["<t color='#FF8021'>ARMATAK</t><br/> %1", "Connecting..."];
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[[_warning, 1.5]] call CBA_fnc_notify;
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@@ -22,16 +23,19 @@ if (isServer && _activated) exitWith {
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_atak_server_instance_token = call armatak_fnc_extract_auth_token;
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if (isMultiplayer) then {
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{
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[{
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[{
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[_x] call armatak_fnc_postMarker;
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[_x] call armatak_fnc_postDroneMarker;
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{
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private _unit = _x;
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_unit call armatak_fnc_postMarker;
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_unit call armatak_fnc_postDroneMarker;
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} forEach playableUnits;
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}, 1, []] call CBA_fnc_addPerFrameHandler;
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} forEach playableUnits;
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}, [], 1] call CBA_fnc_waitAndExecute;
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} else {
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[{
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[player] call armatak_fnc_postMarker;
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[player] call armatak_fnc_postDroneMarker;
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player call armatak_fnc_postMarker;
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player call armatak_fnc_postDroneMarker;
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}, 1, []] call CBA_fnc_addPerFrameHandler;
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};
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