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added a more refined way to handle drones used by the player
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@@ -16,6 +16,13 @@ private _atak_altitude = _location select 2;
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private _atak_server_instance = missionNamespace getVariable "_atak_server_instance";
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private _atak_server_instance_token = missionNamespace getVariable "_atak_server_instance_token";
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_drone = vehicle (getConnectedUAVUnit _unit);
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if (!isNull _drone) then {
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_drone setVariable ["_atak_uav_connected", true];
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_drone setVariable ["_atak_uav_callsign", "[UAV]" + name _unit];
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};
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_unit_info = [_atak_uid, _atak_latitude, _atak_longitude, _atak_speed, _atak_bearing, _atak_role, _atak_callsign, _atak_altitude, _atak_server_instance, _atak_server_instance_token];
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_unit_info
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