mirror of
https://github.com/valmojr/armatak.git
synced 2026-06-13 21:03:29 +00:00
added a more refined way to handle drones used by the player
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@@ -22,11 +22,11 @@ if (isServer && _activated) exitWith {
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_atak_server_instance_token = call armatak_fnc_extract_auth_token;
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if (isNull _atak_server_instance_token) then {
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private _warning = format ["<t color='#2B7319'>ARMATAK</t><br/> %1", "Connected"];
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if (_atak_server_instance_token == "") then {
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private _warning = format ["<t color='#FF0000'>ARMATAK</t><br/> %1", "Connection Failed"];
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[[_warning, 2]] call CBA_fnc_notify;
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} else {
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private _warning = format ["<t color='#FF0000'>ARMATAK</t><br/> %1", "Connection Failed"];
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private _warning = format ["<t color='#2B7319'>ARMATAK</t><br/> %1", "Connected"];
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[[_warning, 2]] call CBA_fnc_notify;
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};
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@@ -36,8 +36,14 @@ if (isServer && _activated) exitWith {
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{
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private _unit = _x;
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_unit call armatak_fnc_postMarker;
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_unit call armatak_fnc_postDroneMarker;
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_unit call armatak_fnc_extract_drone_info;
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} forEach playableUnits;
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{
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private _drone = _x;
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if (_drone getVariable "_atak_uav_connected") then {
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_drone call armatak_fnc_postDroneMarker;
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};
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} forEach allUnitsUAV;
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}, 1, []] call CBA_fnc_addPerFrameHandler;
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}, [], 1] call CBA_fnc_waitAndExecute;
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@@ -46,15 +52,28 @@ if (isServer && _activated) exitWith {
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private _unit = _x;
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_unit call armatak_fnc_deleteMarker;
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} forEach playableUnits;
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{
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private _drone = _x;
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_drone call armatak_fnc_deleteMarker;
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} forEach allUnitsUAV;
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}];
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} else {
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[{
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player call armatak_fnc_postMarker;
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player call armatak_fnc_postDroneMarker;
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{
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private _drone = _x;
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if (_drone getVariable "_atak_uav_connected") then {
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_drone call armatak_fnc_postDroneMarker;
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};
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} forEach allUnitsUAV;
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}, 1, []] call CBA_fnc_addPerFrameHandler;
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addMissionEventHandler ["Ended", {
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player call armatak_fnc_deleteMarker;
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{
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private _drone = _x;
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_drone call armatak_fnc_deleteMarker;
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} forEach allUnitsUAV;
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}];
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};
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};
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