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Added lawn map
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@@ -38,6 +38,9 @@ switch (toLower worldName) do {
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case "vr": {
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_realLocation = _position call armatak_fnc_convert_to_vr;
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};
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case "lawn": {
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_realLocation = _position call armatak_fnc_convert_to_lawn;
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};
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case "cucui": {
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_realLocation = _position call armatak_fnc_convert_to_cucui;
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};
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@@ -68,6 +68,9 @@ class CfgFunctions {
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class convert_to_kunduz_valley {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_kunduz_valley.sqf";
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};
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class convert_to_lawn {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_lawn.sqf";
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};
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class convert_to_livonia {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_livonia.sqf";
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};
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23
addons/main/functions/map/fn_convert_to_lawn.sqf
Normal file
23
addons/main/functions/map/fn_convert_to_lawn.sqf
Normal file
@@ -0,0 +1,23 @@
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params["_latitude", "_longitude", "_altitude"];
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_playerPosition = [_latitude, _longitude, _altitude];
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_playerLatitude = _playerPosition select 0;
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_playerLongitude = _playerPosition select 1;
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_playerMaxLongitude = 4992;
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_playerMaxLatitude = 4992;
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_MapMaxLongitude = -99.722665;
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_MapMinLongitude = -99.775505;
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_MapMaxLatitude = 32.159272;
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_MapMinLatitude = 32.114011;
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_LongitudeDifference = _MapMaxLongitude - _MapMinLongitude;
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_LatitudeDifference = _MapMaxLatitude - _MapMinLatitude;
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_RealLongitude = (_playerLongitude / _playerMaxLongitude) * _LongitudeDifference + _MapMinLongitude;
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_RealLatitude = (_playerLatitude / _playerMaxLatitude) * _LatitudeDifference + _MapMinLatitude;
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[_RealLongitude, _RealLatitude, _playerPosition select 2]
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