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trying to handle the difference between showed speed on ATAK and the in game speed, divided by 4 the outputted speed
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@@ -58,7 +58,7 @@ func parseMarkerArgs(args []string) (Marker, error) {
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UID: args[0],
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UID: args[0],
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Latitude: latitude,
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Latitude: latitude,
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Longitude: longitude,
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Longitude: longitude,
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Speed: int(speed),
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Speed: int(speed / 4),
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Azimuth: int(bearing),
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Azimuth: int(bearing),
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Type: args[5],
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Type: args[5],
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Name: args[6],
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Name: args[6],
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