Added initial Laser Ranger Finder simulator on port 17211 (as default) emulate digital pointer for in game laser designators

This commit is contained in:
2026-05-14 18:53:34 -03:00
parent 720f9da2df
commit d4dfd80cdf
11 changed files with 310 additions and 15 deletions

View File

@@ -0,0 +1,52 @@
#include "..\script_component.hpp"
params ["_unit"];
private _lrfEnabled = player getVariable [QGVAR(lrfEnabled), false];
private _uid = format ["%1.LRF", _unit call armatak_fnc_extract_uuid];
private _laserTarget = laserTarget _unit;
if (!isNull _laserTarget) exitWith {
private _originASL = getPosASL _unit;
private _targetASL = getPosASL _laserTarget;
private _delta = _targetASL vectorDiff _originASL;
private _dx = _delta select 0;
private _dy = _delta select 1;
private _dz = _delta select 2;
private _horizontalDistance = sqrt ((_dx * _dx) + (_dy * _dy));
private _slantDistance = (_originASL vectorDistance _targetASL) max 1;
private _azimuth = (((_dx atan2 _dy) + 360) mod 360);
private _elevation = _dz atan2 (_horizontalDistance max 0.001);
private _lastTargetASL = player getVariable [QGVAR(lrfLastTargetASL), []];
private _lastSentAt = player getVariable [QGVAR(lrfLastSentAt), -1000];
private _targetMoved = _lastTargetASL isEqualTo [] || {(_lastTargetASL vectorDistance _targetASL) > 5};
private _sendCooldownElapsed = (time - _lastSentAt) >= 2.5;
player setVariable [QGVAR(lrfWasActive), true];
player setVariable [QGVAR(lrfLostAt), -1];
player setVariable [QGVAR(lrfClearSent), false];
if (_lrfEnabled && {_targetMoved} && {_sendCooldownElapsed}) then {
"armatak" callExtension ["udp_socket:send_lrf", [[_uid, _slantDistance, _azimuth, _elevation]]];
player setVariable [QGVAR(lrfLastTargetASL), _targetASL];
player setVariable [QGVAR(lrfLastSentAt), time];
};
};
if !(player getVariable [QGVAR(lrfWasActive), false]) exitWith {};
private _lostAt = player getVariable [QGVAR(lrfLostAt), -1];
if (_lostAt < 0) then {
player setVariable [QGVAR(lrfLostAt), time];
};
private _clearSent = player getVariable [QGVAR(lrfClearSent), false];
if (_lrfEnabled && {!_clearSent} && {(time - (player getVariable [QGVAR(lrfLostAt), time])) >= 6}) then {
"armatak" callExtension ["udp_socket:clear_lrf", [_uid]];
player setVariable [QGVAR(lrfWasActive), false];
player setVariable [QGVAR(lrfClearSent), true];
player setVariable [QGVAR(lrfLastTargetASL), []];
player setVariable [QGVAR(lrfLastSentAt), -1000];
};