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https://github.com/valmojr/armatak.git
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Added initial Laser Ranger Finder simulator on port 17211 (as default) emulate digital pointer for in game laser designators
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52
addons/client/functions/fnc_sendLaserRangeFinder.sqf
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52
addons/client/functions/fnc_sendLaserRangeFinder.sqf
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#include "..\script_component.hpp"
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params ["_unit"];
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private _lrfEnabled = player getVariable [QGVAR(lrfEnabled), false];
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private _uid = format ["%1.LRF", _unit call armatak_fnc_extract_uuid];
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private _laserTarget = laserTarget _unit;
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if (!isNull _laserTarget) exitWith {
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private _originASL = getPosASL _unit;
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private _targetASL = getPosASL _laserTarget;
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private _delta = _targetASL vectorDiff _originASL;
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private _dx = _delta select 0;
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private _dy = _delta select 1;
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private _dz = _delta select 2;
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private _horizontalDistance = sqrt ((_dx * _dx) + (_dy * _dy));
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private _slantDistance = (_originASL vectorDistance _targetASL) max 1;
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private _azimuth = (((_dx atan2 _dy) + 360) mod 360);
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private _elevation = _dz atan2 (_horizontalDistance max 0.001);
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private _lastTargetASL = player getVariable [QGVAR(lrfLastTargetASL), []];
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private _lastSentAt = player getVariable [QGVAR(lrfLastSentAt), -1000];
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private _targetMoved = _lastTargetASL isEqualTo [] || {(_lastTargetASL vectorDistance _targetASL) > 5};
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private _sendCooldownElapsed = (time - _lastSentAt) >= 2.5;
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player setVariable [QGVAR(lrfWasActive), true];
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player setVariable [QGVAR(lrfLostAt), -1];
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player setVariable [QGVAR(lrfClearSent), false];
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if (_lrfEnabled && {_targetMoved} && {_sendCooldownElapsed}) then {
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"armatak" callExtension ["udp_socket:send_lrf", [[_uid, _slantDistance, _azimuth, _elevation]]];
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player setVariable [QGVAR(lrfLastTargetASL), _targetASL];
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player setVariable [QGVAR(lrfLastSentAt), time];
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};
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};
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if !(player getVariable [QGVAR(lrfWasActive), false]) exitWith {};
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private _lostAt = player getVariable [QGVAR(lrfLostAt), -1];
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if (_lostAt < 0) then {
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player setVariable [QGVAR(lrfLostAt), time];
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};
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private _clearSent = player getVariable [QGVAR(lrfClearSent), false];
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if (_lrfEnabled && {!_clearSent} && {(time - (player getVariable [QGVAR(lrfLostAt), time])) >= 6}) then {
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"armatak" callExtension ["udp_socket:clear_lrf", [_uid]];
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player setVariable [QGVAR(lrfWasActive), false];
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player setVariable [QGVAR(lrfClearSent), true];
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player setVariable [QGVAR(lrfLastTargetASL), []];
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player setVariable [QGVAR(lrfLastSentAt), -1000];
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};
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