Added Malvinas Maps

This commit is contained in:
Valmo Trindade
2025-12-12 19:12:04 -03:00
parent ef3be1e768
commit de5ac9dbb5
7 changed files with 140 additions and 0 deletions

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@@ -74,6 +74,21 @@ switch (toLower worldName) do {
case "kunduz_valley": {
_realLocation = _position call armatak_fnc_convert_to_kunduz_valley;
};
case "malvinasfalkands": {
_realLocation = _position call armatak_fnc_convert_to_malvinas_malvinasfalkands;
};
case "pebble_island_airfield": {
_realLocation = _position call armatak_fnc_convert_to_malvinas_pebble_island_airfield;
};
case "p_argentino_stanley": {
_realLocation = _position call armatak_fnc_convert_to_malvinas_p_argentino_stanley;
};
case "top_malo_house": {
_realLocation = _position call armatak_fnc_convert_to_malvinas_top_malo_house;
};
case "pradera_ganso": {
_realLocation = _position call armatak_fnc_convert_to_malvinas_pradera_ganso;
};
case "tanoa": {
_realLocation = _position call armatak_fnc_convert_to_tanoa;
};

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@@ -74,6 +74,18 @@ class CfgFunctions {
class convert_to_malden {
file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_malden.sqf";
};
class convert_to_malvinas_malvinasfalkands {
file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_malvinas_malvinasfalkands.sqf";
};
class convert_to_malvinas_p_argentino_stanley {
file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_malvinas_p_argentino_stanley.sqf";
};
class convert_to_malvinas_pebble_island_airfield {
file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_malvinas_pebble_island_airfield.sqf";
};
class convert_to_malvinas_top_malo_house {
file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_malvinas_top_malo_house.sqf";
};
class convert_to_southen_sahrani {
file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_southen_sahrani.sqf";
};

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@@ -0,0 +1,30 @@
params ["_longitudeInGame", "_latitudeInGame", "_altitude"];
private _mapWidth = 11264;
private _mapHeight = 11264;
// SW corner (used as origin)
private _SW_lat = -51.736078;
private _SW_lon = -57.915032;
// SE corner
private _SE_lat = -51.736078;
private _SE_lon = -58.077879;
// NW corner
private _NW_lat = -51.634750;
private _NW_lon = -58.077879;
private _edgeSE_lat = _SE_lat - _SW_lat;
private _edgeSE_lon = _SE_lon - _SW_lon;
private _edgeNW_lat = _NW_lat - _SW_lat;
private _edgeNW_lon = _NW_lon - _SW_lon;
private _fx = _longitudeInGame / _mapWidth;
private _fy = _latitudeInGame / _mapHeight;
private _realLat = _SW_lat + (_fx * _edgeSE_lat) + (_fy * _edgeNW_lat);
private _realLon = _SW_lon + (_fx * _edgeSE_lon) + (_fy * _edgeNW_lon);
[_realLat, _realLon, _altitude]

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@@ -0,0 +1,30 @@
params ["_longitudeInGame", "_latitudeInGame", "_altitude"];
private _mapWidth = 16384;
private _mapHeight = 16384;
// SW corner (used as origin)
private _SW_lat = -51.806546;
private _SW_lon = -57.939747;
// SE corner
private _SE_lat = -51.806546;
private _SE_lon = -57.701978;
// NW corner
private _NW_lat = -51.658913;
private _NW_lon = -57.939747;
private _edgeSE_lat = _SE_lat - _SW_lat;
private _edgeSE_lon = _SE_lon - _SW_lon;
private _edgeNW_lat = _NW_lat - _SW_lat;
private _edgeNW_lon = _NW_lon - _SW_lon;
private _fx = _longitudeInGame / _mapWidth;
private _fy = _latitudeInGame / _mapHeight;
private _realLat = _SW_lat + (_fx * _edgeSE_lat) + (_fy * _edgeNW_lat);
private _realLon = _SW_lon + (_fx * _edgeSE_lon) + (_fy * _edgeNW_lon);
[_realLat, _realLon, _altitude]

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@@ -0,0 +1,30 @@
params ["_longitudeInGame", "_latitudeInGame", "_altitude"];
private _mapWidth = 10240;
private _mapHeight = 10240;
// SW corner (used as origin)
private _SW_lat = -51.863358;
private _SW_lon = -59.054585;
// SE corner
private _SE_lat = -51.863358;
private _SE_lon = -58.906155;
// NW corner
private _NW_lat = -51.771493;
private _NW_lon = -59.054585;
private _edgeSE_lat = _SE_lat - _SW_lat;
private _edgeSE_lon = _SE_lon - _SW_lon;
private _edgeNW_lat = _NW_lat - _SW_lat;
private _edgeNW_lon = _NW_lon - _SW_lon;
private _fx = _longitudeInGame / _mapWidth;
private _fy = _latitudeInGame / _mapHeight;
private _realLat = _SW_lat + (_fx * _edgeSE_lat) + (_fy * _edgeNW_lat);
private _realLon = _SW_lon + (_fx * _edgeSE_lon) + (_fy * _edgeNW_lon);
[_realLat, _realLon, _altitude]

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@@ -0,0 +1,23 @@
params["_latitude", "_longitude", "_altitude"];
_playerPosition = [_latitude, _longitude, _altitude];
_playerLatitude = _playerPosition select 0;
_playerLongitude = _playerPosition select 1;
_playerMaxLongitude = 5120;
_playerMaxLatitude = 5120;
_MapMaxLatitude = -51.619725;
_MapMinLatitude = -51.664223;
_MapMaxLongitude = -58.394630;
_MapMinLongitude = -58.469580;
_LongitudeDifference = _MapMaxLongitude - _MapMinLongitude;
_LatitudeDifference = _MapMaxLatitude - _MapMinLatitude;
_RealLongitude = (_playerLongitude / _playerMaxLongitude) * _LongitudeDifference + _MapMinLongitude;
_RealLatitude = (_playerLatitude / _playerMaxLatitude) * _LatitudeDifference + _MapMinLatitude;
[_RealLongitude, _RealLatitude, _playerPosition select 2]