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Added Malvinas Maps
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@@ -74,6 +74,18 @@ class CfgFunctions {
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class convert_to_malden {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_malden.sqf";
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};
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class convert_to_malvinas_malvinasfalkands {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_malvinas_malvinasfalkands.sqf";
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};
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class convert_to_malvinas_p_argentino_stanley {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_malvinas_p_argentino_stanley.sqf";
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};
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class convert_to_malvinas_pebble_island_airfield {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_malvinas_pebble_island_airfield.sqf";
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};
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class convert_to_malvinas_top_malo_house {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_malvinas_top_malo_house.sqf";
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};
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class convert_to_southen_sahrani {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_southen_sahrani.sqf";
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};
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@@ -0,0 +1,30 @@
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params ["_longitudeInGame", "_latitudeInGame", "_altitude"];
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private _mapWidth = 11264;
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private _mapHeight = 11264;
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// SW corner (used as origin)
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private _SW_lat = -51.736078;
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private _SW_lon = -57.915032;
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// SE corner
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private _SE_lat = -51.736078;
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private _SE_lon = -58.077879;
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// NW corner
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private _NW_lat = -51.634750;
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private _NW_lon = -58.077879;
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private _edgeSE_lat = _SE_lat - _SW_lat;
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private _edgeSE_lon = _SE_lon - _SW_lon;
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private _edgeNW_lat = _NW_lat - _SW_lat;
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private _edgeNW_lon = _NW_lon - _SW_lon;
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private _fx = _longitudeInGame / _mapWidth;
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private _fy = _latitudeInGame / _mapHeight;
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private _realLat = _SW_lat + (_fx * _edgeSE_lat) + (_fy * _edgeNW_lat);
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private _realLon = _SW_lon + (_fx * _edgeSE_lon) + (_fy * _edgeNW_lon);
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[_realLat, _realLon, _altitude]
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@@ -0,0 +1,30 @@
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params ["_longitudeInGame", "_latitudeInGame", "_altitude"];
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private _mapWidth = 16384;
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private _mapHeight = 16384;
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// SW corner (used as origin)
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private _SW_lat = -51.806546;
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private _SW_lon = -57.939747;
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// SE corner
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private _SE_lat = -51.806546;
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private _SE_lon = -57.701978;
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// NW corner
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private _NW_lat = -51.658913;
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private _NW_lon = -57.939747;
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private _edgeSE_lat = _SE_lat - _SW_lat;
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private _edgeSE_lon = _SE_lon - _SW_lon;
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private _edgeNW_lat = _NW_lat - _SW_lat;
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private _edgeNW_lon = _NW_lon - _SW_lon;
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private _fx = _longitudeInGame / _mapWidth;
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private _fy = _latitudeInGame / _mapHeight;
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private _realLat = _SW_lat + (_fx * _edgeSE_lat) + (_fy * _edgeNW_lat);
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private _realLon = _SW_lon + (_fx * _edgeSE_lon) + (_fy * _edgeNW_lon);
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[_realLat, _realLon, _altitude]
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@@ -0,0 +1,30 @@
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params ["_longitudeInGame", "_latitudeInGame", "_altitude"];
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private _mapWidth = 10240;
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private _mapHeight = 10240;
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// SW corner (used as origin)
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private _SW_lat = -51.863358;
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private _SW_lon = -59.054585;
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// SE corner
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private _SE_lat = -51.863358;
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private _SE_lon = -58.906155;
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// NW corner
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private _NW_lat = -51.771493;
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private _NW_lon = -59.054585;
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private _edgeSE_lat = _SE_lat - _SW_lat;
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private _edgeSE_lon = _SE_lon - _SW_lon;
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private _edgeNW_lat = _NW_lat - _SW_lat;
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private _edgeNW_lon = _NW_lon - _SW_lon;
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private _fx = _longitudeInGame / _mapWidth;
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private _fy = _latitudeInGame / _mapHeight;
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private _realLat = _SW_lat + (_fx * _edgeSE_lat) + (_fy * _edgeNW_lat);
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private _realLon = _SW_lon + (_fx * _edgeSE_lon) + (_fy * _edgeNW_lon);
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[_realLat, _realLon, _altitude]
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@@ -0,0 +1,23 @@
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params["_latitude", "_longitude", "_altitude"];
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_playerPosition = [_latitude, _longitude, _altitude];
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_playerLatitude = _playerPosition select 0;
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_playerLongitude = _playerPosition select 1;
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_playerMaxLongitude = 5120;
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_playerMaxLatitude = 5120;
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_MapMaxLatitude = -51.619725;
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_MapMinLatitude = -51.664223;
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_MapMaxLongitude = -58.394630;
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_MapMinLongitude = -58.469580;
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_LongitudeDifference = _MapMaxLongitude - _MapMinLongitude;
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_LatitudeDifference = _MapMaxLatitude - _MapMinLatitude;
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_RealLongitude = (_playerLongitude / _playerMaxLongitude) * _LongitudeDifference + _MapMinLongitude;
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_RealLatitude = (_playerLatitude / _playerMaxLatitude) * _LatitudeDifference + _MapMinLatitude;
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[_RealLongitude, _RealLatitude, _playerPosition select 2]
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