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Added zero latency to clientside UDP Socket
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@@ -25,7 +25,7 @@ player setVariable [QGVAR(eudConnected), true];
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if (player getVariable [QGVAR(eudConnected), false]) then {
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if (player getVariable [QGVAR(eudConnected), false]) then {
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"armatak" callExtension ["udp_socket:send_gps_cot", [player call FUNC(extractClientPosition)]];
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"armatak" callExtension ["udp_socket:send_gps_cot", [player call FUNC(extractClientPosition)]];
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};
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};
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}, 0.1, []] call CBA_fnc_addPerFrameHandler;
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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deleteVehicle _logic;
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deleteVehicle _logic;
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closeDialog 1;
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closeDialog 1;
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