Added zero latency to clientside UDP Socket

This commit is contained in:
Valmo Trindade
2025-11-22 12:14:18 -03:00
parent 6fe2a9d520
commit e40dfe76dd

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@@ -25,7 +25,7 @@ player setVariable [QGVAR(eudConnected), true];
if (player getVariable [QGVAR(eudConnected), false]) then { if (player getVariable [QGVAR(eudConnected), false]) then {
"armatak" callExtension ["udp_socket:send_gps_cot", [player call FUNC(extractClientPosition)]]; "armatak" callExtension ["udp_socket:send_gps_cot", [player call FUNC(extractClientPosition)]];
}; };
}, 0.1, []] call CBA_fnc_addPerFrameHandler; }, 0, []] call CBA_fnc_addPerFrameHandler;
deleteVehicle _logic; deleteVehicle _logic;
closeDialog 1; closeDialog 1;