diff --git a/addons/client/functions/fnc_convertClientLocation.sqf b/addons/client/functions/fnc_convertClientLocation.sqf index 8d8e735..a5684e9 100644 --- a/addons/client/functions/fnc_convertClientLocation.sqf +++ b/addons/client/functions/fnc_convertClientLocation.sqf @@ -71,6 +71,9 @@ switch (toLower worldName) do { case "kunduz": { _realLocation = _position call armatak_fnc_convert_to_kunduz; }; + case "kunduz_valley": { + _realLocation = _position call armatak_fnc_convert_to_kunduz_valley; + }; default { _warning = format ["ARMATAK
%1", "Unsupported Map"]; [[_warning, 1.5]] call CBA_fnc_notify; diff --git a/addons/main/CfgFunctions.hpp b/addons/main/CfgFunctions.hpp index 47e9836..697edad 100644 --- a/addons/main/CfgFunctions.hpp +++ b/addons/main/CfgFunctions.hpp @@ -59,6 +59,9 @@ class CfgFunctions { class convert_to_kunduz { file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_kunduz.sqf"; }; + class convert_to_kunduz_valley { + file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_kunduz_valley.sqf"; + }; class convert_to_livonia { file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_livonia.sqf"; }; diff --git a/addons/main/functions/map/fn_convert_to_kunduz_valley.sqf b/addons/main/functions/map/fn_convert_to_kunduz_valley.sqf new file mode 100644 index 0000000..0bc2cdf --- /dev/null +++ b/addons/main/functions/map/fn_convert_to_kunduz_valley.sqf @@ -0,0 +1,30 @@ +params ["_longitudeInGame", "_latitudeInGame", "_altitude"]; + +private _mapWidth = 10240; +private _mapHeight = 10240; + +// SW corner (used as origin) +private _SW_lat = 36.547662; +private _SW_lon = 68.802314; + +// SE corner +private _SE_lat = 36.547662; +private _SE_lon = 68.916671; + +// NW corner +private _NW_lat = 36.639935; +private _NW_lon = 68.802314; + +private _edgeSE_lat = _SE_lat - _SW_lat; +private _edgeSE_lon = _SE_lon - _SW_lon; + +private _edgeNW_lat = _NW_lat - _SW_lat; +private _edgeNW_lon = _NW_lon - _SW_lon; + +private _fx = _longitudeInGame / _mapWidth; +private _fy = _latitudeInGame / _mapHeight; + +private _realLat = _SW_lat + (_fx * _edgeSE_lat) + (_fy * _edgeNW_lat); +private _realLon = _SW_lon + (_fx * _edgeSE_lon) + (_fy * _edgeNW_lon); + +[_realLat, _realLon, _altitude] \ No newline at end of file