params [ ["_logic", objNull, [objNull]], ["_units", [], [[]]], ["_activated", true, [true]] ]; if (_activated) exitWith { private _warning = format ["ARMATAK
%1", "Connecting..."]; [[_warning, 1.5]] call CBA_fnc_notify; _atak_fts_address = _logic getVariable "armatak_module_fts_api_instance_address"; _atak_fts_protocol = _logic getVariable "armatak_module_fts_api_instance_protocol"; _atak_fts_port = _logic getVariable "armatak_module_fts_api_instance_port"; _atak_fts_fulladdress = _atak_fts_protocol + ":" + "/" + "/" + _atak_fts_address + ":" + (str _atak_fts_port); _atak_fts_bearer_token = _logic getVariable "armatak_module_fts_api_instance_token"; missionNamespace setVariable ["_atak_server_instance", _atak_fts_fulladdress]; missionNamespace setVariable ["_atak_server_instance_token", _atak_fts_bearer_token]; if (isMultiplayer) then { { [{ _uid = _x getVariable "_atak_uid"; if (_uid == "") then { [_x] call armatak_fnc_postGeoObject; } else { [_x] call armatak_fnc_putGeoObject; }; }, 1, []] call CBA_fnc_addPerFrameHandler; } forEach playableUnits; } else { [{ _uid = player getVariable "_atak_uid"; if (_uid == "") then { [player] call armatak_fnc_postGeoObject; } else { [player] call armatak_fnc_putGeoObject; }; }, 1, []] call CBA_fnc_addPerFrameHandler; }; private _warning = format ["ARMATAK
%1", "Connected!"]; [[_warning, 1.5]] call CBA_fnc_notify; };