params [
["_logic", objNull, [objNull]],
["_units", [], [[]]],
["_activated", true, [true]]
];
if (_activated) exitWith {
private _warning = format ["ARMATAK
%1", "Connecting..."];
[[_warning, 1.5]] call CBA_fnc_notify;
_atak_fts_address = _logic getVariable "armatak_module_fts_api_instance_address";
_atak_fts_protocol = _logic getVariable "armatak_module_fts_api_instance_protocol";
_atak_fts_port = _logic getVariable "armatak_module_fts_api_instance_port";
_atak_fts_fulladdress = _atak_fts_protocol + ":" + "/" + "/" + _atak_fts_address + ":" + (str _atak_fts_port);
_atak_fts_bearer_token = _logic getVariable "armatak_module_fts_api_instance_token";
missionNamespace setVariable ["_atak_server_instance", _atak_fts_fulladdress];
missionNamespace setVariable ["_atak_server_instance_token", _atak_fts_bearer_token];
if (isMultiplayer) then {
{
[{
_uid = _x getVariable "_atak_uid";
if (_uid == "") then {
_x call armatak_fnc_postGeoObject;
} else {
_x call armatak_fnc_putGeoObject;
};
}, 2, []] call CBA_fnc_addPerFrameHandler;
} forEach playableUnits;
} else {
[{
_uid = player getVariable "_atak_uid";
if (_uid == "") then {
player call armatak_fnc_postGeoObject;
} else {
player call armatak_fnc_putGeoObject;
};
}, 2, []] call CBA_fnc_addPerFrameHandler;
}
private _warning = format ["ARMATAK
%1", "Connected!"];
[[_warning, 1.5]] call CBA_fnc_notify;
};