Hearts and Minds github.com/Vdauphin/HeartsAndMinds Interpreter Logistic Point Add vehicles to this layer Add all vehicles that should NOT automatically respawn to "btc_vehicles" layer. If a vehicle SHOULD automatically respawn, add it to the layer named "btc_veh_respawnable". Add respawnable vehicles to this layer Add all vehicles that should automatically respawn to "btc_veh_respawnable" layer. If a vehicle should NOT automatically respawn, add it to the layer named "btc_vehicles". Arsenal/Re-deploy Rearm/Repair and Objects Only Respawnable Day %1. Base overview. Headless and Database <img image='\a3\ui_f\data\map\vehicleicons\iconvirtual_ca.paa' width='20' height='20'/> This mission support ACE Headless.<br/><br/> <img image='\a3\data_f_warlords\Data\preview_cp_transfer.jpg' width='355' height='200' /> <br/><br/> <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\download_ca.paa' width='20' height='20'/> This mission has a database system. Enemy units, towns, hideouts, cache, objects created or static weapons assembled by players or Zeus, vehicles, vehicle in vehicle, tag, slots position, players markers on global channel are saved. All admin can save mission progress at any time with his self interaction key.<br/><br/> <img image='\a3\data_f_mark\Images\mark_popupImage_01_ca.paa' width='355' height='200' /> <marker name='blufor_base'><img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\destroy_ca.paa' width='20' height='20'/> Respawn:</marker><br/> When a vehicle is destroyed it will not respawn in base, you need to tow, use vehicle in vehicle or lift it back to base and repair it near the logistic point (Interact with the red box). Helicopter wrecks can only be lifted. <br/> The Chinook is the only exception, it will respawn after 30 seconds.<br/><br/> <img image='\a3\data_f_tank\Images\Tank_contentBrowserPicture_1_co.paa' width='355' height='200' /> <br/><br/> <marker name='blufor_base'> <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\rearm_ca.paa' width='20' height='20'/> Rearm:</marker><br/> You can also rearm them by using a rearm vehicle or spawning a rearm container.<br/><br/> <img image='\a3\data_f_jets\Images\dlcbrowser_jets_loadouts_ca.paa' width='355' height='200' /> Side Mission <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\whiteboard_ca.paa' width='20' height='20'/> Side missions are really useful to raise your reputation level.<br/> A side mission can be requested by the officer with his self interaction menu.<br/> If you don't want to complete a task, assigned it to you and abort it with the self interaction menu.<br/><br/> <img image='\a3\Missions_F_Beta\data\img\Challenges_overview_CA.paa' width='355' height='200' /> <img image='\a3\Ui_F_Curator\Data\CfgMarkers\kia_ca.paa' width='20' height='20'/> <marker name='blufor_base'>Introduction:</marker><br/> By default, each player has a limited number of respawn tickets. On first join, you get the default number of tickets (20). After, each time you respawn, your number of tickets will decrease by one and a kill in action (KIA) marker will appear after 10 minutes.<br/><br/> <img image='a3\Missions_F_AoW\Data\Img\Artwork\Landscape\showcase_aow_picture_104_co.paa' width='355' height='200'/> <br/><br/> <img image='\A3\Data_F_AoW\Logos\arma3_aow_logo_ca.paa' width='20' height='20'/> <marker name='blufor_base'>Get new tickets:</marker><br/> Players can increase by one ticket if they retrieve their dead body back to base. Prisoners also increase by one ticket but to all currently connected players.<br/><br/> <img image='a3\Missions_F_AoW\Data\Img\Artwork\Landscape\showcase_aow_picture_118_co.paa' width='355' height='200'/> <br/><br/> <img image='\z\ace\addons\medical_gui\ui\bodybag.paa' width='20' height='20'/> <marker name='blufor_base'>Dead player body:</marker><br/> Any player can retrieve dead player body by:<br/> - <img image='\z\ace\addons\medical_treatment\ui\bodybag_ca.paa' width='13' height='13'/> Putting dead body in a body bag. Watch out if your vehicle get destroyed, all body bag will be lost!<br/> - Carry it to the logistic point<br/> - Interact with the logistic point<br/> - <img image='\A3\Data_F_AoW\Logos\arma3_aow_logo_ca.paa' width='13' height='13'/> Select "Get tickets from body bag or prisoner"<br/> The ticket from the body bag will go to the player owned the dead body (even if he is not connected). Dead body can also be directly processed. <br/><br/> <img image='\A3\EditorPreviews_F_Orange\Data\CfgVehicles\Land_Bodybag_01_black_F.jpg' width='355' height='200'/> <br/><br/> <img image='\z\ace\addons\captives\UI\handcuff_ca.paa' width='20' height='20'/> <marker name='blufor_base'>Prisoners:</marker><br/> Prisoners <img image='\z\ace\addons\captives\UI\Surrender_ca.paa' width='13' height='13'/> follow the same process as dead player body without the need of body bag. The prisonner need to be alive but it could be unconcious.<br/><br/> <img image='a3\Missions_F_AoW\Data\Img\Artwork\Landscape\showcase_aow_picture_106_co.paa' width='355' height='200'/> <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\move1_ca.paa' width='20' height='20' /> <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\run_ca.paa' width='20' height='20' /> <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\move2_ca.paa' width='20' height='20' /> <marker name='blufor_base'>FOB:</marker><br/> In this mission a FOB is a forward spawn point, to create a FOB approach the red box at the logistic point and require a blue container.<br/><br/> <img image='\a3\data_f_warlords\Data\preview_ft_owned.jpg' width='355' height='180'/> <br/><br/> - <img image='\A3\Ui_f\data\Map\Markers\NATO\b_hq.paa' width='20' height='20'/> <marker name='blufor_base'>Deploy:</marker> <br/> Move it where you want to deploy a new FOB and interact with it to set it up. Keep in mind that you can not deploy a FOB close to the main base (2.500m) and the terrain needs to be flat.<br/><br/> - <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\interact_ca.paa' width='20' height='20'/> <marker name='blufor_base'>Dismantle:</marker> <br/> You can dismantle a FOB by interacting with the flag on the HQ roof.<br/><br/> <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\run_ca.paa' width='20' height='20' /> <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\wait_ca.paa' width='20' height='20' /> <marker name='blufor_base'>Rallypoint:</marker><br/> You can also use the Zeus rallypoint backpack available in Arsenal but they have some limitation. After some times or after player disconnected, rallypoint will self-destruct.<br/><br/> <img image='\A3\Data_F_Exp\Images\FeatureRespawn_co.paa' width='355' height='180'/> =BTC= Lift will not replace the A3 sling loading, you can use both.<br/><br/> <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\container_ca.paa' width='20' height='20'/> <img image='\A3\air_f_beta\Heli_Transport_01\Data\UI\Map_Heli_Transport_01_base_CA.paa' width='20' height='20'/> Lifting an object is pretty simple. Get in a chopper as pilot, hover above the object and interact with the chopper to deploy ropes.<br/> When you are in the right position a new scroll wheel action will appear ('HOOK'). If you want you can open the HUD to facilitate the operation.<br/> <img image='\z\ace\addons\logistics_wirecutter\ui\wirecutter_ca.paa' width='20' height='20'/> To release an object open you self interaction menu and select 'CUT ROPES'.<br/><br/> <img image='\a3\Missions_F_Heli\data\img\Showcase_SlingLoading_overview_CA.paa' width='355' height='200' /> <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\repair_ca.paa' width='20' height='20'/> <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\rearm_ca.paa' width='20' height='20'/> At the logistic point you can require new objects (like ammo, fortifications, supplies for the side missions...) and repair destroyed vehicles.<br/><br/> <img image='A3\Missions_F_Tank\data\img\Showcase_TankDestroyers.paa' width='355' height='200' /> <img image='\z\ace\addons\cargo\UI\Icon_Module_Cargo_ca.paa' width='20' height='20'/> <marker name='blufor_base'>Cargo System:</marker><br/> Use ACE 3 Cargo system. <br/><br/> <img image='\z\ace\addons\attach\UI\attach_ca.paa' width='20' height='20'/> <marker name='blufor_base'>Towing system:</marker><br/> To tow a vehicle interact with the tower and select the option 'Towing'.<br/>After that, place the tower vehicle in front of it and select 'Attach Tow Rope' in the interaction menu.<br/> If the two vehicles are too far away or the vehicle can't tow that load (Car can't tow truck or tank), the option will be disabled.<br/> To unhook interact with one of the two vehicles and select the option 'UNHOOK'.<br/><br/> <img image='\A3\Ui_f\data\IGUI\Cfg\VehicleToggles\VehicleCargoIconOn2_ca.paa' width='20' height='20'/> <marker name='blufor_base'>Vehicle in vehicle system:</marker><br/> BI Vehicle in Vehicle (ViV) system is extended to allow load of any vehicle in a vehicle. To move ViV use the towing system. To unload, move in driver seat of the tower vehicle and select in scroll menu "unload all objects".<br/><br/> <img image='\A3\Data_F_Exp\Images\FeatureVehicleInVehicle_co.paa' width='355' height='200' /><br/><br/> <img image='\z\ace\addons\dragging\UI\icons\box_carry.paa' width='20' height='20'/> <marker name='blufor_base'>Place option:</marker><br/> With this option you can move heavy objects to build small outpost or base.<br/> When you select the option an hint will show all the keys required to move the object. The hideouts are a place where the Oplitas organize their movements.<br/>They send reinforcements from here and can attack the closest city.<br/>If you notice a lot of activity in an area, probably there is an hideout closeby.<br/>If you want to defeat the Oplitas, you need to destroy all their hideouts.<br/>Here an example of an hideout:<br/><br/><img image='core\img\hideout.jpg' width='306' height='256'/><br/><br/>To destroy an hideout just place a satchel near the ammo box, it's close to the flag, and blow it off! <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\mine_ca.paa' width='20' height='20'/> <marker name='blufor_base'>IED:</marker><br/> Any object could be an IED or a fake IED.<br/> <img image='\A3\EditorPreviews_F\Data\CfgVehicles\IEDLandSmall_F.jpg' width='355' height='200'/> <br/><br/> <img image='\z\ace\addons\minedetector\ui\icon_mineDetectorOn.paa' width='20' height='20'/> <marker name='blufor_base'>Detection:</marker><br/> Approach IED carefully (DO NOT rotate while you are walking: prefer walk, stop, rotate, walk again etc). Turn On your mine detector (VMH3 or VMMH3) and search for a charge in a circle of 2 meter around.<br/> <img image='\z\ace\addons\minedetector\data\equip\w_vmh3_ca.paa' width='70' height='100'/> <br/><br/> <img image='\z\ace\addons\explosives\UI\Defuse_ca.paa' width='20' height='20'/> <marker name='blufor_base'>Defuse:</marker><br/> If you are an engineer and have a defusal kit, you can disarm it. You can also blow them off with high caliber and explosive satchels.<br/> <img image='\z\ace\addons\explosives\Data\UI\Pliers.paa' width='50' height='50'/> <br/><br/> <img image='\A3\armor_f_beta\APC_Tracked_01\Data\UI\APC_Tracked_01_CRV_ca.paa' width='30' height='20'/> <marker name='blufor_base'>Clean up:</marker><br/> You can remove wreck or object around IED or fake IED by driving a Nemmera in their direction. <img image='\A3\EditorPreviews_F\Data\CfgVehicles\B_APC_Tracked_01_CRV_F.jpg' width='355' height='200'/> <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\map_ca.paa' width='20' height='20'/> Intel can be retrieved in the following ways:<br/><br/> - <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\search_ca.paa' width='13' height='13'/> Searching dead bodies<br/> - <img image='\a3\Ui_f\data\GUI\Cfg\CommunicationMenu\instructor_ca.paa' width='13' height='13'/> Interrogate prisoner<br/> - <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\meet_ca.paa' width='13' height='13'/> Talking to civilians<br/>- <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\search_ca.paa' width='13' height='13'/> Searching house for camera<br/><br/> <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\talk_ca.paa' width='20' height='20'/> Keep in mind that only the interpreter can talk to civilians and they can lie if your reputation level is low.<br/><br/> When you find an intel from a dead body or interrogate a prisoner, a marker will appear in the map. Remember, prisoner have a random number of intel more or less interesting.<br/> There are two types of intel:<br/> - Red question mark (<img image='\A3\ui_f\data\map\markers\handdrawn\unknown_CA.paa' width='13' height='13' color='#ff0000'/>) and pictures under diary log map menu: ammo cache intel<br/> - Red exclamation mark (<img image='\A3\ui_f\data\map\markers\handdrawn\warning_CA.paa' width='13' height='13' color='#ff0000'/>): hideout intel<br/><br/><br/> When you destroy an hideout or an ammo cache, all the markers related to it will be deleted.<br/><br/> <img image='\a3\data_f_argo\Logos\arma3_argo_artwork.jpg' width=362' height='512 /> Reputation <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\meet_ca.paa' width='20' height='20'/> <marker name='blufor_base'>System:</marker><br/> At the beginning you have a very low reputation level, so civilians won't help you in revealing important information about the Oplitas, they will likely lie instead. Reputation can be ask to civilian. <br/><br/> <img image='\A3\Data_F_Orange\Logos\arma3_orange_picture_ca.paa' width='20' height='20'/> <marker name='blufor_base'>Good actions:</marker><br/> Helping the local population by fighting the Oplitas, disarming IED's, heal civilians, put civilians killed by players in grave near church or chapel (50 m), give banana, remove tag with spraypaint, remove tag with spraypaint red, succeed side mission and destroy, cache/hideout will rise your reputation. <br/><br/> <img image='\a3\missions_f_orange\Data\Img\AAN\aan_3_4_co.paa' width='355' height='200' /> <br/><br/> <img image='\a3\Ui_f\data\GUI\Cfg\Debriefing\endDefault_ca.paa' width='20' height='20'/> <marker name='blufor_base'>Bad actions:</marker><br/> Bad actions cause bad effects: killing civilians/animals surrounded or captive enemy, mutilating alive/dead civilians/animals, firing near civilians for no reason, firing to civilian car, remove wheels, remove banana, damaging/destroying buildings, breaking door lock, losing player's vehicles and player respawns will decrease your reputation. Aborting a side mission does not affect reputation. <br/><br/> <img image='\a3\missions_f_orange\Data\Img\AAN\aan_3_3_co.paa' width='355' height='200'/> <br/><br/> <img image='\A3\Data_F_Orange\Logos\arma3_orange_artwork.jpg' width='362' height='512' /> Any player can give orders to civilians.<br/> <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\interact_ca.paa' width='20' height='20'/> To do this, just open your self interaction menu and select 'ORDERS' or use one of the shortcuts. Shortcuts can changed under 'configure' >> 'controls' >> 'configure addons' >> 'Hearts and Minds: Mission' (drop down menu).<br/> Your options are:<br/> - STOP<br/> - GET DOWN<br/> - GO AWAY<br/><br/> If you want to give an order to just one unit, interact with it (ace object interaction).<br/> You can also use a horn to ask civilians to stop their movement from a vehicle. Turning ON beacons or siren will continuously ask civilians to let you pass first. Combining beacons and siren will increase the range of effectiveness.<br/> <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\meet_ca.paa' width='20' height='20'/> You can also drop leaflets to ask all civilians in a circle of 200m to evacuate to a religious building (if not available a safe area) with a AR-2 drone.<br/><br/> <img image='\a3\missions_f_orange\Data\Img\orange_leaflets_overview_ca.paa' width='355' height='200'/> Traffic <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\meet_ca.paa' width='20' height='20'/> <img image='\A3\soft_f_gamma\van_01\Data\UI\map_van_01_box_CA.paa' width='20' height='20'/> Civilians are travelling by vehicle across cities. If your reputation is higher than normal, you can ask for a lift to a location chosen on the map. If you bump into a Oplitas patrol, don't worry, the civilian driver will do their best to hide you in the car.<br/><br/> <img image='\A3\Data_F_Argo\Images\AssetMaldenTerrain_co.paa' width='355' height='200'/> Chemical Warfare <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\danger_ca.paa' width='20' height='20'/> <marker name='blufor_base'>Chemical agent:</marker><br/> A chemical agent can be found in the battlefield at cache location for example. When an object is contaminated, the chemical agent propagates to people around (in a circle of 3m). Those people will be hurt constantly and get pain until they died or found a decontaminating shower (available at the logistic point) to clean up their body. When they are contaminated, they can propagate it to other people around (in a circle of 2m) or vehicle if they get inside. Keep in mind, dead body stay contaminated but body bag will isolate it. Also, a contaminated object loaded as cargo will contaminate the container or vehicle. <img image='\a3\Data_F_Enoch\Images\CBRNObjects_ca.paa' width='355' height='200'/> <br/><br/> <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\defend_ca.paa' width='20' height='20'/> <marker name='blufor_base'>Protection:</marker><br/> Use CBRN gear (uniform, respirator mask and breather backpack) for full protection from the contamination effect. But, don't forget to take a shower for more than 5s before removing your CBRN gear. Be aware, even with a CBRN equipment you can propagate the agent to people or vehicle, you are just protected from the effect. <img image='\a3\Data_F_Enoch\Images\CBRNSuit_ca.paa' width='355' height='200'/> <br/><br/> Simple mask and simple uniform can reduce from 65% to 80% the probability to take damage. The pain from breathing while contaminated can be avoid with a simple mask. <img image='\A3\Data_F_Orange\Images\Respirator_ca.paa' width='355' height='200'/> <br/><br/> <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\box_ca.paa' width='20' height='20'/> <marker name='blufor_base'>Decontaminate:</marker><br/> You can use a small shower to decontaminate units only. Use the big shower for objects, vehicles and objects loaded as cargo. To activate them, just stay under the shower. <img image='\A3\EditorPreviews_F_Enoch\Data\CfgVehicles\DeconShower_01_F.jpg' width='355' height='200'/> <br/><br/> <img image='\z\ace\addons\minedetector\ui\icon_mineDetectorOn.paa' width='20' height='20'/> <marker name='blufor_base'>Detection:</marker><br/> You can analyze an object, vehicle or man with ED-1E drone to determine if it is contaminated (Note: The drone will never be contaminated.). You can also check if you are in a contaminated area by using a chemical detector (THREAT from 0.1 to 0.9: contaminated objects are around, THREAT at 1: you are in the propagating range (you will be contaminated)). <img image='\a3\Data_F_Enoch\Images\ChemicalDetector_ca.paa' width='355' height='200'/> Spectrum devices <img image='\A3\Data_F_Enoch\Logos\arma3_enoch_logo_ca.paa' width='20' height='20'/> <marker name='blufor_base'>Electromagnetic field:</marker><br/> There are two types of electromagnetic field from UAV or electromagnetic pulse (EMP). UAV emit electromagnetic field from 390MHz to 500MHz due to device transmission. Electromagnetic pulse are used as weapon to create electronic failure to vehicles. The range of frequency is from 78MHz to 89MHz and is powerfull enough to turn off light, engine and avionic devices. <img image='\A3\Data_F_Mark\Images\watermarkInfo_page14_ca.paa' width='355' height='200'/> <br/><br/> <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\defend_ca.paa' width='20' height='20'/> <marker name='blufor_base'>Protection:</marker><br/> Electromagnetic field from UAV are safe but EMP have a range of 500m where vehicles with engine turn ON will be affected. <br/><br/> <img image='\z\ace\addons\minedetector\ui\icon_mineDetectorOn.paa' width='20' height='20'/> <marker name='blufor_base'>Detection:</marker><br/> You can detect the origin of electromagnetic field with spectrum devices. The amplitude of the peak depend on the distance and angle between the emiter and the antenna. The maximum range is 1000m. <img image='\a3\Data_F_Enoch\Images\SpectrumDevice_ca.paa' width='355' height='200'/> Door locked <img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\meet_ca.paa' width='20' height='20'/> <marker name='blufor_base'>House doors:</marker><br/> Civilian house door can be close. Depend on reputation level, civilian will lock their door and stay inside. Under low, all doors are locked, above normal, all door are unlocked. <br/><br/> <img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' width='20' height='20'/> <marker name='blufor_base'>Break locked door:</marker><br/> You can still enter by breaking door lock with a wirecutter. <img image='\z\ace\addons\logistics_wirecutter\ui\item_wirecutter_ca.paa' width='355' height='200'/> <br/><br/> Or by using explosive. <img image='\A3\EditorPreviews_F\Data\CfgVehicles\Claymore_F.jpg' width='355' height='200'/> << Time options >> << Server management >> Load the savegame (if available) Auto savegame when all players disconnected Auto restart/shutdown server (Must define in server.cfg: serverCommandPassword = "btc_password") Shutdown Save and restart Save and shutdown Time before auto restart/shutdown server Hour of auto restart/shutdown server << Faction options >> Enemy type: Anti-Air infantry: Enemy uses Tank: Civil type: Civil vehicle type: << Spawn options >> Density of occupied city: Enemy density: Enemy static density: Civilian density: Animal density: Density of military in house: Add armed vehicles in Hideout: Add armed vehicles in Side mission/Cache: Maximum number of military patrol: Maximum number of civilian patrol: << IED options >> IEDs ratio: IEDs spotting difficulty Very easy Easy Drone bomber: IEDs type of placement: Power of IED explosion: Middle Roadside << Hideout/Cache options >> Hideout numbers: Info cache distance: Cache info ratio: Intel from dead bodies chance: Density of intel in house: << Respawn options >> Respawn locations available: Enable respawn menu access from outside the base: Add a 1 min timeout for accessing the respawn menu on vehicle and player: FOB and Rallypoint FOB FOB, Rallypoint and Helo FOB and Helo FOB, Rallypoint and Transport helicopter FOB and Transport helicopter FOB, Rallypoint, Transport helicopter and Transport vehicle FOB, Transport helicopter and Transport vehicle FOB, Rallypoint, Transport helicopter, Transport vehicle and Leader FOB, Transport helicopter, Transport vehicle and Player Time before rallypoint self-destruction: FOB, Helo, Transport helicopter, Transport vehicle and Player Helo, Transport helicopter, Transport vehicle and Player Transport helicopter, Transport vehicle and Player Transport vehicle and Player Player Re-deploy FOB/vehicles Number of tickets at mission start: Number of tickets lost per death: Tickets are share between: Players of the same faction Attribute tickets from prisoners to (Enable only if tickets are not share): All connected players To the player interacting with the logistic point To connected player with 0 ticket left To connected player with the lowest ticket number (0 included) Not share Time before showing marker of dead player's body: ACE Arsenal available on respawn after been killed: Each slot is share between players << A3 Skill options >> AimingAccuracy AimingShake AimingSpeed SpotDistance SpotTime Courage ReloadSpeed << Gameplay options >> Extend battlefield to sea: Chemical warfare: Chemical side missions: Chemical weapon cache probability: Spectrum devices: Side mission cycle: << Arsenal options >> Type of the arsenal: BIS - Vanilla ACE 3 BIS - Vanilla and ACE 3 ACE 3 (scroll wheel action) BIS - Vanilla and ACE 3 (scroll wheel action) Restrict arsenal (See /define_mod.sqf): Remove only (works only with ACE3-Arsenal) Predefined loadouts (See /define_mod.sqf) Remove all weapons Filter on player role (works only with ACE3-Arsenal) Activate garage for admin: << Other options >> Reputation at start: Show reputation change above of: Spawn city radius offset: 300 m (Default: Altis, Tanoa) Disable city activation when a plane or helicopter (>190Km/h) is flying above: City will be free if number of enemies is equal or lower than: Allow the use of flag: On vehicle On vehicle and team leader On vehicle and players Debug: Log only Objectives must be accomplished. Main objectives Defeat the Oplitas Defeat the Oplitas once and for all Oplitas have been finally defeated! Mission accomplished! Destroy all the hideouts of the Oplitas Destroy all the hideouts Seize the last Oplitas positions Capture commander in concealed convoy Capture an officer travelling in a concealed convoy, then bring him to the base for interrogation. He is responsible for terrorizing local population! Surrender the officer. Surrender the officer Handcuff the officer. Handcuff the officer Destroy checkpoints in %1 Checkpoints have been located in %1. Local population is asking for your help to destroy ammo box in all checkpoints! Destroy this checkpoint by destroying this object. Destroy this checkpoint Medical emergency call on sea A civilian is calling for a medic in %1, treat and wait for patient stabilization. Civil need help Medical emergency call in %1 A civilian is calling for a medic in %1, treat and wait for patient stabilization Convoy has left the starting point! Convoy End Destroy Oplitas convoy attacking %1 An armed Oplitas convoy is going to attack %1. Local population is asking for your help to destroy it before it gets there! Defend the terminal until the missile is hacked! Start Hacking Hack missile near %1 Hack a prototype missile with a terminal available in %1. Defend your position until the process is done! Use the terminal to launch the hack. Start the Hack Defend the terminal Liberate hostage near %1 Liberate a civilian hostage in %1. The Local population is asking for your help! Minefield near %1 There is a minefield near %1, clear it! Rescue downed pilot near %1 MAYDAY-MAYDAY, a pilot crashed his helicopter near %1. Command is asking for your help to rescue and bring him back to base! Find the pilot of the helicopter. It should be around the helicopter wreck. Find the pilot Get him back to base at the logistic point. Get him back %1 has been killed. Place %1 in a body bag. Place the pilot in a body bag Bring %1 body bag to the logistic point. Bring the body bag to base Supply %1 The citizens of %1 are on the brink starving and thirsty to death, bring them food and potable water present in the supply container at the logistic point! Move to the supply location with supplies available at the logistic point. Move with supplies Unload supplies available inside the supplies container. Unload supplies Destroy tower in %1 A Oplitas communications tower has been located in %1. Local population is asking for your help to destroy it! (Use one M183 explosive satchel) Generator Destroy underwater generator in %1 An underwater generator has been located in %1. Local population is asking for your help to destroy it! Vehicle needs assistance near %1 A vehicle damaged by an IED needs assistance near %1! Repair it! Free %1 %1 has been conquered by the Oplitas! The Local population is being terrorized, they are asking for help! Assassinate %1 Assassinate %1 in %2, then bring his dog tag to the base for identification. He is responsible for terrorizing the local population! Kill %1 Kill %1 in %2. Take dog tag Take dog tag of %1. Bring dog tag to base Bring %1 dog tag to the logistic point. Chemical leak in %1 Some containers with a dangerous chemical agent have been broken in %1. The civilian population reported that only some small objects are contaminated. Eliminate the contamination by moving those objects under a big shower. Bring a container available at the logistic point to the contaminated area. You will use it to load all contaminated objects. Bring a container Locate contaminated objects Locate contaminated objects. The ED-1E drone can help you to identify contaminated objects by biopsy. Clean contaminated objects Load contaminated objects in containers. Move the container or objects inside a big shower. Note: you can load this container inside a vehicle and move the vehicle under the shower. This clean up the vehicle, crew and cargo. EMP in %1 Civilian population reported that vehicles have electronic fail around %1. They are requesting your help to investigate the origin. %2 Find and destroy station Locate and destroy EMP station creating electronic fail. Remove rubbish in %1 Civilian population reported many rubbish on road making driving difficult around %1. They are requesting your help to remove them with a Nemmera. Rubbish spotted A civilian spotted this rubbish as particularly annoying while driving. Contaminated civilians in %1 Civilians get contaminated by a chemical agent around %1. They are requesting your help to decontaminate those civilans with a little shower. To locate civilians go to the subtask, follow red blood drop and use your chemical detector. Decontaminate this civilian Search and decontaminate this civilian. Follow red blood drop and use your chemical detector. %1 massacre Civilians were brutally killed in %1. They are requesting your help to move dead bodies in a grave next to a religious building. To locate killed civilians go to the subtask. %1 Move this killed civilian next to a church and dig a grave. Database Interrogate Logistic Require object Repair wreck Require vehicle Refuel fuel source Resupply rearm source Get tickets from body bag or prisoner Mount FOB Dismantle FOB Civil Orders Stop! Get down! Go away! Taxi Ask info Ask Reputation Give a banana Abort assigned Request BI respawn Re-deploy base Re-deploy rallypoints <t color='#ff1111'>Arsenal (BIS)</t> <t color='#ff1111'>Arsenal (ACE)</t> Remove tag Deploy flag Cut flag Copy container Paste container Copy inventory Paste inventory Restore inventory Break door lock Set day time Set night time Change weather Enable change day time for officer on the arsenal box: Enable change weather for officer on the arsenal box: I can't understand what is saying I heard about %1 hideouts left. very low low Sir, your reputation is Hello ! Your reputation is I think your reputation is Help me! I am suffering! Injure! I have open wound! I already answered to your question! I've no information for you I'll show you some hint on the map I saw a lot of militia activity towards %1, %2 meter from here. Probably there is an hideout! There are no hideout around here! Diary log Pictures of cache number %1 Searching for intel . . . I saw some militia movement %1, %2 meter from here I didn't see any militia movement in this area! Show me where you want to go with your map. No problem. I'd love to do that. The ride should not take long. Let's go. After what you've done for us, it's an honor to drive you. Let's go. Selected area must be on land. I hate you! Get out! Get Out of my car ! You are not welcome. I am not a taxi driver! No! I go where I want! Thank you but I already have food GET OUT LEAVE NOW WE WILL KILL YOU BE AFRAID GO HOME IED EVERYWHERE DRONE WATCHING YOU WE HATE YOU YOU GONNA DIE Area is not flat enough! Too close at the main base! Clear the area before mounting the FOB, %1 Do not close the dialog with esc Name your FOB! Name already in use! Get back! Mounting FOB Dismantle, move out ... Name the FOB: This rallypoint will self-destruct in %1min. Can't redeploy, you need to be stabilized you need to have a splint Map updated Cache destroyed! Intel about an ammo cache found! Hideout destroyed! %1 remaining This body does not have any intel Intel about an hideout found! In the last hideout we found important intel about all the cities occupied by the Oplitas! Size the last positions held by the enemies and defeat them once and for all %1 has been deployed! Saving in progress... Please wait Game has been saved! Database deleted! We got a picture of the building where the cache is: We got a picture of the something around the cache: No side mission assigned Isn't a side mission, can't abort Server reboot in %1min, leave it NOW! Respawn ticket added No body bag from a player %1 respawn tickets left None player need ticket Order a civilian to stop Order a civilian to get down Order a civilian to go away No copied container! No container around! Container and cargo copied! Clear the area to paste. No copied inventory! No objects around! All the hideouts are destroyed, finally the Oplitas has been defeated! Mission accomplished %1 wreck Hideout %1 destroyed Cache %1 destroyed Contaminated Not contaminated No door Breaking door lock... No body bag around or alive enemy You can't copy body bag Clear the area before creating another object! Can't tow!<br/>(This vehicle can't tow %1) Towing vehicle selected, interact with the vehicle to tow! Too far! Not align! This vehicle is already attached to another! Hud On\Off Hook Q/Z to raise/lower the object X/C to rotate the object F/R to tilt the object SHIFT to increase the movement Release No wreck found It is not a wreck! This wreck will respawn No object to delete found Can't delete object not created by Logistic Point Rearm completed.