loadScreen = "core\img\btc.paa"; author = "Giallustio"; onLoadName = $STR_BTC_HAM_DESCR_NAME; onLoadMission = $STR_BTC_HAM_DESCR_MISSION; enabledebugconsole = 1; #include "core\fnc\common\dlg.hpp" #include "core\fnc\fob\dlg.hpp" #include "core\fnc\log\dlg.hpp" #include "core\fnc\debug\defines.hpp" class RscTitles { class Default { idd = -1; fadein = 0; fadeout = 0; duration = 0; }; #include "core\fnc\lift\rsc.hpp" #include "core\fnc\debug\dlg.hpp" }; #include "core\def\param.hpp" #include "core\fnc\mil\aiskill.hpp" #include "core\fnc\task\taskTypes.hpp" class CfgFunctions { // add your own functions below }; // CBA XEH class Extended_PreInit_EventHandlers { #include "core\fnc\eh\xeh_PreInit_EH.hpp" }; class Extended_InitPost_EventHandlers { class LandVehicle { #include "core\fnc\eh\xeh_InitPost_EH_Vehicle.hpp" }; class Air { #include "core\fnc\eh\xeh_InitPost_EH_Vehicle.hpp" }; class Ship { #include "core\fnc\eh\xeh_InitPost_EH_Vehicle.hpp" }; }; respawn = 3; respawnDelay = 2; respawnDialog = 0; respawnOnStart = 0; respawnTemplates[] = {"MenuPosition", "Tickets"}; // Disable BI wreck system (H&M handle it internally) wreckManagerMode = 0; corpseManagerMode = 0;