// function name: armatak_fnc_extract_info // function author: Valmo // function description: Receives a player's unit as param and return the information array needed to send the HTTP request params["_unit"]; private _location = (getPos _unit) call armatak_fnc_convert_location; private _atak_uid = [_unit] call armatak_fnc_extract_uuid; private _atak_latitude = _location select 0; private _atak_longitude = _location select 1; private _atak_speed = speed _unit; private _atak_bearing = parseNumber ((getDir _unit) toFixed 0); private _atak_role = [_unit] call armatak_fnc_extract_role; private _atak_callsign = [_unit] call armatak_fnc_extract_callsign; private _atak_altitude = _location select 2; private _atak_server_instance = missionNamespace getVariable "_atak_server_instance"; private _atak_server_instance_token = missionNamespace getVariable "_atak_server_instance_token"; private _atak_server_instance_username = missionNamespace getVariable "_atak_server_instance_username"; private _atak_server_instance_password = missionNamespace getVariable "_atak_server_instance_password"; _drone = vehicle (getConnectedUAVUnit _unit); if (!isNull _drone) then { _drone setVariable ["_atak_uav_connected", true]; _drone setVariable ["_atak_uav_callsign", "[UAV]" + name _unit]; }; _unit_info = [_atak_uid, _atak_latitude, _atak_longitude, _atak_speed, _atak_bearing, _atak_role, _atak_callsign, _atak_altitude, _atak_server_instance, _atak_server_instance_token, _atak_server_instance_username, _atak_server_instance_password]; _unit_info