params ["_longitudeInGame", "_latitudeInGame", "_altitude"]; private _mapWidth = 19456; private _mapHeight = 19456; // SW corner (used as origin) private _SW_lat = 1.097575; private _SW_lon =-66.937113; // SE corner private _SE_lat = 1.097575; private _SE_lon =-66.762179; // NW corner private _NW_lat = 1.273832; private _NW_lon =-66.937113; private _edgeSE_lat = _SE_lat - _SW_lat; private _edgeSE_lon = _SE_lon - _SW_lon; private _edgeNW_lat = _NW_lat - _SW_lat; private _edgeNW_lon = _NW_lon - _SW_lon; private _fx = _longitudeInGame / _mapWidth; private _fy = _latitudeInGame / _mapHeight; private _realLat = _SW_lat + (_fx * _edgeSE_lat) + (_fy * _edgeNW_lat); private _realLon = _SW_lon + (_fx * _edgeSE_lon) + (_fy * _edgeNW_lon); [_realLat, _realLon, _altitude]