Files
armatak/addons/server/functions/fnc_3denCoreModuleConfig.sqf

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#include "..\script_component.hpp"
params [
["_logic", objNull, [objNull]],
["_units", [], [[]]],
["_activated", true, [true]]
];
if (isServer) exitWith {
["Connecting to TCP Socket", "success", "TCP Socket"] call EFUNC(main,notify);
_tak_server_instance_address = _logic getVariable QGVAR(moduleInstanceAddress);
_tak_server_instance_port = _logic getVariable QGVAR(moduleInstancePort);
_tak_server_fulladdress = _tak_server_instance_address + ":" + (str _tak_server_instance_port);
missionNamespace setVariable ["armatak_server_instance", _tak_server_fulladdress];
missionNamespace setVariable ["armatak_tcp_socket_is_running", true];
missionNamespace setVariable ["armatak_group_colors", ["White", "Yellow", "Orange", "Magenta", "Red", "Maroon", "Purple", "DarkBlue", "Blue", "Cyan", "Teal", "Green", "DarkGreen", "Brown"]];
"armatak" callExtension ["tcp_socket:start", [_tak_server_fulladdress]];
_syncUnits = synchronizedObjects _logic;
missionNamespace setVariable ["armatak_marked_units", _syncUnits];
_syncedUnits = missionNamespace getVariable "armatak_marked_units";
[{
_syncedUnits = missionNamespace getVariable "armatak_marked_units";
{
_objectType = _x call BIS_fnc_objectType;
if ((_objectType select 0) == "Soldier") then {
if (!GETVAR(_x,EGVAR(client,eudConnected),false)) then {
_callsign = [_x] call armatak_fnc_extract_unit_callsign;
_group_name = [group _x] call armatak_fnc_extract_group_color;
_group_role = [_x] call armatak_fnc_extract_group_role;
[_x, _callsign, _group_name, _group_role] call armatak_fnc_send_eud_cot;
[_x] call armatak_fnc_send_digital_pointer_cot;
};
};
if ((_objectType select 0) == "Vehicle") then {
_atak_type = [_x] call armatak_fnc_extract_role;
_callsign = [_x] call armatak_fnc_extract_marker_callsign;
[_x, _atak_type, _callsign] call armatak_fnc_send_marker_cot;
};
if (unitIsUAV _x) then {
[_x] call armatak_fnc_send_drone_cot;
[_x] call armatak_fnc_send_digital_pointer_cot;
};
} forEach _syncedUnits;
}, 2, []] call CBA_fnc_addPerFrameHandler;
};
true;