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armatak/hearts_and_minds.kunduz_valley/description.ext
2025-10-01 20:25:05 -03:00

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loadScreen = "core\img\ranger_on_patrol_in_af.jpg";
author = "Giallustio";
onLoadName = $STR_BTC_HAM_DESCR_NAME;
onLoadMission = $STR_BTC_HAM_DESCR_MISSION;
enabledebugconsole = 1;
#include "core\fnc\common\dlg.hpp"
#include "core\fnc\fob\dlg.hpp"
#include "core\fnc\log\dlg.hpp"
#include "core\fnc\debug\defines.hpp"
class RscTitles {
class Default {
idd = -1;
fadein = 0;
fadeout = 0;
duration = 0;
};
#include "core\fnc\lift\rsc.hpp"
#include "core\fnc\debug\dlg.hpp"
};
#include "core\def\param.hpp"
#include "core\fnc\mil\aiskill.hpp"
#include "core\fnc\task\taskTypes.hpp"
class CfgFunctions {
// add your own functions below
};
// CBA XEH
class Extended_PreInit_EventHandlers {
#include "core\fnc\eh\xeh_PreInit_EH.hpp"
};
class Extended_InitPost_EventHandlers {
class LandVehicle {
#include "core\fnc\eh\xeh_InitPost_EH_Vehicle.hpp"
};
class Air {
#include "core\fnc\eh\xeh_InitPost_EH_Vehicle.hpp"
};
class Ship {
#include "core\fnc\eh\xeh_InitPost_EH_Vehicle.hpp"
};
};
respawn = 3;
respawnDelay = 2;
respawnDialog = 0;
respawnOnStart = 0;
respawnTemplates[] = {"MenuPosition", "Tickets"};
// Disable BI wreck system (H&M handle it internally)
wreckManagerMode = 0;
corpseManagerMode = 0;