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armatak/hearts_and_minds.kunduz_valley/stringtable.xml

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<?xml version="1.0" encoding="utf-8"?>
<Project name="BTC Hearts and Minds: Mission">
<Package name="Description">
<Container name="Description: Main">
<Key ID="STR_BTC_HAM_DESCR_NAME">
<Original>Hearts and Minds</Original>
</Key>
<Key ID="STR_BTC_HAM_DESCR_MISSION">
<Original>github.com/Vdauphin/HeartsAndMinds</Original>
</Key>
</Container>
</Package>
<Package name="Mission.sqm">
<Container name="Mission: Roles">
<Key ID="STR_BTC_HAM_MSQM_INTERPRETER">
<Original>Interpreter</Original>
</Key>
<Key ID="STR_BTC_HAM_MSQM_MRK_LOGPOINT">
<Original>Logistic Point</Original>
</Key>
<Key ID="STR_BTC_HAM_MSQM_MRK_VEH">
<Original>Add vehicles to this layer</Original>
</Key>
<Key ID="STR_BTC_HAM_MSQM_MRK_VEHDESC">
<Original>Add all vehicles that should NOT automatically respawn to "btc_vehicles" layer. If a vehicle SHOULD automatically respawn, add it to the layer named "btc_veh_respawnable".</Original>
</Key>
<Key ID="STR_BTC_HAM_MSQM_MRK_HELO">
<Original>Add respawnable vehicles to this layer</Original>
</Key>
<Key ID="STR_BTC_HAM_MSQM_MRK_HELODESC">
<Original>Add all vehicles that should automatically respawn to "btc_veh_respawnable" layer. If a vehicle should NOT automatically respawn, add it to the layer named "btc_vehicles".</Original>
</Key>
</Container>
</Package>
<Package name="Intro">
<Container name="Intro">
<Key ID="STR_BTC_HAM_INTRO_ARSENAL_REDEPLOY">
<Original>Arsenal/Re-deploy</Original>
</Key>
<Key ID="STR_BTC_HAM_INTRO_LOGPOINT">
<Original>Rearm/Repair and Objects</Original>
</Key>
<Key ID="STR_BTC_HAM_INTRO_ONLYRESPAWN">
<Original>Only Respawnable</Original>
</Key>
<Key ID="STR_BTC_HAM_INTRO_LOADINGTXT">
<Original>Day %1. Base overview.</Original>
</Key>
</Container>
</Package>
<Package name="Documentation">
<Container name="Documentation: Headless and Database">
<Key ID="STR_BTC_HAM_DOC_HEADLESS_TITLE">
<Original>Headless and Database</Original>
</Key>
<Key ID="STR_BTC_HAM_DOC_HEADLESS_TEXT">
<Original>&lt;img image='\a3\ui_f\data\map\vehicleicons\iconvirtual_ca.paa' width='20' height='20'/&gt; This mission support ACE Headless.&lt;br/&gt;&lt;br/&gt; &lt;img image='\a3\data_f_warlords\Data\preview_cp_transfer.jpg' width='355' height='200' /&gt; &lt;br/&gt;&lt;br/&gt; &lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\download_ca.paa' width='20' height='20'/&gt; This mission has a database system. Enemy units, towns, hideouts, cache, objects created or static weapons assembled by players or Zeus, vehicles, vehicle in vehicle, tag, slots position, players markers on global channel are saved. All admin can save mission progress at any time with his self interaction key.&lt;br/&gt;&lt;br/&gt; &lt;img image='\a3\data_f_mark\Images\mark_popupImage_01_ca.paa' width='355' height='200' /&gt;</Original>
</Key>
</Container>
<Container name="Documentation: Vehicles">
<Key ID="STR_BTC_HAM_DOC_VEHICLES_TEXT">
<Original>&lt;marker name='blufor_base'&gt;&lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\destroy_ca.paa' width='20' height='20'/&gt; Respawn:&lt;/marker&gt;&lt;br/&gt; When a vehicle is destroyed it will not respawn in base, you need to tow, use vehicle in vehicle or lift it back to base and repair it near the logistic point (Interact with the red box). Helicopter wrecks can only be lifted. &lt;br/&gt; The Chinook is the only exception, it will respawn after 30 seconds.&lt;br/&gt;&lt;br/&gt; &lt;img image='\a3\data_f_tank\Images\Tank_contentBrowserPicture_1_co.paa' width='355' height='200' /&gt; &lt;br/&gt;&lt;br/&gt; &lt;marker name='blufor_base'&gt; &lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\rearm_ca.paa' width='20' height='20'/&gt; Rearm:&lt;/marker&gt;&lt;br/&gt; You can also rearm them by using a rearm vehicle or spawning a rearm container.&lt;br/&gt;&lt;br/&gt; &lt;img image='\a3\data_f_jets\Images\dlcbrowser_jets_loadouts_ca.paa' width='355' height='200' /&gt;</Original>
</Key>
</Container>
<Container name="Documentation: Side Mission">
<Key ID="STR_BTC_HAM_DOC_SIDEMISSION_TITLE">
<Original>Side Mission</Original>
</Key>
<Key ID="STR_BTC_HAM_DOC_SIDEMISSION_TEXT">
<Original>&lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\whiteboard_ca.paa' width='20' height='20'/&gt; Side missions are really useful to raise your reputation level.&lt;br/&gt; A side mission can be requested by the officer with his self interaction menu.&lt;br/&gt; If you don't want to complete a task, assigned it to you and abort it with the self interaction menu.&lt;br/&gt;&lt;br/&gt; &lt;img image='\a3\Missions_F_Beta\data\img\Challenges_overview_CA.paa' width='355' height='200' /&gt;</Original>
</Key>
</Container>
<Container name="Documentation: Respawn tickets">
<Key ID="STR_BTC_HAM_DOC_RESPAWN_TEXT">
<Original>&lt;img image='\a3\Ui_F_Curator\Data\CfgMarkers\kia_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Introduction:&lt;/marker&gt;&lt;br/&gt; By default, each player has a limited number of respawn tickets. On first join, you get the default number of tickets (20). After, each time you respawn, your number of tickets will decrease by one and a kill in action (KIA) marker will appear after 10 minutes.&lt;br/&gt;&lt;br/&gt; &lt;img image='a3\Missions_F_AoW\Data\Img\Artwork\Landscape\showcase_aow_picture_104_co.paa' width='355' height='200'/&gt; &lt;br/&gt;&lt;br/&gt; &lt;img image='\A3\Data_F_AoW\Logos\arma3_aow_logo_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Get new tickets:&lt;/marker&gt;&lt;br/&gt; Players can increase by one ticket if they retrieve their dead body back to base. Prisoners also increase by one ticket but to all currently connected players.&lt;br/&gt;&lt;br/&gt; &lt;img image='a3\Missions_F_AoW\Data\Img\Artwork\Landscape\showcase_aow_picture_118_co.paa' width='355' height='200'/&gt; &lt;br/&gt;&lt;br/&gt; &lt;img image='\z\ace\addons\medical_gui\ui\bodybag.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Dead player body:&lt;/marker&gt;&lt;br/&gt; Any player can retrieve dead player body by:&lt;br/&gt; - &lt;img image='\z\ace\addons\medical_treatment\ui\bodybag_ca.paa' width='13' height='13'/&gt; Putting dead body in a body bag. Watch out if your vehicle get destroyed, all body bag will be lost!&lt;br/&gt; - Carry it to the logistic point&lt;br/&gt; - Interact with the logistic point&lt;br/&gt; - &lt;img image='\A3\Data_F_AoW\Logos\arma3_aow_logo_ca.paa' width='13' height='13'/&gt; Select "Get tickets from body bag or prisoner"&lt;br/&gt; The ticket from the body bag will go to the player owned the dead body (even if he is not connected). Dead body can also be directly processed. &lt;br/&gt;&lt;br/&gt; &lt;img image='\A3\EditorPreviews_F_Orange\Data\CfgVehicles\Land_Bodybag_01_black_F.jpg' width='355' height='200'/&gt; &lt;br/&gt;&lt;br/&gt; &lt;img image='\z\ace\addons\captives\UI\handcuff_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Prisoners:&lt;/marker&gt;&lt;br/&gt; Prisoners &lt;img image='\z\ace\addons\captives\UI\Surrender_ca.paa' width='13' height='13'/&gt; follow the same process as dead player body without the need of body bag. The prisonner need to be alive but it could be unconcious.&lt;br/&gt;&lt;br/&gt; &lt;img image='a3\Missions_F_AoW\Data\Img\Artwork\Landscape\showcase_aow_picture_106_co.paa' width='355' height='200'/&gt;</Original>
</Key>
</Container>
<Container name="Documentation: Respawn position">
<Key ID="STR_BTC_HAM_DOC_FOB_TEXT">
<Original>&lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\move1_ca.paa' width='20' height='20' /&gt; &lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\run_ca.paa' width='20' height='20' /&gt; &lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\move2_ca.paa' width='20' height='20' /&gt; &lt;marker name='blufor_base'&gt;FOB:&lt;/marker&gt;&lt;br/&gt; In this mission a FOB is a forward spawn point, to create a FOB approach the red box at the logistic point and require a blue container.&lt;br/&gt;&lt;br/&gt; &lt;img image='\a3\data_f_warlords\Data\preview_ft_owned.jpg' width='355' height='180'/&gt; &lt;br/&gt;&lt;br/&gt; - &lt;img image='\A3\Ui_f\data\Map\Markers\NATO\b_hq.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Deploy:&lt;/marker&gt; &lt;br/&gt; Move it where you want to deploy a new FOB and interact with it to set it up. Keep in mind that you can not deploy a FOB close to the main base (2.500m) and the terrain needs to be flat.&lt;br/&gt;&lt;br/&gt; - &lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\interact_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Dismantle:&lt;/marker&gt; &lt;br/&gt; You can dismantle a FOB by interacting with the flag on the HQ roof.&lt;br/&gt;&lt;br/&gt; &lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\run_ca.paa' width='20' height='20' /&gt; &lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\wait_ca.paa' width='20' height='20' /&gt; &lt;marker name='blufor_base'&gt;Rallypoint:&lt;/marker&gt;&lt;br/&gt; You can also use the Zeus rallypoint backpack available in Arsenal but they have some limitation. After some times or after player disconnected, rallypoint will self-destruct.&lt;br/&gt;&lt;br/&gt; &lt;img image='\A3\Data_F_Exp\Images\FeatureRespawn_co.paa' width='355' height='180'/&gt;</Original>
</Key>
</Container>
<Container name="Documentation: Sling loading">
<Key ID="STR_BTC_HAM_DOC_SLING_TEXT">
<Original>=BTC= Lift will not replace the A3 sling loading, you can use both.&lt;br/&gt;&lt;br/&gt; &lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\container_ca.paa' width='20' height='20'/&gt; &lt;img image='\A3\air_f_beta\Heli_Transport_01\Data\UI\Map_Heli_Transport_01_base_CA.paa' width='20' height='20'/&gt; Lifting an object is pretty simple. Get in a chopper as pilot, hover above the object and interact with the chopper to deploy ropes.&lt;br/&gt; When you are in the right position a new scroll wheel action will appear ('HOOK'). If you want you can open the HUD to facilitate the operation.&lt;br/&gt; &lt;img image='\z\ace\addons\logistics_wirecutter\ui\wirecutter_ca.paa' width='20' height='20'/&gt; To release an object open you self interaction menu and select 'CUT ROPES'.&lt;br/&gt;&lt;br/&gt; &lt;img image='\a3\Missions_F_Heli\data\img\Showcase_SlingLoading_overview_CA.paa' width='355' height='200' /&gt;</Original>
</Key>
</Container>
<Container name="Documentation: Logistic point">
<Key ID="STR_BTC_HAM_DOC_LOGISTICP_TEXT">
<Original>&lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\repair_ca.paa' width='20' height='20'/&gt; &lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\rearm_ca.paa' width='20' height='20'/&gt; At the logistic point you can require new objects (like ammo, fortifications, supplies for the side missions...) and repair destroyed vehicles.&lt;br/&gt;&lt;br/&gt; &lt;img image='A3\Missions_F_Tank\data\img\Showcase_TankDestroyers.paa' width='355' height='200' /&gt;</Original>
</Key>
</Container>
<Container name="Documentation: Logistic">
<Key ID="STR_BTC_HAM_DOC_LOGISTIC_TEXT">
<Original>&lt;img image='\z\ace\addons\cargo\UI\Icon_Module_Cargo_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Cargo System:&lt;/marker&gt;&lt;br/&gt; Use ACE 3 Cargo system. &lt;br/&gt;&lt;br/&gt; &lt;img image='\z\ace\addons\attach\UI\attach_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Towing system:&lt;/marker&gt;&lt;br/&gt; To tow a vehicle interact with the tower and select the option 'Towing'.&lt;br/&gt;After that, place the tower vehicle in front of it and select 'Attach Tow Rope' in the interaction menu.&lt;br/&gt; If the two vehicles are too far away or the vehicle can't tow that load (Car can't tow truck or tank), the option will be disabled.&lt;br/&gt; To unhook interact with one of the two vehicles and select the option 'UNHOOK'.&lt;br/&gt;&lt;br/&gt; &lt;img image='\A3\Ui_f\data\IGUI\Cfg\VehicleToggles\VehicleCargoIconOn2_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Vehicle in vehicle system:&lt;/marker&gt;&lt;br/&gt; BI Vehicle in Vehicle (ViV) system is extended to allow load of any vehicle in a vehicle. To move ViV use the towing system. To unload, move in driver seat of the tower vehicle and select in scroll menu "unload all objects".&lt;br/&gt;&lt;br/&gt; &lt;img image='\A3\Data_F_Exp\Images\FeatureVehicleInVehicle_co.paa' width='355' height='200' /&gt;&lt;br/&gt;&lt;br/&gt; &lt;img image='\z\ace\addons\dragging\UI\icons\box_carry.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Place option:&lt;/marker&gt;&lt;br/&gt; With this option you can move heavy objects to build small outpost or base.&lt;br/&gt; When you select the option an hint will show all the keys required to move the object.</Original>
</Key>
</Container>
<Container name="Documentation: Hideout">
<Key ID="STR_BTC_HAM_DOC_HIDEOUT_TEXT">
<Original>The hideouts are a place where the Oplitas organize their movements.&lt;br/&gt;They send reinforcements from here and can attack the closest city.&lt;br/&gt;If you notice a lot of activity in an area, probably there is an hideout closeby.&lt;br/&gt;If you want to defeat the Oplitas, you need to destroy all their hideouts.&lt;br/&gt;Here an example of an hideout:&lt;br/&gt;&lt;br/&gt;&lt;img image='core\img\hideout.jpg' width='306' height='256'/&gt;&lt;br/&gt;&lt;br/&gt;To destroy an hideout just place a satchel near the ammo box, it's close to the flag, and blow it off!</Original>
</Key>
</Container>
<Container name="Documentation: IED">
<Key ID="STR_BTC_HAM_DOC_IED_TEXT">
<Original>&lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\mine_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;IED:&lt;/marker&gt;&lt;br/&gt; Any object could be an IED or a fake IED.&lt;br/&gt; &lt;img image='\A3\EditorPreviews_F\Data\CfgVehicles\IEDLandSmall_F.jpg' width='355' height='200'/&gt; &lt;br/&gt;&lt;br/&gt; &lt;img image='\z\ace\addons\minedetector\ui\icon_mineDetectorOn.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Detection:&lt;/marker&gt;&lt;br/&gt; Approach IED carefully (DO NOT rotate while you are walking: prefer walk, stop, rotate, walk again etc). Turn On your mine detector (VMH3 or VMMH3) and search for a charge in a circle of 2 meter around.&lt;br/&gt; &lt;img image='\z\ace\addons\minedetector\data\equip\w_vmh3_ca.paa' width='70' height='100'/&gt; &lt;br/&gt;&lt;br/&gt; &lt;img image='\z\ace\addons\explosives\UI\Defuse_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Defuse:&lt;/marker&gt;&lt;br/&gt; If you are an engineer and have a defusal kit, you can disarm it. You can also blow them off with high caliber and explosive satchels.&lt;br/&gt; &lt;img image='\z\ace\addons\explosives\Data\UI\Pliers.paa' width='50' height='50'/&gt; &lt;br/&gt;&lt;br/&gt; &lt;img image='\A3\armor_f_beta\APC_Tracked_01\Data\UI\APC_Tracked_01_CRV_ca.paa' width='30' height='20'/&gt; &lt;marker name='blufor_base'&gt;Clean up:&lt;/marker&gt;&lt;br/&gt; You can remove wreck or object around IED or fake IED by driving a Nemmera in their direction. &lt;img image='\A3\EditorPreviews_F\Data\CfgVehicles\B_APC_Tracked_01_CRV_F.jpg' width='355' height='200'/&gt;</Original>
</Key>
</Container>
<Container name="Documentation: Intel">
<Key ID="STR_BTC_HAM_DOC_INTEL_TEXT">
<Original>&lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\map_ca.paa' width='20' height='20'/&gt; Intel can be retrieved in the following ways:&lt;br/&gt;&lt;br/&gt; - &lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\search_ca.paa' width='13' height='13'/&gt; Searching dead bodies&lt;br/&gt; - &lt;img image='\a3\Ui_f\data\GUI\Cfg\CommunicationMenu\instructor_ca.paa' width='13' height='13'/&gt; Interrogate prisoner&lt;br/&gt; - &lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\meet_ca.paa' width='13' height='13'/&gt; Talking to civilians&lt;br/&gt;- &lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\search_ca.paa' width='13' height='13'/&gt; Searching house for camera&lt;br/&gt;&lt;br/&gt; &lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\talk_ca.paa' width='20' height='20'/&gt; Keep in mind that only the interpreter can talk to civilians and they can lie if your reputation level is low.&lt;br/&gt;&lt;br/&gt; When you find an intel from a dead body or interrogate a prisoner, a marker will appear in the map. Remember, prisoner have a random number of intel more or less interesting.&lt;br/&gt; There are two types of intel:&lt;br/&gt; - Red question mark (&lt;img image='\A3\ui_f\data\map\markers\handdrawn\unknown_CA.paa' width='13' height='13' color='#ff0000'/&gt;) and pictures under diary log map menu: ammo cache intel&lt;br/&gt; - Red exclamation mark (&lt;img image='\A3\ui_f\data\map\markers\handdrawn\warning_CA.paa' width='13' height='13' color='#ff0000'/&gt;): hideout intel&lt;br/&gt;&lt;br/&gt;&lt;br/&gt; When you destroy an hideout or an ammo cache, all the markers related to it will be deleted.&lt;br/&gt;&lt;br/&gt; &lt;img image='\a3\data_f_argo\Logos\arma3_argo_artwork.jpg' width=362' height='512 /&gt;</Original>
</Key>
</Container>
<Container name="Documentation: Reputation">
<Key ID="STR_BTC_HAM_DOC_REPUTATION_TITLE">
<Original>Reputation</Original>
</Key>
<Key ID="STR_BTC_HAM_DOC_REPUTATION_TEXT">
<Original>&lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\meet_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;System:&lt;/marker&gt;&lt;br/&gt; At the beginning you have a very low reputation level, so civilians won't help you in revealing important information about the Oplitas, they will likely lie instead. Reputation can be ask to civilian. &lt;br/&gt;&lt;br/&gt; &lt;img image='\A3\Data_F_Orange\Logos\arma3_orange_picture_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Good actions:&lt;/marker&gt;&lt;br/&gt; Helping the local population by fighting the Oplitas, disarming IED's, heal civilians, put civilians killed by players in grave near church or chapel (50 m), give banana, remove tag with spraypaint, remove tag with spraypaint red, succeed side mission and destroy, cache/hideout will rise your reputation. &lt;br/&gt;&lt;br/&gt; &lt;img image='\a3\missions_f_orange\Data\Img\AAN\aan_3_4_co.paa' width='355' height='200' /&gt; &lt;br/&gt;&lt;br/&gt; &lt;img image='\a3\Ui_f\data\GUI\Cfg\Debriefing\endDefault_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Bad actions:&lt;/marker&gt;&lt;br/&gt; Bad actions cause bad effects: killing civilians/animals surrounded or captive enemy, mutilating alive/dead civilians/animals, firing near civilians for no reason, firing to civilian car, remove wheels, remove banana, damaging/destroying buildings, breaking door lock, losing player's vehicles and player respawns will decrease your reputation. Aborting a side mission does not affect reputation. &lt;br/&gt;&lt;br/&gt; &lt;img image='\a3\missions_f_orange\Data\Img\AAN\aan_3_3_co.paa' width='355' height='200'/&gt; &lt;br/&gt;&lt;br/&gt; &lt;img image='\A3\Data_F_Orange\Logos\arma3_orange_artwork.jpg' width='362' height='512' /&gt; </Original>
</Key>
</Container>
<Container name="Documentation: Orders">
<Key ID="STR_BTC_HAM_DOC_ORDERS_TEXT">
<Original>Any player can give orders to civilians.&lt;br/&gt; &lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\interact_ca.paa' width='20' height='20'/&gt; To do this, just open your self interaction menu and select 'ORDERS' or use one of the shortcuts. Shortcuts can changed under 'configure' &gt;&gt; 'controls' &gt;&gt; 'configure addons' &gt;&gt; 'Hearts and Minds: Mission' (drop down menu).&lt;br/&gt; Your options are:&lt;br/&gt; - STOP&lt;br/&gt; - GET DOWN&lt;br/&gt; - GO AWAY&lt;br/&gt;&lt;br/&gt; If you want to give an order to just one unit, interact with it (ace object interaction).&lt;br/&gt; You can also use a horn to ask civilians to stop their movement from a vehicle. Turning ON beacons or siren will continuously ask civilians to let you pass first. Combining beacons and siren will increase the range of effectiveness.&lt;br/&gt; &lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\meet_ca.paa' width='20' height='20'/&gt; You can also drop leaflets to ask all civilians in a circle of 200m to evacuate to a religious building (if not available a safe area) with a AR-2 drone.&lt;br/&gt;&lt;br/&gt; &lt;img image='\a3\missions_f_orange\Data\Img\orange_leaflets_overview_ca.paa' width='355' height='200'/&gt;</Original>
</Key>
</Container>
<Container name="Documentation: Traffic">
<Key ID="STR_BTC_HAM_DOC_TRAFFIC_TITLE">
<Original>Traffic</Original>
</Key>
<Key ID="STR_BTC_HAM_DOC_TRAFFIC_TEXT">
<Original>&lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\meet_ca.paa' width='20' height='20'/&gt; &lt;img image='\A3\soft_f_gamma\van_01\Data\UI\map_van_01_box_CA.paa' width='20' height='20'/&gt; Civilians are travelling by vehicle across cities. If your reputation is higher than normal, you can ask for a lift to a location chosen on the map. If you bump into a Oplitas patrol, don't worry, the civilian driver will do their best to hide you in the car.&lt;br/&gt;&lt;br/&gt; &lt;img image='\A3\Data_F_Argo\Images\AssetMaldenTerrain_co.paa' width='355' height='200'/&gt;</Original>
</Key>
</Container>
<Container name="Documentation: Chemical warfare">
<Key ID="STR_BTC_HAM_DOC_CHEMICALWARFARE_TITLE">
<Original>Chemical Warfare</Original>
</Key>
<Key ID="STR_BTC_HAM_DOC_CHEMICALWARFARE_TEXT">
<Original>&lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\danger_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Chemical agent:&lt;/marker&gt;&lt;br/&gt; A chemical agent can be found in the battlefield at cache location for example. When an object is contaminated, the chemical agent propagates to people around (in a circle of 3m). Those people will be hurt constantly and get pain until they died or found a decontaminating shower (available at the logistic point) to clean up their body. When they are contaminated, they can propagate it to other people around (in a circle of 2m) or vehicle if they get inside. Keep in mind, dead body stay contaminated but body bag will isolate it. Also, a contaminated object loaded as cargo will contaminate the container or vehicle. &lt;img image='\a3\Data_F_Enoch\Images\CBRNObjects_ca.paa' width='355' height='200'/&gt; &lt;br/&gt;&lt;br/&gt; &lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\defend_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Protection:&lt;/marker&gt;&lt;br/&gt; Use CBRN gear (uniform, respirator mask and breather backpack) for full protection from the contamination effect. But, don't forget to take a shower for more than 5s before removing your CBRN gear. Be aware, even with a CBRN equipment you can propagate the agent to people or vehicle, you are just protected from the effect. &lt;img image='\a3\Data_F_Enoch\Images\CBRNSuit_ca.paa' width='355' height='200'/&gt; &lt;br/&gt;&lt;br/&gt; Simple mask and simple uniform can reduce from 65% to 80% the probability to take damage. The pain from breathing while contaminated can be avoid with a simple mask. &lt;img image='\A3\Data_F_Orange\Images\Respirator_ca.paa' width='355' height='200'/&gt; &lt;br/&gt;&lt;br/&gt; &lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\box_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Decontaminate:&lt;/marker&gt;&lt;br/&gt; You can use a small shower to decontaminate units only. Use the big shower for objects, vehicles and objects loaded as cargo. To activate them, just stay under the shower. &lt;img image='\A3\EditorPreviews_F_Enoch\Data\CfgVehicles\DeconShower_01_F.jpg' width='355' height='200'/&gt; &lt;br/&gt;&lt;br/&gt; &lt;img image='\z\ace\addons\minedetector\ui\icon_mineDetectorOn.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Detection:&lt;/marker&gt;&lt;br/&gt; You can analyze an object, vehicle or man with ED-1E drone to determine if it is contaminated (Note: The drone will never be contaminated.). You can also check if you are in a contaminated area by using a chemical detector (THREAT from 0.1 to 0.9: contaminated objects are around, THREAT at 1: you are in the propagating range (you will be contaminated)). &lt;img image='\a3\Data_F_Enoch\Images\ChemicalDetector_ca.paa' width='355' height='200'/&gt;</Original>
</Key>
</Container>
<Container name="Documentation: Spectrum devices">
<Key ID="STR_BTC_HAM_DOC_SPECTRUMDEVICES_TITLE">
<Original>Spectrum devices</Original>
</Key>
<Key ID="STR_BTC_HAM_DOC_SPECTRUMDEVICES_TEXT">
<Original>&lt;img image='\A3\Data_F_Enoch\Logos\arma3_enoch_logo_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Electromagnetic field:&lt;/marker&gt;&lt;br/&gt; There are two types of electromagnetic field from UAV or electromagnetic pulse (EMP). UAV emit electromagnetic field from 390MHz to 500MHz due to device transmission. Electromagnetic pulse are used as weapon to create electronic failure to vehicles. The range of frequency is from 78MHz to 89MHz and is powerfull enough to turn off light, engine and avionic devices. &lt;img image='\A3\Data_F_Mark\Images\watermarkInfo_page14_ca.paa' width='355' height='200'/&gt; &lt;br/&gt;&lt;br/&gt; &lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\defend_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Protection:&lt;/marker&gt;&lt;br/&gt; Electromagnetic field from UAV are safe but EMP have a range of 500m where vehicles with engine turn ON will be affected. &lt;br/&gt;&lt;br/&gt; &lt;img image='\z\ace\addons\minedetector\ui\icon_mineDetectorOn.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Detection:&lt;/marker&gt;&lt;br/&gt; You can detect the origin of electromagnetic field with spectrum devices. The amplitude of the peak depend on the distance and angle between the emiter and the antenna. The maximum range is 1000m. &lt;img image='\a3\Data_F_Enoch\Images\SpectrumDevice_ca.paa' width='355' height='200'/&gt;</Original>
</Key>
</Container>
<Container name="Documentation: Door locked">
<Key ID="STR_BTC_HAM_DOC_DOOR_TITLE">
<Original>Door locked</Original>
</Key>
<Key ID="STR_BTC_HAM_DOC_DOOR_TEXT">
<Original>&lt;img image='\A3\ui_f\data\igui\cfg\simpleTasks\types\meet_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;House doors:&lt;/marker&gt;&lt;br/&gt; Civilian house door can be close. Depend on reputation level, civilian will lock their door and stay inside. Under low, all doors are locked, above normal, all door are unlocked. &lt;br/&gt;&lt;br/&gt; &lt;img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' width='20' height='20'/&gt; &lt;marker name='blufor_base'&gt;Break locked door:&lt;/marker&gt;&lt;br/&gt; You can still enter by breaking door lock with a wirecutter. &lt;img image='\z\ace\addons\logistics_wirecutter\ui\item_wirecutter_ca.paa' width='355' height='200'/&gt; &lt;br/&gt;&lt;br/&gt; Or by using explosive. &lt;img image='\A3\EditorPreviews_F\Data\CfgVehicles\Claymore_F.jpg' width='355' height='200'/&gt; </Original>
</Key>
</Container>
</Package>
<Package name="Parameters">
<Container name="Parameters: Time">
<Key ID="STR_BTC_HAM_PARAM_TIME_TITLE">
<Original>&lt;&lt; Time options &gt;&gt;</Original>
</Key>
</Container>
<Container name="Parameters: Server management">
<Key ID="STR_BTC_HAM_PARAM_DB_TITLE">
<Original>&lt;&lt; Server management &gt;&gt;</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_DB_LOAD">
<Original>Load the savegame (if available)</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_DB_ASAVE">
<Original>Auto savegame when all players disconnected</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_DB_ARESTART">
<Original>Auto restart/shutdown server (Must define in server.cfg: serverCommandPassword = "btc_password")</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_DB_SHUTDOWN">
<Original>Shutdown</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_DB_SAVERESTART">
<Original>Save and restart</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_DB_SAVESHUTDOWN">
<Original>Save and shutdown</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_DB_ARESTARTTIME">
<Original>Time before auto restart/shutdown server</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_DB_HRESTARTTIME">
<Original>Hour of auto restart/shutdown server</Original>
</Key>
</Container>
<Container name="Parameters: Factions">
<Key ID="STR_BTC_HAM_PARAM_FAC_TITLE">
<Original>&lt;&lt; Faction options &gt;&gt;</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_FAC_ETYPE">
<Original>Enemy type:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_FAC_EAA">
<Original>Anti-Air infantry:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_FAC_ETANK">
<Original>Enemy uses Tank:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_FAC_CTYPE">
<Original>Civil type:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_FAC_CTYPEVEH">
<Original>Civil vehicle type:</Original>
</Key>
</Container>
<Container name="Parameters: Spawn">
<Key ID="STR_BTC_HAM_PARAM_SPAWN_TITLE">
<Original>&lt;&lt; Spawn options &gt;&gt;</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_SPWAN_ISOCCUPIED_DENSITY">
<Original>Density of occupied city:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_SPWAN_ENEMY_DENSITY">
<Original>Enemy density:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_SPWAN_ENEMY_STATIC_DENSITY">
<Original>Enemy static density:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_SPWAN_CIVILIAN_DENSITY">
<Original>Civilian density:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_SPWAN_ANIMALS_DENSITY">
<Original>Animal density:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_SPWAN_MIL_INHOUSE_DENSITY">
<Original>Density of military in house:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_SPAWN_ARMEDHIDEOUT">
<Original>Add armed vehicles in Hideout:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_SPAWN_ARMEDOTHER">
<Original>Add armed vehicles in Side mission/Cache:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_SPWAN_PATROL_MAX">
<Original>Maximum number of military patrol:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_SPWAN_CIV_MAX_VEH">
<Original>Maximum number of civilian patrol:</Original>
</Key>
</Container>
<Container name="Parameters: IEDS">
<Key ID="STR_BTC_HAM_PARAM_IED_TITLE">
<Original>&lt;&lt; IED options &gt;&gt;</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_IED_RATIO">
<Original>IEDs ratio:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_IED_SPOT">
<Original>IEDs spotting difficulty</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_IED_SPOT_VERYEASY">
<Original>Very easy</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_IED_SPOT_EASY">
<Original>Easy</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_IED_DRONE">
<Original>Drone bomber:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_IED_PLACEMENT">
<Original>IEDs type of placement:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_IED_POWER">
<Original>Power of IED explosion:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_IED_PLACEMENT_MIDDLE">
<Original>Middle</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_IED_PLACEMENT_ROADSIDE">
<Original>Roadside</Original>
</Key>
</Container>
<Container name="Parameters: Hideout/Cache">
<Key ID="STR_BTC_HAM_PARAM_HIDE_TITLE">
<Original>&lt;&lt; Hideout/Cache options &gt;&gt;</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_HIDE_NUMBERS">
<Original>Hideout numbers:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_CACHE_DISTANCE">
<Original>Info cache distance:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_CACHE_RATIO">
<Original>Cache info ratio:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_CACHE_DEADINFO">
<Original>Intel from dead bodies chance:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_CACHE_HOUSEINFO">
<Original>Density of intel in house:</Original>
</Key>
</Container>
<Container name="Parameters: Respawn">
<Key ID="STR_BTC_HAM_RESP_TITLE">
<Original>&lt;&lt; Respawn options &gt;&gt;</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_LOCATION">
<Original>Respawn locations available:</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_OUTSIDEBASE">
<Original>Enable respawn menu access from outside the base:</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_OUTSIDETIMEOUT">
<Original>Add a 1 min timeout for accessing the respawn menu on vehicle and player:</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_FOBRALLY">
<Original>FOB and Rallypoint</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_FOB">
<Original>FOB</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_FOBRALLYHELO">
<Original>FOB, Rallypoint and Helo</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_FOBHELO">
<Original>FOB and Helo</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_FOBRALLYHELI">
<Original>FOB, Rallypoint and Transport helicopter</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_FOBHELI">
<Original>FOB and Transport helicopter</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_FOBRALLYHELIVEHI">
<Original>FOB, Rallypoint, Transport helicopter and Transport vehicle</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_FOBHELIVEHI">
<Original>FOB, Transport helicopter and Transport vehicle</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_FOBRALLYHELIVEHILEADER">
<Original>FOB, Rallypoint, Transport helicopter, Transport vehicle and Leader</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_FOBHELIVEHIPLAYER">
<Original>FOB, Transport helicopter, Transport vehicle and Player</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_RALLYTIMER">
<Original>Time before rallypoint self-destruction:</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_TIMEOUTFOBHELIVEHIPLAYER">
<Original>FOB, Helo, Transport helicopter, Transport vehicle and Player</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_TIMEOUTFOBHELOVEHIPLAYER">
<Original>Helo, Transport helicopter, Transport vehicle and Player</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_TIMEOUTHELIVEHIPLAYER">
<Original>Transport helicopter, Transport vehicle and Player</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_TIMEOUTVEHIPLAYER">
<Original>Transport vehicle and Player</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_TIMEOUTPLAYER">
<Original>Player</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_REDEPLOYFOB">
<Original>Re-deploy FOB/vehicles</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_TICKETSATSTART">
<Original>Number of tickets at mission start:</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_TICKETSLOST">
<Original>Number of tickets lost per death:</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_TICKETSHARE">
<Original>Tickets are share between:</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_SAMEFACTION">
<Original>Players of the same faction</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_TICKETPRISONER">
<Original>Attribute tickets from prisoners to (Enable only if tickets are not share):</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_ALLCONNECTED">
<Original>All connected players</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_PLAYER">
<Original>To the player interacting with the logistic point</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_DEADPLAYER">
<Original>To connected player with 0 ticket left</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_LOWESTPLAYER">
<Original>To connected player with the lowest ticket number (0 included)</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_NOTSHARE">
<Original>Not share</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_TIMEBEFORESHOWMARKER">
<Original>Time before showing marker of dead player's body:</Original>
</Key>
<Key ID="STR_BTC_HAM_RESP_ENABLEARSENAL">
<Original>ACE Arsenal available on respawn after been killed:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_SLOT_ISSHARE">
<Original>Each slot is share between players</Original>
</Key>
</Container>
<Container name="Parameters: AI Skill">
<Key ID="STR_BTC_HAM_PARAM_SKILL_TITLE">
<Original>&lt;&lt; A3 Skill options &gt;&gt;</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_SKILL_AIMACC">
<Original>AimingAccuracy</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_SKILL_AIMSKILL">
<Original>AimingShake</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_SKILL_AIMSPEED">
<Original>AimingSpeed</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_SKILL_SPOTDIST">
<Original>SpotDistance</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_SKILL_SPOTTIME">
<Original>SpotTime</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_SKILL_COURAGE">
<Original>Courage</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_SKILL_RELOAD">
<Original>ReloadSpeed</Original>
</Key>
</Container>
<Container name="Parameters: Gameplay">
<Key ID="STR_BTC_HAM_PARAM_GAMEPLAY_TITLE">
<Original>&lt;&lt; Gameplay options &gt;&gt;</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_GAMEPLAY_SEA">
<Original>Extend battlefield to sea:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_GAMEPLAY_CHEM">
<Original>Chemical warfare:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_GAMEPLAY_CHEM_SIDES">
<Original>Chemical side missions:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_GAMEPLAY_CHEM_CACHE_PROBABILITY">
<Original>Chemical weapon cache probability:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_GAMEPLAY_SPECT">
<Original>Spectrum devices:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_GAMEPLAY_SIDEM">
<Original>Side mission cycle:</Original>
</Key>
</Container>
<Container name="Parameters: Arsenal">
<Key ID="STR_BTC_HAM_PARAM_ARSENAL_TITLE">
<Original>&lt;&lt; Arsenal options &gt;&gt;</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_ARSENAL_ARSENALTYPE">
<Original>Type of the arsenal:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_ARSENAL_ARSENALTYPE_BIS">
<Original>BIS - Vanilla</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_ARSENAL_ARSENALTYPE_ACE">
<Original>ACE 3</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_ARSENAL_ARSENALTYPE_BA">
<Original>BIS - Vanilla and ACE 3</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_ARSENAL_ARSENALTYPE_ACE_PLUS">
<Original>ACE 3 (scroll wheel action)</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_ARSENAL_ARSENALTYPE_BA_PLUS">
<Original>BIS - Vanilla and ACE 3 (scroll wheel action)</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_ARSENAL_ARSENALRESTR">
<Original>Restrict arsenal (See /define_mod.sqf):</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_ARSENAL_ARSENALRESTR_REMOVEONLY">
<Original>Remove only (works only with ACE3-Arsenal)</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_ARSENAL_AUTOLOADOUT">
<Original>Predefined loadouts (See /define_mod.sqf)</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_ARSENAL_RMVWEAPONS">
<Original>Remove all weapons</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_ARSENAL_ARSENALRESTR_FILTER">
<Original>Filter on player role (works only with ACE3-Arsenal)</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_ARSENAL_GARAGEADMIN">
<Original>Activate garage for admin:</Original>
</Key>
</Container>
<Container name="Parameters: Other">
<Key ID="STR_BTC_HAM_PARAM_OTHER_TITLE">
<Original>&lt;&lt; Other options &gt;&gt;</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_OTHER_REPSTART">
<Original>Reputation at start:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_OTHER_SHOWREP">
<Original>Show reputation change above of:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_OTHER_SPAWNRAD">
<Original>Spawn city radius offset:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_OTHER_SPAWNRAD_DEF">
<Original>300 m (Default: Altis, Tanoa)</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_OTHER_DISABLESPAWN">
<Original>Disable city activation when a plane or helicopter (&gt;190Km/h) is flying above:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_OTHER_CITYFREE">
<Original>City will be free if number of enemies is equal or lower than:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_OTHER_ALLOWFLAG">
<Original>Allow the use of flag:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_OTHER_FLAGVEH">
<Original>On vehicle</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_OTHER_FLAGVEHLEADER">
<Original>On vehicle and team leader</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_OTHER_FLAGVEHPLAYER">
<Original>On vehicle and players</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_OTHER_DEBUG">
<Original>Debug:</Original>
</Key>
<Key ID="STR_BTC_HAM_PARAM_OTHER_DEBUG_LOGONLY">
<Original>Log only</Original>
</Key>
</Container>
</Package>
<Package name="Missions">
<Container name="Mission: Defeat the Oplitas">
<Key ID="STR_BTC_HAM_MISSION_OBJ_DESC">
<Original>Objectives must be accomplished.</Original>
</Key>
<Key ID="STR_BTC_HAM_MISSION_OBJ_TITLE">
<Original>Main objectives</Original>
</Key>
<Key ID="STR_BTC_HAM_MISSION_DEFEAT_TITLE">
<Original>Defeat the Oplitas</Original>
</Key>
<Key ID="STR_BTC_HAM_MISSION_DEFEAT_DESC">
<Original>Defeat the Oplitas once and for all</Original>
</Key>
<Key ID="STR_BTC_HAM_MISSION_DEFEAT_WIN_TEXT">
<Original>Oplitas have been finally defeated! Mission accomplished!</Original>
</Key>
</Container>
<Container name="Mission: Destroy all the hideouts">
<Key ID="STR_BTC_HAM_MISSION_DESTROY_DESC">
<Original>Destroy all the hideouts of the Oplitas</Original>
</Key>
<Key ID="STR_BTC_HAM_MISSION_DESTROY_TITLE">
<Original>Destroy all the hideouts</Original>
</Key>
</Container>
<Container name="Mission: Seize the last positions">
<Key ID="STR_BTC_HAM_MISSION_SEIZE_TITLE">
<Original>Seize the last Oplitas positions</Original>
</Key>
</Container>
</Package>
<Package name="Side Missions">
<Container name="Capture officer">
<Key ID="STR_BTC_HAM_SIDE_CAPOFF_TITLE">
<Original>Capture commander in concealed convoy</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CAPOFF_DESC">
<Original>Capture an officer travelling in a concealed convoy, then bring him to the base for interrogation. He is responsible for terrorizing local population!</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CAPOFF_SURRENDER_DESC">
<Original>Surrender the officer.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CAPOFF_SURRENDER_TITLE">
<Original>Surrender the officer</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CAPOFF_HANDCUFF_DESC">
<Original>Handcuff the officer.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CAPOFF_HANDCUFF_TITLE">
<Original>Handcuff the officer</Original>
</Key>
</Container>
<Container name="Checkpoint">
<Key ID="STR_BTC_HAM_SIDE_CHECKPOINT_TITLE">
<Original>Destroy checkpoints in %1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CHECKPOINT_DESC">
<Original>Checkpoints have been located in %1. Local population is asking for your help to destroy ammo box in all checkpoints!</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CHECKPOINT_DESTROY_DESC">
<Original>Destroy this checkpoint by destroying this object.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CHECKPOINT_DESTROY_TITLE">
<Original>Destroy this checkpoint</Original>
</Key>
</Container>
<Container name="Civ treatment boat">
<Key ID="STR_BTC_HAM_SIDE_CIVTREATBOAT_TITLE">
<Original>Medical emergency call on sea</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CIVTREATBOAT_DESC">
<Original>A civilian is calling for a medic in %1, treat and wait for patient stabilization.</Original>
</Key>
</Container>
<Container name="Civ treatment">
<Key ID="STR_BTC_HAM_SIDE_CIVTREAT_MRK">
<Original>Civil need help</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CIVTREAT_TITLE">
<Original>Medical emergency call in %1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CIVTREAT_DESC">
<Original>A civilian is calling for a medic in %1, treat and wait for patient stabilization </Original>
</Key>
</Container>
<Container name="Convoy">
<Key ID="STR_BTC_HAM_SIDE_CONVOY_STARTCHAT">
<Original>Convoy has left the starting point!</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CONVOY_MRKEND">
<Original>Convoy End</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CONVOY_TITLE">
<Original>Destroy Oplitas convoy attacking %1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CONVOY_DESC">
<Original>An armed Oplitas convoy is going to attack %1. Local population is asking for your help to destroy it before it gets there!</Original>
</Key>
</Container>
<Container name="Hack">
<Key ID="STR_BTC_HAM_SIDE_HACK_STARTHACK">
<Original>Defend the terminal until the missile is hacked!</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_HACK_ACEACTION">
<Original>Start Hacking</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_HACK_TITLE">
<Original>Hack missile near %1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_HACK_DESC">
<Original>Hack a prototype missile with a terminal available in %1. Defend your position until the process is done!</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_HACK_OPEN_DESC">
<Original>Use the terminal to launch the hack.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_HACK_OPEN_TITLE">
<Original>Start the Hack</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_HACK_DEFEND_TITLE">
<Original>Defend the terminal</Original>
</Key>
</Container>
<Container name="Hostage">
<Key ID="STR_BTC_HAM_SIDE_HOSTAGE_TITLE">
<Original>Liberate hostage near %1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_HOSTAGE_DESC">
<Original>Liberate a civilian hostage in %1. The Local population is asking for your help!</Original>
</Key>
</Container>
<Container name="Mines">
<Key ID="STR_BTC_HAM_SIDE_MINES_TITLE">
<Original>Minefield near %1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_MINES_DESC">
<Original>There is a minefield near %1, clear it!</Original>
</Key>
</Container>
<Container name="Rescue">
<Key ID="STR_BTC_HAM_SIDE_RESC_TITLE">
<Original>Rescue downed pilot near %1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_RESC_DESC">
<Original>MAYDAY-MAYDAY, a pilot crashed his helicopter near %1. Command is asking for your help to rescue and bring him back to base!</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_RESC_FIND_DESC">
<Original>Find the pilot of the helicopter. It should be around the helicopter wreck.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_RESC_FIND_TITLE">
<Original>Find the pilot</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_RESC_BACK_DESC">
<Original>Get him back to base at the logistic point.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_RESC_BACK_TITLE">
<Original>Get him back</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_RESC_BODYBAG_DESC">
<Original>%1 has been killed. Place %1 in a body bag.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_RESC_BODYBAG_TITLE">
<Original>Place the pilot in a body bag</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_RESC_BRING_DESC">
<Original>Bring %1 body bag to the logistic point.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_RESC_BRING_TITLE">
<Original>Bring the body bag to base</Original>
</Key>
</Container>
<Container name="Supply">
<Key ID="STR_BTC_HAM_SIDE_SUPPLIES_TITLE">
<Original>Supply %1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_SUPPLIES_DESC">
<Original>The citizens of %1 are on the brink starving and thirsty to death, bring them food and potable water present in the supply container at the logistic point!</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_SUPPLIES_MOVE_DESC">
<Original>Move to the supply location with supplies available at the logistic point.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_SUPPLIES_MOVE_TITLE">
<Original>Move with supplies</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_SUPPLIES_UNLOAD_DESC">
<Original>Unload supplies available inside the supplies container.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_SUPPLIES_UNLOAD_TITLE">
<Original>Unload supplies</Original>
</Key>
</Container>
<Container name="Tower">
<Key ID="STR_BTC_HAM_SIDE_TOWER_TITLE">
<Original>Destroy tower in %1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_TOWER_DESC">
<Original>A Oplitas communications tower has been located in %1. Local population is asking for your help to destroy it! (Use one M183 explosive satchel)</Original>
</Key>
</Container>
<Container name="Underwater generator">
<Key ID="STR_BTC_HAM_SIDE_UNDERWATER_MRK">
<Original>Generator</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_UNDERWATER_TITLE">
<Original>Destroy underwater generator in %1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_UNDERWATER_DESC">
<Original>An underwater generator has been located in %1. Local population is asking for your help to destroy it!</Original>
</Key>
</Container>
<Container name="Vehicle">
<Key ID="STR_BTC_HAM_SIDE_VEHICLE_TITLE">
<Original>Vehicle needs assistance near %1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_VEHICLE_DESC">
<Original>A vehicle damaged by an IED needs assistance near %1! Repair it!</Original>
</Key>
</Container>
<Container name="Conquer">
<Key ID="STR_BTC_HAM_SIDE_CONQUER_TITLE">
<Original>Free %1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CONQUER_DESC">
<Original>%1 has been conquered by the Oplitas! The Local population is being terrorized, they are asking for help!</Original>
</Key>
</Container>
<Container name="Kill">
<Key ID="STR_BTC_HAM_SIDE_KILL_TITLE">
<Original>Assassinate %1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_KILL_DESC">
<Original>Assassinate %1 in %2, then bring his dog tag to the base for identification. He is responsible for terrorizing the local population!</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_KILL_IN_TITLE">
<Original>Kill %1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_KILL_IN_DESC">
<Original>Kill %1 in %2.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_KILL_DOGTAG_TITLE">
<Original>Take dog tag</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_KILL_DOGTAG_DESC">
<Original>Take dog tag of %1.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_KILL_BRING_TITLE">
<Original>Bring dog tag to base</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_KILL_BRING_DESC">
<Original>Bring %1 dog tag to the logistic point.</Original>
</Key>
</Container>
<Container name="Chemical Leak">
<Key ID="STR_BTC_HAM_SIDE_CHEM_TITLE">
<Original>Chemical leak in %1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CHEM_DESC">
<Original>Some containers with a dangerous chemical agent have been broken in %1. The civilian population reported that only some small objects are contaminated. Eliminate the contamination by moving those objects under a big shower.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CHEM_BRING_DESC">
<Original>Bring a container available at the logistic point to the contaminated area. You will use it to load all contaminated objects.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CHEM_BRING_TITLE">
<Original>Bring a container</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CHEM_LOCATE_TITLE">
<Original>Locate contaminated objects</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CHEM_LOCATE_DESC">
<Original>Locate contaminated objects. The ED-1E drone can help you to identify contaminated objects by biopsy.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CHEM_MOVE_TITLE">
<Original>Clean contaminated objects</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_CHEM_MOVE_DESC">
<Original>Load contaminated objects in containers. Move the container or objects inside a big shower. Note: you can load this container inside a vehicle and move the vehicle under the shower. This clean up the vehicle, crew and cargo.</Original>
</Key>
</Container>
<Container name="EMP">
<Key ID="STR_BTC_HAM_SIDE_EMP_TITLE">
<Original>EMP in %1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_EMP_DESC">
<Original>Civilian population reported that vehicles have electronic fail around %1. They are requesting your help to investigate the origin. %2</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_EMP_DESTROY_TITLE">
<Original>Find and destroy station</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_EMP_DESTROY_DESC">
<Original>Locate and destroy EMP station creating electronic fail.</Original>
</Key>
</Container>
<Container name="Remove rubbish">
<Key ID="STR_BTC_HAM_SIDE_RUBBISH_TITLE">
<Original>Remove rubbish in %1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_RUBBISH_DESC">
<Original>Civilian population reported many rubbish on road making driving difficult around %1. They are requesting your help to remove them with a Nemmera.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_RUBBISH_SPOT_TITLE">
<Original>Rubbish spotted</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_RUBBISH_SPOT_DESC">
<Original>A civilian spotted this rubbish as particularly annoying while driving.</Original>
</Key>
</Container>
<Container name="Pandemic">
<Key ID="STR_BTC_HAM_SIDE_PANDEMIC_TITLE">
<Original>Contaminated civilians in %1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_PANDEMIC_DESC">
<Original>Civilians get contaminated by a chemical agent around %1. They are requesting your help to decontaminate those civilans with a little shower. To locate civilians go to the subtask, follow red blood drop and use your chemical detector.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_PANDEMIC_DECON_TITLE">
<Original>Decontaminate this civilian</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_PANDEMIC_DECON_DESC">
<Original>Search and decontaminate this civilian. Follow red blood drop and use your chemical detector.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_MASSACRE_TITLE">
<Original>%1 massacre</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_MASSACRE_DESC">
<Original>Civilians were brutally killed in %1. They are requesting your help to move dead bodies in a grave next to a religious building. To locate killed civilians go to the subtask.</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_MASSACRE_C_TITLE">
<Original>%1</Original>
</Key>
<Key ID="STR_BTC_HAM_SIDE_MASSACRE_C_DESC">
<Original>Move this killed civilian next to a church and dig a grave.</Original>
</Key>
</Container>
</Package>
<Package name="Actions">
<Container name="Action(ACE): Database handling">
<Key ID="STR_BTC_HAM_ACTION_DATA_MAIN">
<Original>Database</Original>
</Key>
</Container>
<Container name="Action(ACE): Intel">
<Key ID="STR_BTC_HAM_ACTION_INTEL_INTERROGATE">
<Original>Interrogate</Original>
</Key>
</Container>
<Container name="Action(ACE): Log. Point">
<Key ID="STR_BTC_HAM_ACTION_LOC_MAIN">
<Original>Logistic</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_LOGPOINT_REQOBJ">
<Original>Require object</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_LOGPOINT_REPWRECK">
<Original>Repair wreck</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_LOGPOINT_REQVEH">
<Original>Require vehicle</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_LOGPOINT_REFUELSOURCE">
<Original>Refuel fuel source</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_LOGPOINT_REARMSOURCE">
<Original>Resupply rearm source</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_LOGPOINT_BODYBAG">
<Original>Get tickets from body bag or prisoner</Original>
</Key>
</Container>
<Container name="Action(ACE): FOB">
<Key ID="STR_BTC_HAM_ACTION_FOB_MOUNT">
<Original>Mount FOB</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_FOB_DISMANTLE">
<Original>Dismantle FOB</Original>
</Key>
</Container>
<Container name="Action(ACE): Orders">
<Key ID="STR_BTC_HAM_ACTION_ORDERS_MAIN">
<Original>Civil Orders</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_ORDERS_STOP">
<Original>Stop!</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_ORDERS_GETDOWN">
<Original>Get down!</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_ORDERS_GOAWAY">
<Original>Go away!</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_ORDERS_TAXI">
<Original>Taxi</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_ORDERS_ASKINFO">
<Original>Ask info</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_ORDERS_ASKREP">
<Original>Ask Reputation</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_GIVEFOOD">
<Original>Give a banana</Original>
</Key>
</Container>
<Container name="Action(ACE): Side missions">
<Key ID="STR_BTC_HAM_ACTION_SIDEMISSION_ABORT">
<Original>Abort assigned</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_SIDEMISSION_REQ">
<Original>Request</Original>
</Key>
</Container>
<Container name="Action(ACE): Re-deploy">
<Key ID="STR_BTC_HAM_ACTION_BIRESPAWN">
<Original>BI respawn</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_REDEPLOYBASE">
<Original>Re-deploy base</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_REDEPLOYRALLY">
<Original>Re-deploy rallypoints</Original>
</Key>
</Container>
<Container name="Action : Arsenal (BIS)">
<Key ID="STR_BTC_HAM_ACTION_ARSENAL_OPEN_BIS">
<Original>&lt;t color='#ff1111'&gt;Arsenal (BIS)&lt;/t&gt;</Original>
</Key>
</Container>
<Container name="Action : Arsenal (ACE)">
<Key ID="STR_BTC_HAM_ACTION_ARSENAL_OPEN_ACE">
<Original>&lt;t color='#ff1111'&gt;Arsenal (ACE)&lt;/t&gt;</Original>
</Key>
</Container>
<Container name="Action(ACE): Tag">
<Key ID="STR_BTC_HAM_ACTION_REMOVETAG">
<Original>Remove tag</Original>
</Key>
</Container>
<Container name="Action(ACE): Veh. Init">
<Key ID="STR_BTC_HAM_ACTION_VEHINIT_DEPLOYFLAG">
<Original>Deploy flag</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_VEHINIT_CUTFLAG">
<Original>Cut flag</Original>
</Key>
</Container>
<Container name="Action(ACE): Copy Paste">
<Key ID="STR_BTC_HAM_ACTION_COPYPASTE_COPY">
<Original>Copy container</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_COPYPASTE_PASTE">
<Original>Paste container</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_COPYPASTE_COPYI">
<Original>Copy inventory</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_COPYPASTE_PASTEI">
<Original>Paste inventory</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_RESTOREI">
<Original>Restore inventory</Original>
</Key>
</Container>
<Container name="Action(ACE): Door">
<Key ID="STR_BTC_HAM_ACTION_DOOR_BREAK">
<Original>Break door lock</Original>
</Key>
</Container>
<Container name="Action(ACE): Change day time and weather">
<Key ID="STR_BTC_HAM_ACTION_SET_DAY">
<Original>Set day time</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_SET_NIGHT">
<Original>Set night time</Original>
</Key>
<Key ID="STR_BTC_HAM_ACTION_CHANGE_WEATHER">
<Original>Change weather</Original>
</Key>
<Key ID="STR_BTC_HAM_CHANGE_TIME_ENABLEARSENAL">
<Original>Enable change day time for officer on the arsenal box:</Original>
</Key>
<Key ID="STR_BTC_HAM_CHANGE_WEATHER_ENABLEARSENAL">
<Original>Enable change weather for officer on the arsenal box:</Original>
</Key>
</Container>
</Package>
<Package name="Conversations">
<Container name="Conversations: Info">
<Key ID="STR_BTC_HAM_CON_INFO_ASKREP_NOINTER">
<Original>I can't understand what is saying</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_ASKREP_HIDEOUTS">
<Original>I heard about %1 hideouts left.</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_ASKREP_VLOW">
<Original>very low</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_ASKREP_LOW">
<Original>low</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_ASKREP_ASK1">
<Original>Sir, your reputation is</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_ASKREP_ASK2">
<Original>Hello ! Your reputation is</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_ASKREP_ASK3">
<Original>I think your reputation is</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_ASK_WOUNDED1">
<Original>Help me!</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_ASK_WOUNDED2">
<Original>I am suffering!</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_ASK_WOUNDED3">
<Original>Injure!</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_ASK_WOUNDED4">
<Original>I have open wound!</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_ASK_ALLREADYANS">
<Original>I already answered to your question!</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_ASK_NOINFO">
<Original>I've no information for you</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_ASK_CACHEMAP">
<Original>I'll show you some hint on the map</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_ASKHIDEOUT_TRUE">
<Original>I saw a lot of militia activity towards %1, %2 meter from here. Probably there is an hideout!</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_ASKHIDEOUT_FALSE">
<Original>There are no hideout around here!</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_ASKHIDEOUT_DIARYLOG">
<Original>Diary log</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_PICTURE">
<Original>Pictures of cache number %1</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_SEARCH_BAR">
<Original>Searching for intel . . .</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_TROOPS_TRUE">
<Original>I saw some militia movement %1, %2 meter from here</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INFO_TROOPS_FALSE">
<Original>I didn't see any militia movement in this area!</Original>
</Key>
</Container>
<Container name="Conversations: Orders">
<Key ID="STR_BTC_HAM_CON_INT_ORDERS_SHOWMAP">
<Original>Show me where you want to go with your map.</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INT_ORDERS_TAXI_OK1">
<Original>No problem. I'd love to do that.</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INT_ORDERS_TAXI_OK2">
<Original>The ride should not take long. Let's go.</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INT_ORDERS_TAXI_OK3">
<Original>After what you've done for us, it's an honor to drive you. Let's go.</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INT_ORDERS_ONLAND">
<Original>Selected area must be on land.</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INT_ORDERS_NEG1">
<Original>I hate you! Get out!</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INT_ORDERS_NEG2">
<Original>Get Out of my car ! You are not welcome.</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INT_ORDERS_NEG3">
<Original>I am not a taxi driver!</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INT_ORDERS_NEG4">
<Original>No! I go where I want!</Original>
</Key>
<Key ID="STR_BTC_HAM_CON_INT_ALRGIVEFOOD">
<Original>Thank you but I already have food</Original>
</Key>
</Container>
<Container name="Tags: Sentences">
<Key ID="STR_BTC_HAM_TAG_GO">
<Original>GET OUT</Original>
</Key>
<Key ID="STR_BTC_HAM_TAG_LN">
<Original>LEAVE NOW</Original>
</Key>
<Key ID="STR_BTC_HAM_TAG_WWKY">
<Original>WE WILL KILL YOU</Original>
</Key>
<Key ID="STR_BTC_HAM_TAG_BA">
<Original>BE AFRAID</Original>
</Key>
<Key ID="STR_BTC_HAM_TAG_GH">
<Original>GO HOME</Original>
</Key>
<Key ID="STR_BTC_HAM_TAG_IE">
<Original>IED EVERYWHERE</Original>
</Key>
<Key ID="STR_BTC_HAM_TAG_DWY">
<Original>DRONE WATCHING YOU</Original>
</Key>
<Key ID="STR_BTC_HAM_TAG_WHY">
<Original>WE HATE YOU</Original>
</Key>
<Key ID="STR_BTC_HAM_TAG_YGD">
<Original>YOU GONNA DIE</Original>
</Key>
</Container>
</Package>
<Package name="Other">
<Container name="Other: FOB Actions">
<Key ID="STR_BTC_HAM_O_FOB_CREATE_H_AREA">
<Original>Area is not flat enough!</Original>
</Key>
<Key ID="STR_BTC_HAM_O_FOB_CREATE_H_DBASE">
<Original>Too close at the main base!</Original>
</Key>
<Key ID="STR_BTC_HAM_O_FOB_CREATE_H_CAREA">
<Original>Clear the area before mounting the FOB, %1</Original>
</Key>
<Key ID="STR_BTC_HAM_O_FOB_CREATE_H_ESC">
<Original>Do not close the dialog with esc</Original>
</Key>
<Key ID="STR_BTC_HAM_O_FOB_CREATE_H_NAME">
<Original>Name your FOB!</Original>
</Key>
<Key ID="STR_BTC_HAM_O_FOB_CREATE_H_NAMENOTA">
<Original>Name already in use!</Original>
</Key>
<Key ID="STR_BTC_HAM_O_FOB_CREATE_H_WIP">
<Original>Get back! Mounting FOB</Original>
</Key>
<Key ID="STR_BTC_HAM_O_FOB_DISMANTLE_H_PROC">
<Original>Dismantle, move out ...</Original>
</Key>
<Key ID="STR_BTC_HAM_O_FOB_DLG_T_NAMEFOB">
<Original>Name the FOB:</Original>
</Key>
<Key ID="STR_BTC_HAM_O_FOB_SELFDESTRUCTION">
<Original>This rallypoint will self-destruct in %1min.</Original>
</Key>
<Key ID="STR_BTC_HAM_O_FOB_CANTREDEPLOY">
<Original>Can't redeploy,</Original>
</Key>
<Key ID="STR_BTC_HAM_O_FOB_REDEPLOYNOTSTABLE">
<Original>you need to be stabilized</Original>
</Key>
<Key ID="STR_BTC_HAM_O_FOB_REDEPLOYSPLINT">
<Original>you need to have a splint</Original>
</Key>
</Container>
<Container name="Other: Hints ">
<Key ID="STR_BTC_HAM_O_COMMON_SHOWHINTS_MU">
<Original>Map updated</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COMMON_SHOWHINTS_0">
<Original>Cache destroyed!</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COMMON_SHOWHINTS_1">
<Original>Intel about an ammo cache found!</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COMMON_SHOWHINTS_2">
<Original>Hideout destroyed! %1 remaining</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COMMON_SHOWHINTS_3">
<Original>This body does not have any intel</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COMMON_SHOWHINTS_5">
<Original>Intel about an hideout found!</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COMMON_SHOWHINTS_6">
<Original>In the last hideout we found important intel about all the cities occupied by the Oplitas! Size the last positions held by the enemies and defeat them once and for all</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COMMON_SHOWHINTS_7">
<Original>%1 has been deployed!</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COMMON_SHOWHINTS_8">
<Original>Saving in progress... Please wait</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COMMON_SHOWHINTS_9">
<Original>Game has been saved!</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COMMON_SHOWHINTS_10">
<Original>Database deleted!</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COMMON_SHOWHINTS_14">
<Original>We got a picture of the building where the cache is:</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COMMON_SHOWHINTS_15">
<Original>We got a picture of the something around the cache:</Original>
</Key>
<Key ID="STR_BTC_HAM_O_TASK_NOSIDE">
<Original>No side mission assigned</Original>
</Key>
<Key ID="STR_BTC_HAM_O_TASK_NOTASIDE">
<Original>Isn't a side mission, can't abort</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COMMON_REBOOT">
<Original>Server reboot in %1min, leave it NOW!</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COMMON_TICKETADD">
<Original>Respawn ticket added</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COMMON_NOBODYBAG">
<Original>No body bag from a player</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COMMON_TICKETSLEFT">
<Original>%1 respawn tickets left</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COMMON_NOPLAYERFTICKET">
<Original>None player need ticket</Original>
</Key>
</Container>
<Container name="Other: Shortcuts">
<Key ID="STR_BTC_HAM_O_SHORTC_STOP_NOTE">
<Original>Order a civilian to stop</Original>
</Key>
<Key ID="STR_BTC_HAM_O_SHORTC_GETDOWN_NOTE">
<Original>Order a civilian to get down</Original>
</Key>
<Key ID="STR_BTC_HAM_O_SHORTC_GOAWAY_NOTE">
<Original>Order a civilian to go away</Original>
</Key>
</Container>
<Container name="Other: Copy Paste">
<Key ID="STR_BTC_HAM_O_PASTE_NOCOPIED">
<Original>No copied container!</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COPY_NOCONTAINER">
<Original>No container around!</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COPY_SUCCSESS">
<Original>Container and cargo copied! Clear the area to paste.</Original>
</Key>
<Key ID="STR_BTC_HAM_O_PASTE_NOCOPIEDI">
<Original>No copied inventory!</Original>
</Key>
<Key ID="STR_BTC_HAM_O_COPY_NOOBJECTS">
<Original>No objects around!</Original>
</Key>
</Container>
<Container name="Other: Endmission">
<Key ID="STR_BTC_HAM_O_COMMON_ENDMISSION">
<Original>All the hideouts are destroyed, finally the Oplitas has been defeated! Mission accomplished</Original>
</Key>
</Container>
<Container name="Other: Markers ">
<Key ID="STR_BTC_HAM_O_EH_VEHKILLED_MRK">
<Original>%1 wreck</Original>
</Key>
<Key ID="STR_BTC_HAM_O_EH_HDHIDEOUT_MRK">
<Original>Hideout %1 destroyed</Original>
</Key>
<Key ID="STR_BTC_HAM_O_EH_HDCACHE_MRK">
<Original>Cache %1 destroyed</Original>
</Key>
</Container>
<Container name="Other: Chemical Warfare">
<Key ID="STR_BTC_HAM_O_CHEM_CONTA">
<Original>Contaminated</Original>
</Key>
<Key ID="STR_BTC_HAM_O_CHEM_NOTCONTA">
<Original>Not contaminated</Original>
</Key>
</Container>
<Container name="Other: Door">
<Key ID="STR_BTC_HAM_O_DOOR_NO">
<Original>No door</Original>
</Key>
<Key ID="STR_BTC_HAM_O_DOOR_BREAKING">
<Original>Breaking door lock...</Original>
</Key>
</Container>
<Container name="Other: Bodybag">
<Key ID="STR_BTC_HAM_O_BODYBAG_NO">
<Original>No body bag around or alive enemy</Original>
</Key>
<Key ID="STR_BTC_HAM_O_BODYBAG_COPY">
<Original>You can't copy body bag</Original>
</Key>
</Container>
</Package>
<Package name="Logistic">
<Container name="Logistic: Basics ">
<Key ID="STR_BTC_HAM_LOG_BASICS_CLEARAREA">
<Original>Clear the area before creating another object!</Original>
</Key>
</Container>
<Container name="Tow">
<Key ID="STR_BTC_HAM_TOW_CANT">
<Original>Can't tow!&lt;br/&gt;(This vehicle can't tow %1)</Original>
</Key>
<Key ID="STR_BTC_HAM_TOW_HOOK">
<Original>Towing vehicle selected, interact with the vehicle to tow!</Original>
</Key>
<Key ID="STR_BTC_HAM_TOW_TFAR">
<Original>Too far!</Original>
</Key>
<Key ID="STR_BTC_HAM_TOW_NOTA">
<Original>Not align!</Original>
</Key>
<Key ID="STR_BTC_HAM_TOW_ALREADYTOWED">
<Original>This vehicle is already attached to another!</Original>
</Key>
</Container>
<Container name="Logistic: Lift deploy ropes ">
<Key ID="STR_BTC_HAM_LOG_LDR_ACTIONHUD">
<Original>Hud On\Off</Original>
</Key>
<Key ID="STR_BTC_HAM_LOG_HOOK">
<Original>Hook</Original>
</Key>
</Container>
<Container name="Logistic: Place ">
<Key ID="STR_BTC_HAM_LOG_PLACE_HINT1">
<Original>Q/Z to raise/lower the object</Original>
</Key>
<Key ID="STR_BTC_HAM_LOG_PLACE_HINT2">
<Original>X/C to rotate the object</Original>
</Key>
<Key ID="STR_BTC_HAM_LOG_PLACE_HINT3">
<Original>F/R to tilt the object</Original>
</Key>
<Key ID="STR_BTC_HAM_LOG_PLACE_HINT4">
<Original>SHIFT to increase the movement</Original>
</Key>
<Key ID="STR_BTC_HAM_LOG_PLACE_RELEASE">
<Original>Release</Original>
</Key>
</Container>
<Container name="Logistic: Repair wreck ">
<Key ID="STR_BTC_HAM_LOG_RWRECK_NOWRECK">
<Original>No wreck found</Original>
</Key>
<Key ID="STR_BTC_HAM_LOG_RWRECK_NOTWRECK">
<Original>It is not a wreck!</Original>
</Key>
<Key ID="STR_BTC_HAM_LOG_RWRECK_ISHELO">
<Original>This wreck will respawn</Original>
</Key>
</Container>
<Container name="Logistic: Delete">
<Key ID="STR_BTC_HAM_LOG_DELETE">
<Original>No object to delete found</Original>
</Key>
<Key ID="STR_BTC_HAM_LOG_LPDELETE">
<Original>Can't delete object not created by Logistic Point</Original>
</Key>
</Container>
<Container name="Logistic: Rearm">
<Key ID="STR_BTC_HAM_LOG_REARM_COMPLETED">
<Original>Rearm completed.</Original>
</Key>
</Container>
</Package>
</Project>