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77 lines
4.1 KiB
Plaintext
77 lines
4.1 KiB
Plaintext
btc_custom_loc = [
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/*
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DESCRIPTION: [POS(Array),TYPE(String),NAME(String),RADIUS (Number),IS OCCUPIED(Bool)]
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Possible types: "NameVillage","NameCity","NameCityCapital","NameLocal","Hill","Airport","NameMarine", "StrongpointArea", "BorderCrossing", "VegetationFir"
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EXAMPLE: [[13132.8,3315.07,0.00128174],"NameVillage","Mountain 1",800,true]
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*/
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];
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/*
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Here you can tweak spectator view during respawn screen.
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*/
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BIS_respSpecAi = false; // Allow spectating of AI
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BIS_respSpecAllowFreeCamera = false; // Allow moving the camera independent from units (players)
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BIS_respSpecAllow3PPCamera = false; // Allow 3rd person camera
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BIS_respSpecShowFocus = false; // Show info about the selected unit (dissapears behind the respawn UI)
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BIS_respSpecShowCameraButtons = true; // Show buttons for switching between free camera, 1st and 3rd person view (partially overlayed by respawn UI)
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BIS_respSpecShowControlsHelper = true; // Show the controls tutorial box
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BIS_respSpecShowHeader = true; // Top bar of the spectator UI including mission time
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BIS_respSpecLists = true; // Show list of available units and locations on the left hand side
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/*
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Here you can specify which equipment should be added or removed from the arsenal.
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Please take care that there are different categories (weapons, magazines, items, backpacks) for different pieces of equipment into which you have to classify the classnames.
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In all cases, you need the classname of an object.
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Attention: The function of these lists depends on the setting in the mission parameter (Restrict arsenal).
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- "Full": here you have only the registered items in the arsenal available.
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- "Remove only": here all registered items are removed from the arsenal. This only works for the ACE3 arsenal!
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Example(s):
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private _weapons = [
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"arifle_MX_F", //Classname for the rifle MX
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"arifle_MX_SW_F", //Classname for the rifle MX LSW
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"arifle_MXC_F" //Classname for the rifle MXC
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];
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private _items = [
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"G_Shades_Black",
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"G_Shades_Blue",
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"G_Shades_Green"
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];
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*/
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private _weapons = [];
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private _magazines = [];
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private _items = [];
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private _backpacks = [];
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btc_custom_arsenal = [_weapons, _magazines, _items, _backpacks];
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/*
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Here you can specify which equipment is loaded on player connection.
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*/
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private _radio = ["tf_anprc152", "ACRE_PRC148"] select (isClass(configFile >> "cfgPatches" >> "acre_main"));
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//Array of colored item: 0 - Desert, 1 - Tropic, 2 - Black, 3 - forest
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private _uniforms = ["3dma_wd_g3_mc_roll_1_U", "3dma_wd_g3_mc_roll_1_U", "3dma_wd_g3_mc_roll_1_U", "3dma_wd_g3_mc_roll_1_U"];
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private _uniformsCBRN = ["3dma_wd_g3_mc_roll_1_U", "3dma_wd_g3_mc_roll_1_U", "3dma_wd_g3_mc_roll_1_U", "3dma_wd_g3_mc_roll_1_U"];
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private _uniformsSniper = ["3dma_wd_g3_mc_roll_1_U", "3dma_wd_g3_mc_roll_1_U", "3dma_wd_g3_mc_roll_1_U", "3dma_wd_g3_mc_roll_1_U"];
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private _vests = ["3DMA_WD_Tyr", "3DMA_WD_Tyr", "3DMA_WD_Tyr", "3DMA_WD_Tyr"];
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private _helmets = ["", "", "", ""];
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private _hoods = ["", "", "", ""];
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private _hoodCBRN = "";
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private _laserdesignators = ["", "", "", ""];
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private _night_visions = ["", "", "", ""];
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private _weapons = ["", "", "", ""];
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private _weapons_machineGunner = ["", "", "", ""];
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private _weapons_sniper = ["", "", "", ""];
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private _bipods = ["", "", "", ""];
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private _pistols = ["rhsusf_weap_glock17g4", "rhsusf_weap_glock17g4", "rhsusf_weap_glock17g4", "rhsusf_weap_glock17g4"];
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private _launcher_AT = ["", "", "", ""];
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private _launcher_AA = ["", "", "", ""];
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private _backpacks = ["", "", "", ""];
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private _backpacks_big = ["", "", "", ""];
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private _backpackCBRN = "";
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btc_arsenal_loadout = [_uniforms, _uniformsCBRN, _uniformsSniper, _vests, _helmets, _hoods, [_hoodCBRN, _hoodCBRN, _hoodCBRN, _hoodCBRN], _laserdesignators, _night_visions, _weapons, _weapons_sniper, _weapons_machineGunner, _bipods, _pistols, _launcher_AT, _launcher_AA, _backpacks, _backpacks_big, [_backpackCBRN, _backpackCBRN, _backpackCBRN, _backpackCBRN], [_radio, _radio, _radio, _radio]];
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