This commit is the equivalent of a atomic bomb

This commit is contained in:
2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
ambient[] = {1,1,1,1};
diffuse[] = {0.4,0.4,0.4,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0,0,0,0};
specularPower = 0;
PixelShaderID = "Normal";
VertexShaderID = "Basic";
//};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
ambient[] = {1,1,1,1};
diffuse[] = {0.4,0.4,0.4,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {1,1,1,1};
specularPower = 10;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
class Stage1
{
texture = "braf\braf_structures\Estruturas\Barracas\Tent_modular_1_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "braf\braf_structures\Estruturas\Barracas\Tent_modular_1_SM.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
//};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
ambient[] = {0.478,0.478,0.478,1};
diffuse[] = {0.478,0.478,0.478,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {1,1,1,1};
specularPower = 10;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
class Stage1
{
texture = "braf\braf_structures\Estruturas\Barracas\Tent_modular_int_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "braf\braf_structures\Estruturas\Barracas\Tent_modular_int_SM.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
//};

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class braf_PEF: House_F
{
scope = 2;
scopeCurator = 2;
displayName = "Monumento PEF";
model = "braf\BRAF_Structures\Estruturas\Monumento\monumento_PEF.p3d";
editorCategory = "braf_buildings_objects";
editorSubcategory = "Cucui";
};
class braf_arco01: House_F
{
scope = 2;
scopeCurator = 2;
displayName = "Arco";
model = "braf\BRAF_Structures\Estruturas\Arco\arco.p3d";
editorCategory = "braf_buildings_objects";
editorSubcategory = "Cucui";
};
class Land_CampingChair_V2_F;
class braf_banco01: Land_CampingChair_V2_F
{
scope = 2;
scopeCurator = 2;
displayName = "Banco de concreto";
model = "braf\BRAF_Structures\Estruturas\Banco\banco.p3d";
editorCategory = "braf_buildings_objects";
editorSubcategory = "Cucui";
acex_sitting_canSit = 1; // Enable sitting
acex_sitting_sitDirection = 180; // Direction relative to object
acex_sitting_sitPosition[] = { {0.3, -0.2, -0.9}, {-0.3, -0.2, -0.9 }}; // Position relative to object (may behave weird with certain objects)
acex_sitting_interactPosition[] = { {0.3, -0.15, 0.35}, {-0.3, -0.15, 0.35} };
ace_sitting_animations[] = {"ace_sitting_HubSittingChairA_idle1"}; // Overwrite random animation pool
//XEH_ENABLED; // Enable XEH (only necessary if XEH is not yet enabled for this class or the one this inherits from)
};
class braf_Placa_EB01: House_F
{
scope = 2;
displayName = "Entrada Proibida 01";
model = "braf\braf_structures\Estruturas\Placas\placa_EB_1.p3d";
editorCategory = "braf_buildings_objects";
editorSubcategory = "Placas";
};
class braf_Placa_EB02: braf_Placa_EB01
{
displayName = "Entrada Proibida 02";
model = "braf\braf_structures\Estruturas\Placas\placa_EB_2.p3d";
};
class braf_Placa_PARE: braf_Placa_EB01
{
displayName = "PARE";
model = "braf\braf_structures\Estruturas\Placas\placa_PARE.p3d";
};
class braf_Placa_PREFERENCIA: braf_Placa_EB01
{
displayName = "Preferência";
model = "braf\braf_structures\Estruturas\Placas\placas_PREFE.p3d";
};
class braf_Placa_Ultrapassagem: braf_Placa_EB01
{
displayName = "Ultrapassagem Proibida";
model = "braf\braf_structures\Estruturas\Placas\placas_ULTRAP.p3d";
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class grad_trenches_assets : data\zemlia.rvmat{
ambient[] = {1.3,1.3,1.3,1};
diffuse[] = {0.9,0.9,0.9,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.37,0.37,0.37,1.0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_structures\Estruturas\Teste\zemlia_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
Filter = "Anizotropic";
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_structures\Estruturas\Teste\zemlia_AS.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_structures\Estruturas\Teste\zemlia_SMDI.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,32,128,1)fresnel(0.99,0.18)";
uvSource = "none";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage7
{
useWorldEnvMap = "true";
texture = "a3\data_f\env_land_co.paa";
uvSource = "none";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
//};

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,1};
specularPower=35;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\BRAF_Structures\Estruturas\data\Arco\arco_01_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\BRAF_Structures\Estruturas\data\Arco\arco_01_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\BRAF_Structures\Estruturas\data\Arco\arco_01_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,1};
specularPower=35;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\BRAF_Structures\Estruturas\data\Banco\banco_01_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\BRAF_Structures\Estruturas\data\Banco\banco_01_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\BRAF_Structures\Estruturas\data\Banco\banco_01_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,1};
specularPower=35;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\BRAF_Structures\Estruturas\data\Monumento_PEF\pef_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\BRAF_Structures\Estruturas\data\Monumento_PEF\pef_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\BRAF_Structures\Estruturas\data\Monumento_PEF\pef_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,1};
specularPower=35;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_structures\Estruturas\data\Placas\placas_01_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\braf_structures\Estruturas\data\Placas\placas_01_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_structures\Estruturas\data\Placas\placas_01_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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class CfgSkeletons {
class Default {
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
};
class CfgModels {
class Default {
sectionsInherit="";
sections[] = {""};
skeletonName = "";
};
class teste: Default {
sectionsInherit = "";
sections[] = {"velka"};
skeletonName = "";
};
class Barraca_01: Default {
sectionsInherit = "";
sections[] = {"velka"};
skeletonName = "";
};
};

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class braf_Buildings: House_F
{
scope = 0;
scopeCurator = 0;
armor = 9999999;
armorStructural = 9999999;
model = "\A3\Weapons_F\empty.p3d";
Author = "BRAF Team";
class DestructionEffects{};
};
class braf_Tent: Braf_Buildings
{
scope = 2;
scopeCurator = 2;
displayName = "$STR_braf_structures_army_tent";
descriptionShort = "Six Enlisted Tent";
model = "braf\braf_structures\Estruturas\Barraca_01.p3d";
//icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa";
//picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
//editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
mapSize = 450;
editorCategory = "braf_buildings_objects";
editorSubcategory = "Tent";
//hiddenSelections[] = {"Camo"};
};
class Dirt_Mound: Braf_Buildings
{
scope = 2;
scopeCurator = 2;
displayName = "Dirt mound";
hiddenSelections[] = {"velka"};
hiddenSelectionsTextures[] = {"braf\braf_structures\Estruturas\Teste\zemlia.paa"};
descriptionShort = "A dirt mound to add the tent on top of it";
model = "braf\braf_structures\Estruturas\teste.p3d";
//icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa";
//picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
//editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
mapSize = 450;
editorCategory = "braf_buildings_objects";
editorSubcategory = "braf_misc";
};
//class braf_Tent_Refuel: Braf_Buildings
//{
// Author = "BRAF Team";
// scope = 2;
// scopeCurator = 2;
// displayName = "Tent Refuel Teste";
// descriptionShort ="Barraca com porta na frente";
// model = "\braf\braf_structures\Estruturas\Barraca_01.p3d";
// //icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa";
// //picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
// //editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
// mapSize = 450;
// transportFuel = 200000000;
// supplyRadius = 10;
// editorCategory = "braf_buildings_objects";
// editorSubcategory = "Suply";
// //hiddenSelections[] = {"Camo"};
//};
//Reparo
//transportRepair = 200000000;
//supplyRadius = 10;
//Combustivel
//transportFuel = 200000000;
//supplyRadius = 10;
//Municao
//transportAmmo = 200000000;
//supplyRadius = 10;
//class Reflectors
//{
// class Light_1
// {
// color[] = {1.0, 0.0, 0.0};
// ambient[] = {0.01, 0.0, 0.0};
// intensity = 350;
// size = 1; /// size of the light point seen from distance
// innerAngle = 360; /// angle of full light
// outerAngle = 360; /// angle of some light
// coneFadeCoef = 4; /// attenuation of light between the above angles
//
// position = "Light_1_pos"; /// memory point for start of the light and flare
// direction = "Light_1_dir"; /// memory point for the light direction
// hitpoint = "Light_1_hitpoint"; /// point(s) in hitpoint lod for the light (hitPoints are created by engine)
// selection = "Light_1_hide"; /// selection for artificial glow around the bulb, not much used any more
//
// useFlare = true;
// flareSize = 1;
// flareMaxDistance = 130;
//
// class Attenuation
// {
// start = 0;
// constant = 0;
// linear = 0;
// quadratic = 0.3;
//
// hardLimitStart = 50;
// hardLimitEnd = 65;
// };
// };
//};

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class CfgPatches
{
class braf_structures
{
author = "BRAF Team";
units[] = {
"braf_Tent",
};
weapons[] =
{};
requiredAddons[] =
{
"A3_Characters_F",
"A3_Data_F",
"A3_Characters_F_Heads",
"A3Data",
"A3_Characters_F_BLUFOR",
"A3_Characters_F_Proxies",
"braf_main",
"braf_characters_army",
"BRAF_Insignia",
};
requiredVersion = 0.1;
};
};
class CfgDestructPos
{
class DelayedDestructionAmmoBox
{
timeBeforeHiding = "lifeTime/12";
hideDuration = "lifeTime/12";
};
};
class CfgEditorSubcategories
{
class braf_misc // Category class, you point to it in editorSubcategory property
{
displayName = "Miscellaneous"; // Name visible in the list
};
class Cucui
{
displayName = "Cucui";
};
class Placas
{
displayName = "Placas";
};
};
class CfgVehicles
{
class NATO_Box_base;
class FlagCarrier;
class Leaflet_base_F;
class Poster_base_F;
class House_F;
class Item_Files;
#include "\braf\braf_structures\Estruturas\tent.hpp"
#include "mre\mre.hpp"
#include "\braf\braf_structures\Estruturas\Cucui.hpp"
};

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class braf_structures_mre: Item_Files {
_generalMacro = "braf_structures_mre";
author = "BRAF Team & Portilho";
model = "\braf\braf_structures\mre\braf_mre.p3d";
scope = 2;
scopeCurator = 2;
displayName = "MRE R-2";
descriptionShort = "Meal Ready to Eat for 24 hours";
};

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class StageTI
{
texture="a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[]={0.80000001,0.80000001,0.80000001,1};
diffuse[]={0.80000001,0.80000001,0.80000001,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,0};
specular[]={0.75,0.75,0.75,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_structures\mre\MRE_EB_nohq.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_structures\mre\MRE_EB_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.45,0.35)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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<?xml version="1.0" encoding="utf-8"?>
<Project name="BRAF">
<Package name="Units">
<Container name="braf_structures">
<Key ID="STR_braf_structures_army_tent">
<English>Army Tent</English>
<Portuguese>Barraca 6 Praças</Portuguese>
</Key>
</Container>
</Package>
</Project>