Files
braf/braf_structures/Estruturas/tent.hpp

106 lines
3.3 KiB
C++

class braf_Buildings: House_F
{
scope = 0;
scopeCurator = 0;
armor = 9999999;
armorStructural = 9999999;
model = "\A3\Weapons_F\empty.p3d";
Author = "BRAF Team";
class DestructionEffects{};
};
class braf_Tent: Braf_Buildings
{
scope = 2;
scopeCurator = 2;
displayName = "$STR_braf_structures_army_tent";
descriptionShort = "Six Enlisted Tent";
model = "braf\braf_structures\Estruturas\Barraca_01.p3d";
//icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa";
//picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
//editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
mapSize = 450;
editorCategory = "braf_buildings_objects";
editorSubcategory = "Tent";
//hiddenSelections[] = {"Camo"};
};
class Dirt_Mound: Braf_Buildings
{
scope = 2;
scopeCurator = 2;
displayName = "Dirt mound";
hiddenSelections[] = {"velka"};
hiddenSelectionsTextures[] = {"braf\braf_structures\Estruturas\Teste\zemlia.paa"};
descriptionShort = "A dirt mound to add the tent on top of it";
model = "braf\braf_structures\Estruturas\teste.p3d";
//icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa";
//picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
//editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
mapSize = 450;
editorCategory = "braf_buildings_objects";
editorSubcategory = "braf_misc";
};
//class braf_Tent_Refuel: Braf_Buildings
//{
// Author = "BRAF Team";
// scope = 2;
// scopeCurator = 2;
// displayName = "Tent Refuel Teste";
// descriptionShort ="Barraca com porta na frente";
// model = "\braf\braf_structures\Estruturas\Barraca_01.p3d";
// //icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa";
// //picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
// //editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
// mapSize = 450;
// transportFuel = 200000000;
// supplyRadius = 10;
// editorCategory = "braf_buildings_objects";
// editorSubcategory = "Suply";
// //hiddenSelections[] = {"Camo"};
//};
//Reparo
//transportRepair = 200000000;
//supplyRadius = 10;
//Combustivel
//transportFuel = 200000000;
//supplyRadius = 10;
//Municao
//transportAmmo = 200000000;
//supplyRadius = 10;
//class Reflectors
//{
// class Light_1
// {
// color[] = {1.0, 0.0, 0.0};
// ambient[] = {0.01, 0.0, 0.0};
// intensity = 350;
// size = 1; /// size of the light point seen from distance
// innerAngle = 360; /// angle of full light
// outerAngle = 360; /// angle of some light
// coneFadeCoef = 4; /// attenuation of light between the above angles
//
// position = "Light_1_pos"; /// memory point for start of the light and flare
// direction = "Light_1_dir"; /// memory point for the light direction
// hitpoint = "Light_1_hitpoint"; /// point(s) in hitpoint lod for the light (hitPoints are created by engine)
// selection = "Light_1_hide"; /// selection for artificial glow around the bulb, not much used any more
//
// useFlare = true;
// flareSize = 1;
// flareMaxDistance = 130;
//
// class Attenuation
// {
// start = 0;
// constant = 0;
// linear = 0;
// quadratic = 0.3;
//
// hardLimitStart = 50;
// hardLimitEnd = 65;
// };
// };
//};