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106
braf_structures/Estruturas/tent.hpp
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106
braf_structures/Estruturas/tent.hpp
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class braf_Buildings: House_F
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{
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scope = 0;
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scopeCurator = 0;
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armor = 9999999;
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armorStructural = 9999999;
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model = "\A3\Weapons_F\empty.p3d";
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Author = "BRAF Team";
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class DestructionEffects{};
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};
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class braf_Tent: Braf_Buildings
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{
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scope = 2;
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scopeCurator = 2;
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displayName = "$STR_braf_structures_army_tent";
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descriptionShort = "Six Enlisted Tent";
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model = "braf\braf_structures\Estruturas\Barraca_01.p3d";
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//icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa";
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//picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
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//editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
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mapSize = 450;
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editorCategory = "braf_buildings_objects";
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editorSubcategory = "Tent";
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//hiddenSelections[] = {"Camo"};
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};
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class Dirt_Mound: Braf_Buildings
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{
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scope = 2;
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scopeCurator = 2;
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displayName = "Dirt mound";
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hiddenSelections[] = {"velka"};
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hiddenSelectionsTextures[] = {"braf\braf_structures\Estruturas\Teste\zemlia.paa"};
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descriptionShort = "A dirt mound to add the tent on top of it";
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model = "braf\braf_structures\Estruturas\teste.p3d";
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//icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa";
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//picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
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//editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
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mapSize = 450;
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editorCategory = "braf_buildings_objects";
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editorSubcategory = "braf_misc";
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};
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//class braf_Tent_Refuel: Braf_Buildings
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//{
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// Author = "BRAF Team";
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// scope = 2;
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// scopeCurator = 2;
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// displayName = "Tent Refuel Teste";
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// descriptionShort ="Barraca com porta na frente";
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// model = "\braf\braf_structures\Estruturas\Barraca_01.p3d";
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// //icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa";
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// //picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
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// //editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
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// mapSize = 450;
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// transportFuel = 200000000;
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// supplyRadius = 10;
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// editorCategory = "braf_buildings_objects";
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// editorSubcategory = "Suply";
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// //hiddenSelections[] = {"Camo"};
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//};
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//Reparo
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//transportRepair = 200000000;
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//supplyRadius = 10;
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//Combustivel
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//transportFuel = 200000000;
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//supplyRadius = 10;
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//Municao
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//transportAmmo = 200000000;
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//supplyRadius = 10;
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//class Reflectors
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//{
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// class Light_1
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// {
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// color[] = {1.0, 0.0, 0.0};
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// ambient[] = {0.01, 0.0, 0.0};
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// intensity = 350;
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// size = 1; /// size of the light point seen from distance
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// innerAngle = 360; /// angle of full light
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// outerAngle = 360; /// angle of some light
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// coneFadeCoef = 4; /// attenuation of light between the above angles
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//
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// position = "Light_1_pos"; /// memory point for start of the light and flare
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// direction = "Light_1_dir"; /// memory point for the light direction
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// hitpoint = "Light_1_hitpoint"; /// point(s) in hitpoint lod for the light (hitPoints are created by engine)
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// selection = "Light_1_hide"; /// selection for artificial glow around the bulb, not much used any more
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//
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// useFlare = true;
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// flareSize = 1;
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// flareMaxDistance = 130;
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//
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// class Attenuation
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// {
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// start = 0;
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// constant = 0;
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// linear = 0;
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// quadratic = 0.3;
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//
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// hardLimitStart = 50;
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// hardLimitEnd = 65;
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// };
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// };
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//};
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