This commit is the equivalent of a atomic bomb

This commit is contained in:
2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

View File

@@ -0,0 +1,641 @@
class CfgGesturesMale
{
class Default;
class RifleReloadProneBase;
class States
{
class PumpActionStand: Default
{
file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pump.rtm";
looped = 0;
speed = 3.5;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
canPullTrigger = 1;
rightHandIKBeg = 1;
rightHandIKEnd = 1;
leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
enableOptics = 1;
aimPrecision = 40;
disableWeapons = 1;
};
class PumpActionProne: Default
{
file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpprone.rtm";
looped = 0;
speed = 3.5;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
canPullTrigger = 1;
rightHandIKBeg = 1;
rightHandIKEnd = 1;
leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
enableOptics = 1;
aimPrecision = 40;
disableWeapons = 1;
};
class PumpActionStandAI: Default
{
file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpAI.rtm";
looped = 0;
speed = 1.75;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
canPullTrigger = 1;
rightHandIKBeg = 1;
rightHandIKEnd = 1;
leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
enableOptics = 1;
aimPrecision = 40;
disableWeapons = 1;
};
class PumpActionProneAI: Default
{
file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpproneAI.rtm";
looped = 0;
speed = 1.75;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
canPullTrigger = 1;
rightHandIKBeg = 1;
rightHandIKEnd = 1;
leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
enableOptics = 1;
aimPrecision = 40;
disableWeapons = 1;
};
class PumpActionLeft: Default
{
file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpleft.rtm";
looped = 0;
speed = 3.5;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
canPullTrigger = 1;
rightHandIKBeg = 1;
rightHandIKEnd = 1;
leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
enableOptics = 1;
aimPrecision = 40;
disableWeapons = 1;
};
class PumpActionRight: Default
{
file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpright.rtm";
looped = 0;
speed = 3.5;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
canPullTrigger = 1;
rightHandIKBeg = 1;
rightHandIKEnd = 1;
leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
enableOptics = 1;
aimPrecision = 40;
disableWeapons = 1;
};
class PumpActionDown: Default
{
file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpdown.rtm";
looped = 0;
speed = 3.5;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
canPullTrigger = 1;
rightHandIKBeg = 1;
rightHandIKEnd = 1;
leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
enableOptics = 1;
aimPrecision = 40;
disableWeapons = 1;
};
class HLC_GestureReloadM1903A1_UN :Default
{
file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\reload_1903_standing.rtm";
speed = 0.13333333333333333333333333333333;
looped = false;
mask = "handsWeapon";
headBobStrength = 0.3;
headBobMode = 2;
rightHandIKBeg = true;
rightHandIKCurve[] = { 0, 1, 0.026667,1, 0.04, 0, 0.88, 0, 0.9022, 1 };
rightHandIKEnd = true;
leftHandIKBeg = true;
leftHandIKCurve[] = { 0, 1, 0.02667, 0, 0.93333, 0, 0.9489, 1 };
leftHandIKEnd = true;
};
class HLC_GestureReloadM1903A1_UN_Prone :Default
{
file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\reload_1903_prone.rtm";
speed = 0.13333333333333333333333333333333;
looped = false;
mask = "handsWeapon";
headBobStrength = 0.1;
headBobMode = 2;
rightHandIKBeg = true;
rightHandIKCurve[] = { 0, 1, 0.026667, 1, 0.04, 0, 0.88, 0, 0.9022, 1 };
rightHandIKEnd = true;
leftHandIKBeg = true;
leftHandIKCurve[] = { 0, 1, 0.02667, 0, 0.93333, 0, 0.9489, 1 };
leftHandIKEnd = true;
};
class HLC_GestureReloadM1903A1_UN_Context : HLC_GestureReloadM1903A1_UN
{
mask = "handsWeapon_context";
};
class HLC_GestureRechamberM1903A1_UN :Default
{
file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\rechamber_1903a1_standing.rtm";
speed = 0.44;
looped = false;
mask = "handsWeapon";
headBobStrength = 0.1;
headBobMode = 2;
rightHandIKCurve[] = { 0.08, 1, 0.18, 0, 0.7, 0, 0.82, 1 };
leftHandIKBeg = true;
leftHandIKEnd = true;
leftHandIKCurve[] = { 0, 1, 1, 1 };
};
class HLC_GestureRechamberM1903A1_UN_Prone :Default
{
file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\rechamber_1903a1_prone.rtm";
speed = 0.44;
looped = false;
mask = "handsWeapon";
headBobStrength = 0.01;
headBobMode = 2;
rightHandIKCurve[] = { 0.08, 1, 0.18, 0, 0.7, 0, 0.82, 1 };
leftHandIKBeg = true;
leftHandIKEnd = true;
leftHandIKCurve[] = { 0, 1,1, 1 };
};
class HLC_GestureRechamberM1903A1_UN_Context : HLC_GestureRechamberM1903A1_UN
{
mask = "handsWeapon_context";
};
class HLC_GestureReloadM1903A1 :Default
{
file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\reload_1903a1_standing.rtm";
speed = 0.1875000000117188;
looped = false;
mask = "handsWeapon";
headBobStrength = 0.3;
headBobMode = 2;
rightHandIKBeg = true;
rightHandIKCurve[] = { 0, 1, 0.026667, 1, 0.04, 0, 0.88, 0, 0.9022, 1 };
rightHandIKEnd = true;
leftHandIKBeg = true;
leftHandIKCurve[] = { 0, 1, 0.02667, 0, 0.93333, 0, 0.9489, 1 };
leftHandIKEnd = true;
};
class HLC_GestureReloadM1903A1_Prone :Default
{
file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\reload_1903a1_prone.rtm";
speed = 0.1875000000117188;
looped = false;
mask = "handsWeapon";
headBobStrength = 0.1;
headBobMode = 2;
rightHandIKBeg = true;
rightHandIKCurve[] = { 0, 1, 0.026667, 1, 0.04, 0, 0.88, 0, 0.9022, 1 };
rightHandIKEnd = true;
leftHandIKBeg = true;
leftHandIKCurve[] = { 0, 1, 0.02667, 0, 0.93333, 0, 0.9489, 1 };
leftHandIKEnd = true;
};
class HLC_GestureReloadM1903A1_Context : HLC_GestureReloadM1903A1
{
mask = "handsWeapon_context";
};
class HLC_GestureReloadAWM: Default
{
file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_reload_stand.rtm";
speed=0.21897811;
looped=0;
mask="handsWeapon";
headBobStrength=0.30000001;
headBobMode=2;
rightHandIKCurve[]={0,1,0.65693432,1,0.69343066,0,0.87591243,0,0.91240877,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0.072992697,1,0.10218978,0,0.91240877,0,0.94890511,1};
};
class HLC_GestureReloadAWM_Crouch: Default
{
file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_reload_stand.rtm";
speed=0.21897811;
looped=0;
mask="handsWeapon";
headBobStrength=0.44999999;
headBobMode=2;
rightHandIKCurve[]={0,1,1,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,0.0098599996,0,0.92105001,0,0.94736803,1};
};
class HLC_GestureReloadAWM_Prone: Default
{
file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_reload_prone.rtm";
speed=0.21897811;
looped=0;
mask="handsWeapon";
headBobStrength=0.1;
headBobMode=2;
rightHandIKCurve[]={0,1,0.65693432,1,0.69343066,0,0.87591243,0,0.91240877,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0.072992697,1,0.10218978,0,0.91240877,0,0.94890511,1};
};
class HLC_GestureReloadAWM_Context: HLC_GestureReloadAWM
{
mask="handsWeapon_context";
};
class HLC_GestureRechamberAWM: Default
{
file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_rechamber_stand.rtm";
speed=0.5;
looped=0;
mask="handsWeapon";
headBobStrength=0.1;
headBobMode=2;
rightHandIKCurve[]={0.079999998,1,0.18000001,0,0.69999999,0,0.81999999,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,1,1};
};
class HLC_GestureRechamberAWM_Prone: Default
{
file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_rechamber_prone.rtm";
speed=0.60000002;
looped=0;
mask="handsWeapon";
headBobStrength=0.1;
headBobMode=2;
rightHandIKCurve[]={0.079999998,1,0.18000001,0,0.69999999,0,0.81999999,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,1,1};
};
class HLC_GestureRechamberAWM_Context: HLC_GestureRechamberAWM
{
mask="handsWeapon_context";
};
class braf_GestureReloadFAP: Default
{
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\reload_FAP.rtm";
speed=0.184049;
looped=0;
mask="handsWeapon";
headBobStrength=0.2;
headBobMode=2;
rightHandIKCurve[]={0,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,0.03125,0,0.83099997,0,0.88700002,1};
};
class braf_GestureReloadFAP_prone: Default
{
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\reload_FAP_prone.rtm";
speed=0.184049;
looped=0;
mask="handsWeapon";
headBobStrength=0.2;
headBobMode=2;
rightHandIKCurve[]={0,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,0.03125,0,0.83099997,0,0.88700002,1};
};
class braf_GestureReload_minimi: Default
{
file="braf\braf_weapons_anim\animations\556mm_FN_MINIMI\m249_reload_stand.rtm";
speed=0.098684214;
looped=0;
mask="handsWeapon";
headBobStrength=0.30000001;
headBobMode=2;
rightHandIKCurve[]={0,1,0.016000001,0,0.28799999,0,0.30759999,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0.098679997,1,0.1118421,0,0.92105001,0,0.94736803,1};
};
class braf_GestureReload_minimi_Crouch: Default
{
file="braf\braf_weapons_anim\animations\556mm_FN_MINIMI\m249_reload_crouch.rtm";
speed=0.098684214;
looped=0;
mask="handsWeapon";
headBobStrength=0.44999999;
headBobMode=2;
rightHandIKCurve[]={1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,0.0098599996,0,0.92105001,0,0.94736803,1};
};
class braf_GestureReload_minimi_Prone: Default
{
file="braf\braf_weapons_anim\animations\556mm_FN_MINIMI\m249_reload_prone.rtm";
speed=0.098684214;
looped=0;
mask="handsWeapon";
headBobStrength=0.2;
headBobMode=2;
rightHandIKCurve[]={0,1,0.016000001,0,0.28799999,0,0.30759999,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0.098679997,1,0.1118421,0,0.92105001,0,0.94736803,1};
};
class braf_GestureReload_minimi_Context: braf_GestureReload_minimi
{
mask="handsWeapon_context";
};
class sp_GestureDeployedMinimi: Default
{
file = "braf\braf_weapons_anim\animations\762mm_FN_MAG\MagHold.rtm";
looped = 1;
speed = 1;
mask = "leftHand";
leftHandIKBeg = 1;
leftHandIKEnd = 1;
leftHandIKCurve[] = {0};
enableOptics = 1;
canPullTrigger = 1;
disableWeapons = 0;
};
class sp_GestureDeployedMinimi_prone: sp_GestureDeployedMinimi
{
file = "braf\braf_weapons_anim\animations\762mm_FN_MAG\Mag_prone.rtm";
};
class sp_GestureDeployedMinimi_Context: sp_GestureDeployedMinimi
{
mask = "handsWeapon_context";
};
class braf_GestureReloadHK33 : Default
{
file = "braf\braf_weapons_anim\animations\556mm_HK33\hk33_reload_standing.rtm";
speed = -5.77;
looped = false;
mask = "handsWeapon";
headBobStrength = 0.3;
headBobMode = 2;
rightHandIKCurve[] = { 0, 1, 1, 1 };
leftHandIKBeg = true;
leftHandIKEnd = true;
leftHandIKCurve[] = { 0, 1, 0.033, 0, 0.93, 0, 0.97, 1 };
};
class braf_GestureReloadHK33_prone : Default
{
file = "braf\braf_weapons_anim\animations\556mm_HK33\hk33_reload_prone.rtm";
speed = -5.77;
looped = false;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
rightHandIKCurve[] = { 0, 1, 1, 1 };
leftHandIKBeg = true;
leftHandIKEnd = true;
leftHandIKCurve[] = { 0, 1, 0.033, 0, 0.93, 0, 0.97, 1 };
};
class braf_GestureReloadHK33_Context : braf_GestureReloadHK33
{
mask = "handsWeapon_context";
};
class sp_GestureDeployedGPMG: Default
{
file = "braf\braf_weapons_anim\animations\762mm_FN_MAG\MagHold.rtm";
looped = 1;
speed = 1;
mask = "leftHand";
leftHandIKBeg = 1;
leftHandIKEnd = 1;
leftHandIKCurve[] = {0};
enableOptics = 1;
canPullTrigger = 1;
disableWeapons = 0;
};
class sp_GestureDeployedGPMG_prone: sp_GestureDeployedGPMG
{
file = "braf\braf_weapons_anim\animations\762mm_FN_MAG\Mag_prone.rtm";
};
class sp_GestureDeployedGPMG_Context: sp_GestureDeployedGPMG
{
mask = "handsWeapon_context";
};
class braf_GestureReloadFAL: Default
{
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\reload_FAL.rtm";
speed=0.23076899;
looped=0;
mask="handsWeapon";
headBobStrength=0.2;
headBobMode=2;
rightHandIKCurve[]={0,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,0.0902,1,0.127,0,0.93984002,0,0.99239999,1};
};
class braf_GestureClear_barrel_FAL: Default
{
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\Fal_Limpar_arma_ace.rtm";
speed=0.5;
looped=0;
mask="handsWeapon";
headBobStrength=0.2;
headBobMode=2;
rightHandIKCurve[]={0,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,0.0902,1,0.127,0,0.93984002,0,0.99239999,1};
};
class braf_GestureClear_barrel_FAL_Context: braf_GestureClear_barrel_FAL
{
mask="handsWeapon_context";
};
class braf_GestureClear_barrel_mt12: Default
{
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\mt12_Limpar_arma_ace.rtm";
speed=0.5;
looped=0;
mask="handsWeapon";
headBobStrength=0.2;
headBobMode=2;
rightHandIKCurve[]={0,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,0.0902,1,0.127,0,0.93984002,0,0.99239999,1};
};
class braf_GestureClear_barrel_mt12_Context: braf_GestureClear_barrel_mt12
{
mask="handsWeapon_context";
};
class braf_GestureClear_barrel_FAL_prone: Default
{
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\Fal_Limpar_arma_ace.rtm";
speed=0.5;
looped=0;
mask="handsWeapon";
headBobStrength=0.2;
headBobMode=2;
rightHandIKCurve[]={0,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,0.0902,1,0.127,0,0.93984002,0,0.99239999,1};
};
class braf_GestureReloadFAL_prone: Default
{
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\reload_FAL_prone.rtm";
speed=0.23076899;
looped=0;
mask="handsWeapon";
headBobStrength=0.2;
headBobMode=2;
rightHandIKCurve[]={0,1};
leftHandIKBeg=1;
leftHandIKEnd=1;
leftHandIKCurve[]={0,1,0.0902,1,0.127,0,0.93984002,0,0.99239999,1};
};
class braf_GestureReloadFAL_Context: braf_GestureReloadFAL
{
mask="handsWeapon_context";
};
class braf_grenade_fal: Default
{
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\braf_grenade_fal_anim.rtm";
looped=0;
speed=0.25;
mask="handsWeapon";
headBobStrength=0.050000001;
headBobMode=2;
leftHandIKBeg=1;
leftHandIKCurve[]={0,1,0.07,0,0.81,0,0.86000001,1};
leftHandIKEnd=1;
rightHandIKBeg=1;
rightHandIKCurve[]={0,1,0.079999998,0,0.14,0,0.17,1,0.56999999,1,0.68000001,0,0.77999997,1};
rightHandIKEnd=1;
};
class braf_grenade_fal_Prone: Default
{
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\braf_grenade_fal_anim.rtm";
looped=0;
speed=0.25;
mask="handsWeapon";
headBobStrength=0.050000001;
headBobMode=2;
leftHandIKBeg=1;
leftHandIKCurve[]={0,1,0.07,0,0.81,0,0.86000001,1};
leftHandIKEnd=1;
rightHandIKBeg=1;
rightHandIKCurve[]={0,1,0.079999998,0,0.14,0,0.17,1,0.56999999,1,0.68000001,0,0.77999997,1};
rightHandIKEnd=1;
};
class braf_grenade_fal_Context: braf_grenade_fal
{
mask="handsWeapon_context";
};
class braf_GestureReloadSG550 : Default
{
file = "braf\braf_weapons_anim\animations\556mm_SIG_551\reload_sg550_standing.rtm";
looped = 0;
speed = -4.133;
mask = "handsWeapon";
// mask="empty";
headBobStrength = 0.2;
headBobMode = 2;
rightHandIKCurve[] = { 0, 1, 1, 1 };
leftHandIKCurve[] = { 0, 1, (4/124), 0, (108/124), 0, (117/124), 1 };
leftHandIKBeg = true;
leftHandIKEnd = true;
rightHandIKBeg = true;
rightHandIKEnd = true;
};
class braf_GestureReloadSG550_prone : Default
{
file = "braf\braf_weapons_anim\animations\556mm_SIG_551\reload_sg550_prone.rtm";
speed = -4.133;
looped = false;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
rightHandIKCurve[] = { 0, 1, 1, 1 };
leftHandIKCurve[] = { 0, 1, (4 / 124), 0, (108 / 124), 0, (117 / 124), 1 };
leftHandIKBeg = true;
leftHandIKEnd = true;
rightHandIKBeg = true;
rightHandIKEnd = true;
};
class braf_GestureReloadSG550_Context : braf_GestureReloadSG550
{
mask = "handsWeapon_context";
};
class AMF_Perseis_II_Gesture_Rechamber : Default
{
file = "braf\braf_weapons_anim\animations\50cal_PGM_HecateII\AMF_Perseis_II_rechamber_standing.rtm";
speed = 0.75;
looped = "false";
mask = "handsWeapon";
headBobStrength = 0.1;
headBobMode = 2;
rightHandIKCurve[] = {0.08, 1, 0.18, 0, 0.7, 0, 0.82, 1};
leftHandIKBeg = "true";
leftHandIKEnd = "true";
leftHandIKCurve[] = {0, 1};
};
class AMF_Perseis_II_Gesture_Rechamber_Prone : Default
{
file = "braf\braf_weapons_anim\animations\50cal_PGM_HecateII\AMF_Perseis_II_rechamber_prone.rtm";
speed = 0.75;
looped = "false";
mask = "handsWeapon";
headBobStrength = 0.1;
headBobMode = 2;
rightHandIKCurve[] = {0.08, 1, 0.18, 0, 0.7, 0, 0.82, 1};
leftHandIKBeg = "true";
leftHandIKEnd = "true";
leftHandIKCurve[] = {0, 1};
};
class AMF_Perseis_II_Gesture_Rechamber_Context : AMF_Perseis_II_Gesture_Rechamber
{
mask = "handsWeapon_context";
};
class AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber : Default
{
file = "\braf\braf_weapons_anim\animations\762mm_PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO_rechamber_standing.rtm";
speed = 0.75;
looped = "false";
mask = "handsWeapon";
headBobStrength = 0.1;
headBobMode = 2;
rightHandIKCurve[] = {0.08, 1, 0.18, 0, 0.7, 0, 0.82, 1};
leftHandIKBeg = "true";
leftHandIKEnd = "true";
leftHandIKCurve[] = {0, 1};
};
class AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber_Prone : Default
{
file = "\braf\braf_weapons_anim\animations\762mm_PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO_rechamber_prone.rtm";
speed = 0.75;
looped = "false";
mask = "handsWeapon";
headBobStrength = 0.1;
headBobMode = 2;
rightHandIKCurve[] = {0.08, 1, 0.18, 0, 0.7, 0, 0.82, 1};
leftHandIKBeg = "true";
leftHandIKEnd = "true";
leftHandIKCurve[] = {0, 1};
};
class AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber_Context : AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber
{
mask = "handsWeapon_context";
};
};
};

View File

@@ -0,0 +1,143 @@
class CfgMovesBasic
{
class DefaultDie;
class ManActions
{
PumpActionStand = "PumpActionStand";
PumpActionProne = "PumpActionProne";
PumpActionLeft = "PumpActionLeft";
PumpActionRight = "PumpActionRight";
PumpActionDown = "PumpActionDown";
PumpActionStandAI = "PumpActionStandAI";
PumpActionProneAI = "PumpActionProneAI";
HLC_GestureReloadM1903A1_UN="HLC_GestureReloadM1903A1_UN";
HLC_GestureRechamberM1903A1_UN="HLC_GestureRechamberM1903A1_UN";
HLC_GestureReloadM1903A1="HLC_GestureReloadM1903A1";
HLC_GestureReloadAWM="HLC_GestureReloadAWM";
HLC_GestureRechamberAWM="HLC_GestureRechamberAWM";
braf_GestureReloadFAP="braf_GestureReloadFAP";
braf_GestureReload_minimi="braf_GestureReload_minimi";
sp_GestureDeployedminimi = "sp_GestureDeployedminimi";
sp_GestureDeployedGPMG = "sp_GestureDeployedGPMG";
braf_GestureReloadHK33 = "braf_GestureReloadHK33";
braf_GestureReloadFAL="braf_GestureReloadFAL";
braf_GestureClear_barrel_FAL="braf_GestureClear_barrel_FAL";
braf_GestureClear_barrel_MT12="braf_GestureClear_barrel_MT12";
braf_grenade_fal="braf_grenade_fal";
braf_GestureReloadSG550 = "braf_GestureReloadSG550";
AMF_Perseis_II_Gesture_Rechamber = "AMF_Perseis_II_Gesture_Rechamber";
AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber = "AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber";
};
class Actions
{
class NoActions: ManActions
{
PumpActionStand[] = {"PumpActionStand","Gesture"};
PumpActionProne[] = {"PumpActionProne","Gesture"};
PumpActionLeft[] = {"PumpActionLeft","Gesture"};
PumpActionRight[] = {"PumpActionRight","Gesture"};
PumpActionDown[] = {"PumpActionDown","Gesture"};
PumpActionStandAI[] = {"PumpActionStandAI","Gesture"};
PumpActionProneAI[] = {"PumpActionProneAI","Gesture"};
HLC_GestureReloadM1903A1_UN[]={"HLC_GestureReloadM1903A1_UN","Gesture"};
HLC_GestureRechamberM1903A1_UN[]={"HLC_GestureRechamberM1903A1_UN","Gesture"};
HLC_GestureReloadM1903A1[]={"HLC_GestureReloadM1903A1","Gesture"};
HLC_GestureReloadAWM[]={"HLC_GestureReloadAWM","Gesture"};
HLC_GestureRechamberAWM[]={"HLC_GestureRechamberAWM","Gesture"};
braf_GestureReloadFAP[]={"braf_GestureReloadFAP","Gesture"};
braf_GestureReload_minimi[]={"braf_GestureReload_minimi","Gesture"};
sp_GestureDeployedMinimi[]={"sp_GestureDeployedMinimi","Gesture"};
sp_GestureDeployedGPMG[] = {"sp_GestureDeployedGPMG","Gesture"};
braf_GestureReloadHK33[] = {"braf_GestureReloadHK33", "Gesture"};
braf_GestureReloadFAL[]={"braf_GestureReloadFAL","Gesture"};
braf_GestureClear_barrel_FAL[]={"braf_GestureClear_barrel_FAL","Gesture"};
braf_GestureClear_barrel_MT12[]={"braf_GestureClear_barrel_MT12","Gesture"};
braf_grenade_fal[]={"braf_grenade_fal","Gesture"};
braf_GestureReloadSG550[] = {"braf_GestureReloadSG550", "Gesture"};
AMF_Perseis_II_Gesture_Rechamber[] = {"AMF_Perseis_II_Gesture_Rechamber", "Gesture"};
AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber[] = {"AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber", "Gesture"};
};
class RifleBaseStandActions;
class RifleProneActions: RifleBaseStandActions
{
HLC_GestureReloadM1903A1_UN[]={"HLC_GestureReloadM1903A1_UN_Prone","Gesture"};
HLC_GestureRechamberM1903A1_UN[]={"HLC_GestureRechamberM1903A1_UN_Prone","Gesture"};
HLC_GestureReloadM1903A1[]={"HLC_GestureReloadM1903A1_Prone","Gesture"};
HLC_GestureReloadAWM[]={"HLC_GestureReloadAWM_Prone","Gesture"};
HLC_GestureRechamberAWM[]={"HLC_GestureRechamberAWM_Prone","Gesture"};
braf_GestureReloadFAP[]={"braf_GestureReloadFAP_Prone","Gesture"};
braf_GestureReload_minimi[]={"braf_GestureReload_minimi_Prone","Gesture"};
sp_GestureDeployedMinimi[]={"sp_GestureDeployedMinimi_prone","Gesture"};
sp_GestureDeployedGPMG[] = {"sp_GestureDeployedGPMG_prone","Gesture"};
braf_GestureReloadHK33[] = {"braf_GestureReloadHK33_prone", "Gesture"};
braf_GestureReloadFAL[]={"braf_GestureReloadFAL_Prone","Gesture"};
braf_GestureClear_barrel_FAL[]={"braf_GestureClear_barrel_FAL_prone","Gesture"};
braf_GestureClear_barrel_MT12[]={"braf_GestureClear_barrel_MT12","Gesture"};
braf_grenade_fal[]={"braf_grenade_fal_Prone","Gesture"};
braf_GestureReloadSG550[] = {"braf_GestureReloadSG550_prone", "Gesture"};
AMF_Perseis_II_Gesture_Rechamber[] = {"AMF_Perseis_II_Gesture_Rechamber_Prone", "Gesture"};
AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber[] = {"AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber_Prone", "Gesture"};
};
class RifleAdjustProneBaseActions;
class RifleAdjustRProneActions: RifleAdjustProneBaseActions
{
HLC_GestureReloadM1903A1_UN[]={"HLC_GestureReloadM1903A1_UN_Context","Gesture"};
HLC_GestureRechamberM1903A1_UN[]={"HLC_GestureRechamberM1903A1_UN_Context","Gesture"};
HLC_GestureReloadM1903A1[]={"HLC_GestureReloadM1903A1_Prone","Gesture"};
HLC_GestureReloadAWM[]={"HLC_GestureReloadAWM_Context","Gesture"};
HLC_GestureRechamberAWM[]={"HLC_GestureRechamberAWM_Context","Gesture"};
braf_GestureReloadFAP[]={"braf_GestureReloadFAP_Context","Gesture"};
braf_GestureReload_minimi[]={"braf_GestureReload_minimi_Context","Gesture"};
sp_GestureDeployedMinimi[]={"sp_GestureDeployedMinimi_context","Gesture"};
sp_GestureDeployedGPMG[] = {"sp_GestureDeployedGPMG_context","Gesture"};
braf_GestureReloadHK33[] = {"braf_GestureReloadHK33_Context", "Gesture"};
braf_GestureReloadFAL[]={"braf_GestureReloadFAL_Context","Gesture"};
braf_GestureClear_barrel_FAL[]={"braf_GestureClear_barrel_FAL_Context","Gesture"};
braf_GestureClear_barrel_MT12[]={"braf_GestureClear_barrel_MT12_Context","Gesture"};
braf_grenade_fal[]={"braf_grenade_fal_Context","Gesture"};
braf_GestureReloadSG550[] = {"braf_GestureReloadSG550_Context", "Gesture"};
AMF_Perseis_II_Gesture_Rechamber[] = {"AMF_Perseis_II_Gesture_Rechamber_Context", "Gesture"};
AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber[] = {"AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber_Context", "Gesture"};
};
class RifleAdjustLProneActions: RifleAdjustProneBaseActions
{
HLC_GestureReloadM1903A1_UN[]={"HLC_GestureReloadM1903A1_UN_Context","Gesture"};
HLC_GestureRechamberM1903A1_UN[]={"HLC_GestureRechamberM1903A1_UN_Context","Gesture"};
HLC_GestureReloadM1903A1[]={"HLC_GestureReloadM1903A1_Context","Gesture"};
HLC_GestureReloadAWM[]={"HLC_GestureReloadAWM_Context","Gesture"};
HLC_GestureRechamberAWM[]={"HLC_GestureRechamberAWM_Context","Gesture"};
braf_GestureReloadFAP[]={"braf_GestureReloadFAP_Context","Gesture"};
braf_GestureReload_minimi[]={"braf_GestureReload_minimi_Context","Gesture"};
sp_GestureDeployedMinimi[]={"sp_GestureDeployedMinimi_context","Gesture"};
sp_GestureDeployedGPMG[] = {"sp_GestureDeployedGPMG_context","Gesture"};
braf_GestureReloadHK33[] = {"braf_GestureReloadHK33_Context", "Gesture"};
braf_GestureReloadFAL[]={"braf_GestureReloadFAL_Context","Gesture"};
braf_GestureClear_barrel_FAL[]={"braf_GestureClear_barrel_FAL_Context","Gesture"};
braf_GestureClear_barrel_MT12[]={"braf_GestureClear_barrel_MT12_Context","Gesture"};
braf_grenade_fal[]={"braf_grenade_fal_Context","Gesture"};
braf_GestureReloadSG550[] = {"braf_GestureReloadSG550_Context", "Gesture"};
AMF_Perseis_II_Gesture_Rechamber[] = {"AMF_Perseis_II_Gesture_Rechamber_Context", "Gesture"};
AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber[] = {"AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber_Context", "Gesture"};
};
class RifleAdjustFProneActions: RifleAdjustProneBaseActions
{
HLC_GestureReloadM1903A1_UN[]={"HLC_GestureReloadM1903A1_UN_Context","Gesture"};
HLC_GestureRechamberM1903A1_UN[]={"HLC_GestureRechamberM1903A1_UN_Context","Gesture"};
HLC_GestureReloadM1903A1[]={"HLC_GestureReloadM1903A1_Context","Gesture"};
HLC_GestureReloadAWM[]={"HLC_GestureReloadAWM_Context","Gesture"};
HLC_GestureRechamberAWM[]={"HLC_GestureRechamberAWM_Context","Gesture"};
braf_GestureReloadFAP[]={"braf_GestureReloadFAP_Context","Gesture"};
braf_GestureReload_minimi[]={"braf_GestureReload_minimi_Context","Gesture"};
sp_GestureDeployedMinimi[]={"sp_GestureDeployedMinimi_context","Gesture"};
sp_GestureDeployedGPMG[] = {"sp_GestureDeployedGPMG_context","Gesture"};
braf_GestureReloadHK33[] = {"braf_GestureReloadHK33_Context", "Gesture"};
braf_GestureReloadFAL[]={"braf_GestureReloadFAL_Context","Gesture"};
braf_GestureClear_barrel_FAL[]={"braf_GestureClear_barrel_FAL_Context","Gesture"};
braf_GestureClear_barrel_MT12[]={"braf_GestureClear_barrel_MT12_Context","Gesture"};
braf_grenade_fal[]={"braf_grenade_fal_Context","Gesture"};
braf_GestureReloadSG550[] = {"braf_GestureReloadSG550_Context","Gesture"};
AMF_Perseis_II_Gesture_Rechamber[] = {"AMF_Perseis_II_Gesture_Rechamber_Context", "Gesture"};
AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber[] = {"AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber_Context", "Gesture"};
};
};
};

Binary file not shown.

View File

@@ -0,0 +1,155 @@
class CfgSkeletons
{
class ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"Weapon","Spine1",
"launcher","Spine1",
// Head skeleton in hierarchy
"Neck","Spine3",
"Neck1","Neck",
"Head","Neck1",
// New facial features
"Face_Hub","Head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
// Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
// Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
// Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
// Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan: Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
};
skeletonName = "ManSkeleton";
};
class bust: ArmaMan {};
class Male: ArmaMan {};
class MaleSkeleton_Pivots: ArmaMan {};
};

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,155 @@
class CfgSkeletons
{
class ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"Weapon","Spine1",
"launcher","Spine1",
// Head skeleton in hierarchy
"Neck","Spine3",
"Neck1","Neck",
"Head","Neck1",
// New facial features
"Face_Hub","Head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
// Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
// Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
// Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
// Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan: Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
};
skeletonName = "ManSkeleton";
};
class bust: ArmaMan {};
class Male: ArmaMan {};
class MaleSkeleton_Pivots: ArmaMan {};
};

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,155 @@
class CfgSkeletons
{
class ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"Weapon","Spine1",
"launcher","Spine1",
// Head skeleton in hierarchy
"Neck","Spine3",
"Neck1","Neck",
"Head","Neck1",
// New facial features
"Face_Hub","Head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
// Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
// Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
// Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
// Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan: Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
};
skeletonName = "ManSkeleton";
};
class bust: ArmaMan {};
class Male: ArmaMan {};
class MaleSkeleton_Pivots: ArmaMan {};
};

View File

@@ -0,0 +1,154 @@
class CfgSkeletons
{
class Default
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class OFP2_ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"weapon","Spine1",
"launcher","Spine1",
//Head skeleton in hierarchy
"neck","Spine3",
"neck1","neck",
"head","neck1",
//New facial features
"Face_Hub","head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
//Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
//Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
//Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
//Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan : Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury", "injury_body", "injury_legs", "injury_hands",
"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head", "insignia"
};
skeletonName = "OFP2_ManSkeleton";
};
};

View File

@@ -0,0 +1,155 @@
class CfgSkeletons
{
class ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"Weapon","Spine1",
"launcher","Spine1",
// Head skeleton in hierarchy
"Neck","Spine3",
"Neck1","Neck",
"Head","Neck1",
// New facial features
"Face_Hub","Head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
// Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
// Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
// Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
// Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan: Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
};
skeletonName = "ManSkeleton";
};
class bust: ArmaMan {};
class Male: ArmaMan {};
class MaleSkeleton_Pivots: ArmaMan {};
};

View File

@@ -0,0 +1,118 @@
class cfgSkeletons
{
class Default
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class OFP2_ManSkeleton : default
{
SkeletonBones[]=
{
"pelvis", "",
"spine", "pelvis",
"spine1", "spine",
"spine2", "spine1",
"spine3", "spine2",
"neck", "spine3",
"neck1", "neck",
"head", "neck1",
"face_hub", "head",
"face_jawbone", "face_hub",
"face_jowl", "face_jawbone",
"face_chopright", "face_jawbone",
"face_chopleft", "face_jawbone",
"face_liplowermiddle", "face_jawbone",
"face_liplowerleft", "face_jawbone",
"face_liplowerright", "face_jawbone",
"face_chin", "face_jawbone",
"face_tongue", "face_jawbone",
"face_cornerright", "face_hub",
"face_cheeksideright", "face_cornerright",
"face_cornerleft", "face_hub",
"face_cheeksideleft", "face_cornerleft",
"face_cheekfrontright", "face_hub",
"face_cheekfrontleft", "face_hub",
"face_cheekupperright", "face_hub",
"face_cheekupperleft", "face_hub",
"face_lipuppermiddle", "face_hub",
"face_lipupperright", "face_hub",
"face_lipupperleft", "face_hub",
"face_nostrilright", "face_hub",
"face_nostrilleft", "face_hub",
"face_forehead", "face_hub",
"face_browfrontright", "face_forehead",
"face_browfrontleft", "face_forehead",
"face_browmiddle", "face_forehead",
"face_browsideright", "face_forehead",
"face_browsideleft", "face_forehead",
"face_eyelids", "face_hub",
"face_eyelidupperright", "face_hub",
"face_eyelidupperleft", "face_hub",
"face_eyelidlowerright", "face_hub",
"face_eyelidlowerleft", "face_hub",
"eyeleft", "face_hub",
"eyeright", "face_hub",
"leftshoulder", "spine3",
"leftarm", "leftshoulder",
"leftarmroll", "leftarm",
"leftforearm", "leftarmroll",
"leftforearmroll", "leftforearm",
"lefthand", "leftforearmroll",
"lefthandring", "lefthand",
"lefthandring1", "lefthandring",
"lefthandring2", "lefthandring1",
"lefthandring3", "lefthandring2",
"lefthandpinky1", "lefthandring",
"lefthandpinky2", "lefthandpinky1",
"lefthandpinky3", "lefthandpinky2",
"lefthandmiddle1", "lefthand",
"lefthandmiddle2", "lefthandmiddle1",
"lefthandmiddle3", "lefthandmiddle2",
"lefthandindex1", "lefthand",
"lefthandindex2", "lefthandindex1",
"lefthandindex3", "lefthandindex2",
"lefthandthumb1", "lefthand",
"lefthandthumb2", "lefthandthumb1",
"lefthandthumb3", "lefthandthumb2",
"rightshoulder", "spine3",
"rightarm", "rightshoulder",
"rightarmroll", "rightarm",
"rightforearm", "rightarmroll",
"rightforearmroll", "rightforearm",
"righthand", "rightforearmroll",
"righthandring", "righthand",
"righthandring1", "righthandring",
"righthandring2", "righthandring1",
"righthandring3", "righthandring2",
"righthandpinky1", "righthandring",
"righthandpinky2", "righthandpinky1",
"righthandpinky3", "righthandpinky2",
"righthandmiddle1", "righthand",
"righthandmiddle2", "righthandmiddle1",
"righthandmiddle3", "righthandmiddle2",
"righthandindex1", "righthand",
"righthandindex2", "righthandindex1",
"righthandindex3", "righthandindex2",
"righthandthumb1", "righthand",
"righthandthumb2", "righthandthumb1",
"righthandthumb3", "righthandthumb2",
"weapon", "spine1",
"launcher", "spine1",
"camera", "pelvis",
"leftupleg", "pelvis",
"leftuplegroll", "leftupleg",
"leftleg", "leftuplegroll",
"leftlegroll", "leftleg",
"leftfoot", "leftlegroll",
"lefttoebase", "leftfoot",
"rightupleg", "pelvis",
"rightuplegroll", "rightupleg",
"rightleg", "rightuplegroll",
"rightlegroll", "rightleg",
"rightfoot", "rightlegroll",
"righttoebase", "rightfoot"
};
};
};

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,155 @@
class CfgSkeletons
{
class ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"Weapon","Spine1",
"launcher","Spine1",
// Head skeleton in hierarchy
"Neck","Spine3",
"Neck1","Neck",
"Head","Neck1",
// New facial features
"Face_Hub","Head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
// Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
// Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
// Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
// Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan: Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
};
skeletonName = "ManSkeleton";
};
class bust: ArmaMan {};
class Male: ArmaMan {};
class MaleSkeleton_Pivots: ArmaMan {};
};

Binary file not shown.

View File

@@ -0,0 +1,155 @@
class CfgSkeletons
{
class ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"Weapon","Spine1",
"launcher","Spine1",
// Head skeleton in hierarchy
"Neck","Spine3",
"Neck1","Neck",
"Head","Neck1",
// New facial features
"Face_Hub","Head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
// Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
// Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
// Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
// Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan: Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
};
skeletonName = "ManSkeleton";
};
class bust: ArmaMan {};
class Male: ArmaMan {};
class MaleSkeleton_Pivots: ArmaMan {};
};

Binary file not shown.

View File

@@ -0,0 +1,155 @@
class CfgSkeletons
{
class ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"Weapon","Spine1",
"launcher","Spine1",
// Head skeleton in hierarchy
"Neck","Spine3",
"Neck1","Neck",
"Head","Neck1",
// New facial features
"Face_Hub","Head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
// Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
// Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
// Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
// Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan: Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
};
skeletonName = "ManSkeleton";
};
class bust: ArmaMan {};
class Male: ArmaMan {};
class MaleSkeleton_Pivots: ArmaMan {};
};

View File

@@ -0,0 +1,154 @@
class CfgSkeletons
{
class Default
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class OFP2_ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"weapon","Spine1",
"launcher","Spine1",
//Head skeleton in hierarchy
"neck","Spine3",
"neck1","neck",
"head","neck1",
//New facial features
"Face_Hub","head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
//Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
//Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
//Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
//Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan : Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands",
"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head"
};
skeletonName = "OFP2_ManSkeleton";
};
};

Binary file not shown.

View File

@@ -0,0 +1,154 @@
class CfgSkeletons
{
class Default
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class OFP2_ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"weapon","Spine1",
"launcher","Spine1",
//Head skeleton in hierarchy
"neck","Spine3",
"neck1","neck",
"head","neck1",
//New facial features
"Face_Hub","head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
//Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
//Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
//Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
//Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan : Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands",
"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head"
};
skeletonName = "OFP2_ManSkeleton";
};
};

Binary file not shown.

View File

@@ -0,0 +1,154 @@
class CfgSkeletons
{
class Default
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class OFP2_ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"weapon","Spine1",
"launcher","Spine1",
//Head skeleton in hierarchy
"neck","Spine3",
"neck1","neck",
"head","neck1",
//New facial features
"Face_Hub","head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
//Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
//Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
//Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
//Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan : Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands",
"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head"
};
skeletonName = "OFP2_ManSkeleton";
};
};

Binary file not shown.

View File

@@ -0,0 +1,154 @@
class CfgSkeletons
{
class Default
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class OFP2_ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"weapon","Spine1",
"launcher","Spine1",
//Head skeleton in hierarchy
"neck","Spine3",
"neck1","neck",
"head","neck1",
//New facial features
"Face_Hub","head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
//Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
//Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
//Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
//Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan : Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands",
"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head"
};
skeletonName = "OFP2_ManSkeleton";
};
};

Binary file not shown.

View File

@@ -0,0 +1,155 @@
class CfgSkeletons
{
class ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"Weapon","Spine1",
"launcher","Spine1",
// Head skeleton in hierarchy
"Neck","Spine3",
"Neck1","Neck",
"Head","Neck1",
// New facial features
"Face_Hub","Head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
// Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
// Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
// Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
// Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan: Default
{
htMin = 60;
htMax = 1800;
afMax = 30;
mfMax = 0;
mFact = 1;
tBody = 37;
sections[] =
{
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
};
skeletonName = "ManSkeleton";
};
class bust: ArmaMan {};
class Male: ArmaMan {};
class MaleSkeleton_Pivots: ArmaMan {};
};

View File

@@ -0,0 +1,155 @@
class CfgSkeletons
{
class ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"Weapon","Spine1",
"launcher","Spine1",
// Head skeleton in hierarchy
"Neck","Spine3",
"Neck1","Neck",
"Head","Neck1",
// New facial features
"Face_Hub","Head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
// Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
// Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
// Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
// Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan: Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
};
skeletonName = "ManSkeleton";
};
class bust: ArmaMan {};
class Male: ArmaMan {};
class MaleSkeleton_Pivots: ArmaMan {};
};

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,155 @@
class CfgSkeletons
{
class ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"Weapon","Spine1",
"launcher","Spine1",
// Head skeleton in hierarchy
"Neck","Spine3",
"Neck1","Neck",
"Head","Neck1",
// New facial features
"Face_Hub","Head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
// Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
// Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
// Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
// Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan: Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
};
skeletonName = "ManSkeleton";
};
class bust: ArmaMan {};
class Male: ArmaMan {};
class MaleSkeleton_Pivots: ArmaMan {};
};

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,183 @@
class CfgSkeletons
{
class ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"SLOT_BackWpnL","Spine3",
"SLOT_BackWpnR","Spine3",
"SLOT_BackPack","Spine2",
"SLOT_ButtPack","Spine1",
"SLOT_PatrolWpn","Spine1",
"camera","Pelvis",
"weapon","Spine1",
"launcher","Spine1",
//Head skeleton in hierarchy
"Neck","Spine3",
"Neck1","Neck",
"Head","Neck1",
"HeadCutScene","Head",
"Jaw","Head",
"Chin","Head",
"Jaw_RF","Head",
"Jaw_RM","Head",
"Jaw_RS","Head",
"Jaw_LF","Head",
"Jaw_LM","Head",
"Jaw_LS","Head",
"Ear_R","Head",
"Ear_L","Head",
"Lip_LC","Head",
"Lip_LwLB","Head",
"Lip_LwLF","Head",
"Lip_LwM","Head",
"Lip_LwRF","Head",
"Lip_LwRB","Head",
"Lip_RC","Head",
"Lip_UpRB","Head",
"Lip_UpRF","Head",
"Lip_UpM","Head",
"Lip_UpLF","Head",
"Lip_UpLB","Head",
"Nose_Tip","Head",
"Nose_R","Head",
"Nose_L","Head",
"Zig_LT","Head",
"Zig_LM","Head",
"Zig_LB","Head",
"Zig_RT","Head",
"Zig_RM","Head",
"Zig_RB","Head",
"Cheek_R","Head",
"Cheek_L","Head",
"Eyebrow_LB","Head",
"Eyebrow_LM","Head",
"Eyebrow_LF","Head",
"Corr","Head",
"Eyebrow_RF","Head",
"Eyebrow_RM","Head",
"Eyebrow_RB","Head",
"Eye_UpR","Head",
"Eye_LwR","Head",
"Eye_UpL","Head",
"Eye_LwL","Head",
"Cheek_RF","Head",
"Cheek_RM","Head",
"Cheek_RB","Head",
"Cheek_LF","Head",
"Cheek_LM","Head",
"Cheek_LB","Head",
"Forehead_L","Head",
"Forehead_M","Head",
"Forehead_R","Head",
"L_Eye","Head",
"R_Eye","Head",
"l_pupila","Head",
"r_pupila","Head",
"Neck_T","Head",
"Neck_B","Head",
"Neck_R","Head",
"Neck_L","Head",
"Tongue_B","Head",
"Tongue_M","Head",
"Tongue_F","Head",
//Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
//Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
//Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
//Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="a3\characters_f\templatertm\Male.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan: Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
};
skeletonName = "ManSkeleton";
};
class bust: ArmaMan {};
class Male: ArmaMan {};
class MaleSkeleton_Pivots: ArmaMan {};
};

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,155 @@
class CfgSkeletons
{
class ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"weapon","Spine1",
"launcher","Spine1",
// Head skeleton in hierarchy
"Neck","Spine3",
"Neck1","Neck",
"Head","Neck1",
// New facial features
"Face_Hub","Head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
// Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
// Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
// Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
// Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan: Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
};
skeletonName = "ManSkeleton";
};
class bust: ArmaMan {};
class Male: ArmaMan {};
class MaleSkeleton_Pivots: ArmaMan {};
};

Binary file not shown.

Some files were not shown because too many files have changed in this diff Show More