This commit is the equivalent of a atomic bomb
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641
braf_weapons_anim/CfgGesturesMale.hpp
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641
braf_weapons_anim/CfgGesturesMale.hpp
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class CfgGesturesMale
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{
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class Default;
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class RifleReloadProneBase;
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class States
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{
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class PumpActionStand: Default
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{
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file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pump.rtm";
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looped = 0;
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speed = 3.5;
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mask = "handsWeapon";
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headBobStrength = 0.2;
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headBobMode = 2;
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canPullTrigger = 1;
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rightHandIKBeg = 1;
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rightHandIKEnd = 1;
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leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
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enableOptics = 1;
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aimPrecision = 40;
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disableWeapons = 1;
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};
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class PumpActionProne: Default
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{
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file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpprone.rtm";
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looped = 0;
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speed = 3.5;
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mask = "handsWeapon";
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headBobStrength = 0.2;
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headBobMode = 2;
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canPullTrigger = 1;
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rightHandIKBeg = 1;
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rightHandIKEnd = 1;
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leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
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enableOptics = 1;
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aimPrecision = 40;
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disableWeapons = 1;
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};
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class PumpActionStandAI: Default
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{
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file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpAI.rtm";
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looped = 0;
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speed = 1.75;
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mask = "handsWeapon";
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headBobStrength = 0.2;
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headBobMode = 2;
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canPullTrigger = 1;
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rightHandIKBeg = 1;
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rightHandIKEnd = 1;
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leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
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enableOptics = 1;
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aimPrecision = 40;
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disableWeapons = 1;
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};
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class PumpActionProneAI: Default
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{
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file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpproneAI.rtm";
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looped = 0;
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speed = 1.75;
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mask = "handsWeapon";
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headBobStrength = 0.2;
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headBobMode = 2;
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canPullTrigger = 1;
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rightHandIKBeg = 1;
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rightHandIKEnd = 1;
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leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
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enableOptics = 1;
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aimPrecision = 40;
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disableWeapons = 1;
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};
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class PumpActionLeft: Default
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{
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file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpleft.rtm";
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looped = 0;
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speed = 3.5;
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mask = "handsWeapon";
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headBobStrength = 0.2;
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headBobMode = 2;
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canPullTrigger = 1;
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rightHandIKBeg = 1;
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rightHandIKEnd = 1;
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leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
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enableOptics = 1;
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aimPrecision = 40;
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disableWeapons = 1;
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};
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class PumpActionRight: Default
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{
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file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpright.rtm";
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looped = 0;
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speed = 3.5;
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mask = "handsWeapon";
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headBobStrength = 0.2;
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headBobMode = 2;
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canPullTrigger = 1;
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rightHandIKBeg = 1;
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rightHandIKEnd = 1;
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leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
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enableOptics = 1;
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aimPrecision = 40;
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disableWeapons = 1;
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};
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class PumpActionDown: Default
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{
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file = "\braf\braf_weapons_anim\animations\12cal_Boito\Handanim_bpx_uts15_pumpdown.rtm";
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looped = 0;
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speed = 3.5;
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mask = "handsWeapon";
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headBobStrength = 0.2;
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headBobMode = 2;
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canPullTrigger = 1;
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rightHandIKBeg = 1;
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rightHandIKEnd = 1;
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leftHandIKCurve[] = {0,1,0.1,1,0.2,0,0.95,0,1,1};
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enableOptics = 1;
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aimPrecision = 40;
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disableWeapons = 1;
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};
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class HLC_GestureReloadM1903A1_UN :Default
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{
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file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\reload_1903_standing.rtm";
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speed = 0.13333333333333333333333333333333;
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looped = false;
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mask = "handsWeapon";
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headBobStrength = 0.3;
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headBobMode = 2;
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rightHandIKBeg = true;
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rightHandIKCurve[] = { 0, 1, 0.026667,1, 0.04, 0, 0.88, 0, 0.9022, 1 };
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rightHandIKEnd = true;
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leftHandIKBeg = true;
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leftHandIKCurve[] = { 0, 1, 0.02667, 0, 0.93333, 0, 0.9489, 1 };
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leftHandIKEnd = true;
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};
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class HLC_GestureReloadM1903A1_UN_Prone :Default
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{
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file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\reload_1903_prone.rtm";
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speed = 0.13333333333333333333333333333333;
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looped = false;
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mask = "handsWeapon";
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headBobStrength = 0.1;
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headBobMode = 2;
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rightHandIKBeg = true;
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rightHandIKCurve[] = { 0, 1, 0.026667, 1, 0.04, 0, 0.88, 0, 0.9022, 1 };
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rightHandIKEnd = true;
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leftHandIKBeg = true;
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leftHandIKCurve[] = { 0, 1, 0.02667, 0, 0.93333, 0, 0.9489, 1 };
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leftHandIKEnd = true;
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};
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class HLC_GestureReloadM1903A1_UN_Context : HLC_GestureReloadM1903A1_UN
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{
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mask = "handsWeapon_context";
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};
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class HLC_GestureRechamberM1903A1_UN :Default
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{
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file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\rechamber_1903a1_standing.rtm";
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speed = 0.44;
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looped = false;
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mask = "handsWeapon";
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headBobStrength = 0.1;
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headBobMode = 2;
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rightHandIKCurve[] = { 0.08, 1, 0.18, 0, 0.7, 0, 0.82, 1 };
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leftHandIKBeg = true;
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leftHandIKEnd = true;
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leftHandIKCurve[] = { 0, 1, 1, 1 };
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};
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class HLC_GestureRechamberM1903A1_UN_Prone :Default
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{
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file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\rechamber_1903a1_prone.rtm";
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speed = 0.44;
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looped = false;
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mask = "handsWeapon";
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headBobStrength = 0.01;
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headBobMode = 2;
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rightHandIKCurve[] = { 0.08, 1, 0.18, 0, 0.7, 0, 0.82, 1 };
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leftHandIKBeg = true;
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leftHandIKEnd = true;
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leftHandIKCurve[] = { 0, 1,1, 1 };
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};
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class HLC_GestureRechamberM1903A1_UN_Context : HLC_GestureRechamberM1903A1_UN
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{
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mask = "handsWeapon_context";
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};
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class HLC_GestureReloadM1903A1 :Default
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{
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file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\reload_1903a1_standing.rtm";
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speed = 0.1875000000117188;
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looped = false;
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mask = "handsWeapon";
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headBobStrength = 0.3;
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headBobMode = 2;
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rightHandIKBeg = true;
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rightHandIKCurve[] = { 0, 1, 0.026667, 1, 0.04, 0, 0.88, 0, 0.9022, 1 };
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rightHandIKEnd = true;
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leftHandIKBeg = true;
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leftHandIKCurve[] = { 0, 1, 0.02667, 0, 0.93333, 0, 0.9489, 1 };
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leftHandIKEnd = true;
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};
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class HLC_GestureReloadM1903A1_Prone :Default
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{
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file = "braf\braf_weapons_anim\animations\762mm_Mosquefal\reload\reload_1903a1_prone.rtm";
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speed = 0.1875000000117188;
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looped = false;
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mask = "handsWeapon";
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headBobStrength = 0.1;
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headBobMode = 2;
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rightHandIKBeg = true;
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rightHandIKCurve[] = { 0, 1, 0.026667, 1, 0.04, 0, 0.88, 0, 0.9022, 1 };
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rightHandIKEnd = true;
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leftHandIKBeg = true;
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leftHandIKCurve[] = { 0, 1, 0.02667, 0, 0.93333, 0, 0.9489, 1 };
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leftHandIKEnd = true;
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};
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class HLC_GestureReloadM1903A1_Context : HLC_GestureReloadM1903A1
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{
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mask = "handsWeapon_context";
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};
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class HLC_GestureReloadAWM: Default
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{
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file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_reload_stand.rtm";
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speed=0.21897811;
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looped=0;
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mask="handsWeapon";
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headBobStrength=0.30000001;
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headBobMode=2;
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rightHandIKCurve[]={0,1,0.65693432,1,0.69343066,0,0.87591243,0,0.91240877,1};
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leftHandIKBeg=1;
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leftHandIKEnd=1;
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leftHandIKCurve[]={0.072992697,1,0.10218978,0,0.91240877,0,0.94890511,1};
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};
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class HLC_GestureReloadAWM_Crouch: Default
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{
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file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_reload_stand.rtm";
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speed=0.21897811;
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looped=0;
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mask="handsWeapon";
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headBobStrength=0.44999999;
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headBobMode=2;
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rightHandIKCurve[]={0,1,1,1};
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leftHandIKBeg=1;
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leftHandIKEnd=1;
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leftHandIKCurve[]={0,1,0.0098599996,0,0.92105001,0,0.94736803,1};
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};
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class HLC_GestureReloadAWM_Prone: Default
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{
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file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_reload_prone.rtm";
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speed=0.21897811;
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looped=0;
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mask="handsWeapon";
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headBobStrength=0.1;
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headBobMode=2;
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rightHandIKCurve[]={0,1,0.65693432,1,0.69343066,0,0.87591243,0,0.91240877,1};
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leftHandIKBeg=1;
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leftHandIKEnd=1;
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leftHandIKCurve[]={0.072992697,1,0.10218978,0,0.91240877,0,0.94890511,1};
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};
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class HLC_GestureReloadAWM_Context: HLC_GestureReloadAWM
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{
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mask="handsWeapon_context";
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};
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class HLC_GestureRechamberAWM: Default
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{
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file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_rechamber_stand.rtm";
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speed=0.5;
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looped=0;
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mask="handsWeapon";
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headBobStrength=0.1;
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headBobMode=2;
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rightHandIKCurve[]={0.079999998,1,0.18000001,0,0.69999999,0,0.81999999,1};
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leftHandIKBeg=1;
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leftHandIKEnd=1;
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leftHandIKCurve[]={0,1,1,1};
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};
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class HLC_GestureRechamberAWM_Prone: Default
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{
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file="braf\braf_weapons_anim\animations\308_MSR\reload\awc_rechamber_prone.rtm";
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speed=0.60000002;
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looped=0;
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mask="handsWeapon";
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headBobStrength=0.1;
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headBobMode=2;
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rightHandIKCurve[]={0.079999998,1,0.18000001,0,0.69999999,0,0.81999999,1};
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leftHandIKBeg=1;
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leftHandIKEnd=1;
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leftHandIKCurve[]={0,1,1,1};
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};
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class HLC_GestureRechamberAWM_Context: HLC_GestureRechamberAWM
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{
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mask="handsWeapon_context";
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};
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class braf_GestureReloadFAP: Default
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{
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file="braf\braf_weapons_anim\animations\762mm_FN_FAL\reload_FAP.rtm";
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speed=0.184049;
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looped=0;
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mask="handsWeapon";
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headBobStrength=0.2;
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headBobMode=2;
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rightHandIKCurve[]={0,1};
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leftHandIKBeg=1;
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leftHandIKEnd=1;
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leftHandIKCurve[]={0,1,0.03125,0,0.83099997,0,0.88700002,1};
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};
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class braf_GestureReloadFAP_prone: Default
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{
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file="braf\braf_weapons_anim\animations\762mm_FN_FAL\reload_FAP_prone.rtm";
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speed=0.184049;
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looped=0;
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mask="handsWeapon";
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headBobStrength=0.2;
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headBobMode=2;
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rightHandIKCurve[]={0,1};
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leftHandIKBeg=1;
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leftHandIKEnd=1;
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leftHandIKCurve[]={0,1,0.03125,0,0.83099997,0,0.88700002,1};
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};
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class braf_GestureReload_minimi: Default
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{
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file="braf\braf_weapons_anim\animations\556mm_FN_MINIMI\m249_reload_stand.rtm";
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speed=0.098684214;
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looped=0;
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mask="handsWeapon";
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headBobStrength=0.30000001;
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headBobMode=2;
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rightHandIKCurve[]={0,1,0.016000001,0,0.28799999,0,0.30759999,1};
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leftHandIKBeg=1;
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leftHandIKEnd=1;
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leftHandIKCurve[]={0.098679997,1,0.1118421,0,0.92105001,0,0.94736803,1};
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};
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class braf_GestureReload_minimi_Crouch: Default
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{
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file="braf\braf_weapons_anim\animations\556mm_FN_MINIMI\m249_reload_crouch.rtm";
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speed=0.098684214;
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looped=0;
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mask="handsWeapon";
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headBobStrength=0.44999999;
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headBobMode=2;
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rightHandIKCurve[]={1};
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leftHandIKBeg=1;
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leftHandIKEnd=1;
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leftHandIKCurve[]={0,1,0.0098599996,0,0.92105001,0,0.94736803,1};
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};
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class braf_GestureReload_minimi_Prone: Default
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{
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file="braf\braf_weapons_anim\animations\556mm_FN_MINIMI\m249_reload_prone.rtm";
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speed=0.098684214;
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looped=0;
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mask="handsWeapon";
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headBobStrength=0.2;
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headBobMode=2;
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rightHandIKCurve[]={0,1,0.016000001,0,0.28799999,0,0.30759999,1};
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leftHandIKBeg=1;
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leftHandIKEnd=1;
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leftHandIKCurve[]={0.098679997,1,0.1118421,0,0.92105001,0,0.94736803,1};
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};
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class braf_GestureReload_minimi_Context: braf_GestureReload_minimi
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{
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mask="handsWeapon_context";
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};
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class sp_GestureDeployedMinimi: Default
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{
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file = "braf\braf_weapons_anim\animations\762mm_FN_MAG\MagHold.rtm";
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looped = 1;
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speed = 1;
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mask = "leftHand";
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leftHandIKBeg = 1;
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leftHandIKEnd = 1;
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leftHandIKCurve[] = {0};
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enableOptics = 1;
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canPullTrigger = 1;
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disableWeapons = 0;
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};
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class sp_GestureDeployedMinimi_prone: sp_GestureDeployedMinimi
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{
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file = "braf\braf_weapons_anim\animations\762mm_FN_MAG\Mag_prone.rtm";
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};
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class sp_GestureDeployedMinimi_Context: sp_GestureDeployedMinimi
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{
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mask = "handsWeapon_context";
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};
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class braf_GestureReloadHK33 : Default
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{
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file = "braf\braf_weapons_anim\animations\556mm_HK33\hk33_reload_standing.rtm";
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speed = -5.77;
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looped = false;
|
||||
mask = "handsWeapon";
|
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headBobStrength = 0.3;
|
||||
headBobMode = 2;
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||||
rightHandIKCurve[] = { 0, 1, 1, 1 };
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leftHandIKBeg = true;
|
||||
leftHandIKEnd = true;
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leftHandIKCurve[] = { 0, 1, 0.033, 0, 0.93, 0, 0.97, 1 };
|
||||
};
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class braf_GestureReloadHK33_prone : Default
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{
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file = "braf\braf_weapons_anim\animations\556mm_HK33\hk33_reload_prone.rtm";
|
||||
speed = -5.77;
|
||||
looped = false;
|
||||
mask = "handsWeapon";
|
||||
headBobStrength = 0.2;
|
||||
headBobMode = 2;
|
||||
rightHandIKCurve[] = { 0, 1, 1, 1 };
|
||||
leftHandIKBeg = true;
|
||||
leftHandIKEnd = true;
|
||||
leftHandIKCurve[] = { 0, 1, 0.033, 0, 0.93, 0, 0.97, 1 };
|
||||
};
|
||||
|
||||
class braf_GestureReloadHK33_Context : braf_GestureReloadHK33
|
||||
{
|
||||
mask = "handsWeapon_context";
|
||||
};
|
||||
class sp_GestureDeployedGPMG: Default
|
||||
{
|
||||
file = "braf\braf_weapons_anim\animations\762mm_FN_MAG\MagHold.rtm";
|
||||
looped = 1;
|
||||
speed = 1;
|
||||
mask = "leftHand";
|
||||
leftHandIKBeg = 1;
|
||||
leftHandIKEnd = 1;
|
||||
leftHandIKCurve[] = {0};
|
||||
enableOptics = 1;
|
||||
canPullTrigger = 1;
|
||||
disableWeapons = 0;
|
||||
};
|
||||
class sp_GestureDeployedGPMG_prone: sp_GestureDeployedGPMG
|
||||
{
|
||||
file = "braf\braf_weapons_anim\animations\762mm_FN_MAG\Mag_prone.rtm";
|
||||
};
|
||||
class sp_GestureDeployedGPMG_Context: sp_GestureDeployedGPMG
|
||||
{
|
||||
mask = "handsWeapon_context";
|
||||
};
|
||||
class braf_GestureReloadFAL: Default
|
||||
{
|
||||
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\reload_FAL.rtm";
|
||||
speed=0.23076899;
|
||||
looped=0;
|
||||
mask="handsWeapon";
|
||||
headBobStrength=0.2;
|
||||
headBobMode=2;
|
||||
rightHandIKCurve[]={0,1};
|
||||
leftHandIKBeg=1;
|
||||
leftHandIKEnd=1;
|
||||
leftHandIKCurve[]={0,1,0.0902,1,0.127,0,0.93984002,0,0.99239999,1};
|
||||
};
|
||||
class braf_GestureClear_barrel_FAL: Default
|
||||
{
|
||||
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\Fal_Limpar_arma_ace.rtm";
|
||||
speed=0.5;
|
||||
looped=0;
|
||||
mask="handsWeapon";
|
||||
headBobStrength=0.2;
|
||||
headBobMode=2;
|
||||
rightHandIKCurve[]={0,1};
|
||||
leftHandIKBeg=1;
|
||||
leftHandIKEnd=1;
|
||||
leftHandIKCurve[]={0,1,0.0902,1,0.127,0,0.93984002,0,0.99239999,1};
|
||||
};
|
||||
class braf_GestureClear_barrel_FAL_Context: braf_GestureClear_barrel_FAL
|
||||
{
|
||||
mask="handsWeapon_context";
|
||||
};
|
||||
class braf_GestureClear_barrel_mt12: Default
|
||||
{
|
||||
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\mt12_Limpar_arma_ace.rtm";
|
||||
speed=0.5;
|
||||
looped=0;
|
||||
mask="handsWeapon";
|
||||
headBobStrength=0.2;
|
||||
headBobMode=2;
|
||||
rightHandIKCurve[]={0,1};
|
||||
leftHandIKBeg=1;
|
||||
leftHandIKEnd=1;
|
||||
leftHandIKCurve[]={0,1,0.0902,1,0.127,0,0.93984002,0,0.99239999,1};
|
||||
};
|
||||
class braf_GestureClear_barrel_mt12_Context: braf_GestureClear_barrel_mt12
|
||||
{
|
||||
mask="handsWeapon_context";
|
||||
};
|
||||
class braf_GestureClear_barrel_FAL_prone: Default
|
||||
{
|
||||
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\Fal_Limpar_arma_ace.rtm";
|
||||
speed=0.5;
|
||||
looped=0;
|
||||
mask="handsWeapon";
|
||||
headBobStrength=0.2;
|
||||
headBobMode=2;
|
||||
rightHandIKCurve[]={0,1};
|
||||
leftHandIKBeg=1;
|
||||
leftHandIKEnd=1;
|
||||
leftHandIKCurve[]={0,1,0.0902,1,0.127,0,0.93984002,0,0.99239999,1};
|
||||
};
|
||||
class braf_GestureReloadFAL_prone: Default
|
||||
{
|
||||
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\reload_FAL_prone.rtm";
|
||||
speed=0.23076899;
|
||||
looped=0;
|
||||
mask="handsWeapon";
|
||||
headBobStrength=0.2;
|
||||
headBobMode=2;
|
||||
rightHandIKCurve[]={0,1};
|
||||
leftHandIKBeg=1;
|
||||
leftHandIKEnd=1;
|
||||
leftHandIKCurve[]={0,1,0.0902,1,0.127,0,0.93984002,0,0.99239999,1};
|
||||
};
|
||||
class braf_GestureReloadFAL_Context: braf_GestureReloadFAL
|
||||
{
|
||||
mask="handsWeapon_context";
|
||||
};
|
||||
class braf_grenade_fal: Default
|
||||
{
|
||||
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\braf_grenade_fal_anim.rtm";
|
||||
looped=0;
|
||||
speed=0.25;
|
||||
mask="handsWeapon";
|
||||
headBobStrength=0.050000001;
|
||||
headBobMode=2;
|
||||
leftHandIKBeg=1;
|
||||
leftHandIKCurve[]={0,1,0.07,0,0.81,0,0.86000001,1};
|
||||
leftHandIKEnd=1;
|
||||
rightHandIKBeg=1;
|
||||
rightHandIKCurve[]={0,1,0.079999998,0,0.14,0,0.17,1,0.56999999,1,0.68000001,0,0.77999997,1};
|
||||
rightHandIKEnd=1;
|
||||
};
|
||||
class braf_grenade_fal_Prone: Default
|
||||
{
|
||||
file="braf\braf_weapons_anim\animations\762mm_FN_FAL\braf_grenade_fal_anim.rtm";
|
||||
looped=0;
|
||||
speed=0.25;
|
||||
mask="handsWeapon";
|
||||
headBobStrength=0.050000001;
|
||||
headBobMode=2;
|
||||
leftHandIKBeg=1;
|
||||
leftHandIKCurve[]={0,1,0.07,0,0.81,0,0.86000001,1};
|
||||
leftHandIKEnd=1;
|
||||
rightHandIKBeg=1;
|
||||
rightHandIKCurve[]={0,1,0.079999998,0,0.14,0,0.17,1,0.56999999,1,0.68000001,0,0.77999997,1};
|
||||
rightHandIKEnd=1;
|
||||
};
|
||||
class braf_grenade_fal_Context: braf_grenade_fal
|
||||
{
|
||||
mask="handsWeapon_context";
|
||||
};
|
||||
class braf_GestureReloadSG550 : Default
|
||||
{
|
||||
file = "braf\braf_weapons_anim\animations\556mm_SIG_551\reload_sg550_standing.rtm";
|
||||
looped = 0;
|
||||
speed = -4.133;
|
||||
mask = "handsWeapon";
|
||||
// mask="empty";
|
||||
headBobStrength = 0.2;
|
||||
headBobMode = 2;
|
||||
rightHandIKCurve[] = { 0, 1, 1, 1 };
|
||||
leftHandIKCurve[] = { 0, 1, (4/124), 0, (108/124), 0, (117/124), 1 };
|
||||
leftHandIKBeg = true;
|
||||
leftHandIKEnd = true;
|
||||
rightHandIKBeg = true;
|
||||
rightHandIKEnd = true;
|
||||
};
|
||||
class braf_GestureReloadSG550_prone : Default
|
||||
{
|
||||
file = "braf\braf_weapons_anim\animations\556mm_SIG_551\reload_sg550_prone.rtm";
|
||||
speed = -4.133;
|
||||
looped = false;
|
||||
mask = "handsWeapon";
|
||||
headBobStrength = 0.2;
|
||||
headBobMode = 2;
|
||||
rightHandIKCurve[] = { 0, 1, 1, 1 };
|
||||
leftHandIKCurve[] = { 0, 1, (4 / 124), 0, (108 / 124), 0, (117 / 124), 1 };
|
||||
leftHandIKBeg = true;
|
||||
leftHandIKEnd = true;
|
||||
rightHandIKBeg = true;
|
||||
rightHandIKEnd = true;
|
||||
};
|
||||
class braf_GestureReloadSG550_Context : braf_GestureReloadSG550
|
||||
{
|
||||
mask = "handsWeapon_context";
|
||||
};
|
||||
|
||||
class AMF_Perseis_II_Gesture_Rechamber : Default
|
||||
{
|
||||
file = "braf\braf_weapons_anim\animations\50cal_PGM_HecateII\AMF_Perseis_II_rechamber_standing.rtm";
|
||||
speed = 0.75;
|
||||
looped = "false";
|
||||
mask = "handsWeapon";
|
||||
headBobStrength = 0.1;
|
||||
headBobMode = 2;
|
||||
rightHandIKCurve[] = {0.08, 1, 0.18, 0, 0.7, 0, 0.82, 1};
|
||||
leftHandIKBeg = "true";
|
||||
leftHandIKEnd = "true";
|
||||
leftHandIKCurve[] = {0, 1};
|
||||
};
|
||||
class AMF_Perseis_II_Gesture_Rechamber_Prone : Default
|
||||
{
|
||||
file = "braf\braf_weapons_anim\animations\50cal_PGM_HecateII\AMF_Perseis_II_rechamber_prone.rtm";
|
||||
speed = 0.75;
|
||||
looped = "false";
|
||||
mask = "handsWeapon";
|
||||
headBobStrength = 0.1;
|
||||
headBobMode = 2;
|
||||
rightHandIKCurve[] = {0.08, 1, 0.18, 0, 0.7, 0, 0.82, 1};
|
||||
leftHandIKBeg = "true";
|
||||
leftHandIKEnd = "true";
|
||||
leftHandIKCurve[] = {0, 1};
|
||||
};
|
||||
class AMF_Perseis_II_Gesture_Rechamber_Context : AMF_Perseis_II_Gesture_Rechamber
|
||||
{
|
||||
mask = "handsWeapon_context";
|
||||
};
|
||||
class AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber : Default
|
||||
{
|
||||
file = "\braf\braf_weapons_anim\animations\762mm_PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO_rechamber_standing.rtm";
|
||||
speed = 0.75;
|
||||
looped = "false";
|
||||
mask = "handsWeapon";
|
||||
headBobStrength = 0.1;
|
||||
headBobMode = 2;
|
||||
rightHandIKCurve[] = {0.08, 1, 0.18, 0, 0.7, 0, 0.82, 1};
|
||||
leftHandIKBeg = "true";
|
||||
leftHandIKEnd = "true";
|
||||
leftHandIKCurve[] = {0, 1};
|
||||
};
|
||||
class AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber_Prone : Default
|
||||
{
|
||||
file = "\braf\braf_weapons_anim\animations\762mm_PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO_rechamber_prone.rtm";
|
||||
speed = 0.75;
|
||||
looped = "false";
|
||||
mask = "handsWeapon";
|
||||
headBobStrength = 0.1;
|
||||
headBobMode = 2;
|
||||
rightHandIKCurve[] = {0.08, 1, 0.18, 0, 0.7, 0, 0.82, 1};
|
||||
leftHandIKBeg = "true";
|
||||
leftHandIKEnd = "true";
|
||||
leftHandIKCurve[] = {0, 1};
|
||||
};
|
||||
|
||||
class AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber_Context : AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber
|
||||
{
|
||||
mask = "handsWeapon_context";
|
||||
};
|
||||
};
|
||||
};
|
||||
143
braf_weapons_anim/CfgMovesBasic.hpp
Normal file
143
braf_weapons_anim/CfgMovesBasic.hpp
Normal file
@@ -0,0 +1,143 @@
|
||||
class CfgMovesBasic
|
||||
{
|
||||
class DefaultDie;
|
||||
class ManActions
|
||||
{
|
||||
PumpActionStand = "PumpActionStand";
|
||||
PumpActionProne = "PumpActionProne";
|
||||
PumpActionLeft = "PumpActionLeft";
|
||||
PumpActionRight = "PumpActionRight";
|
||||
PumpActionDown = "PumpActionDown";
|
||||
PumpActionStandAI = "PumpActionStandAI";
|
||||
PumpActionProneAI = "PumpActionProneAI";
|
||||
HLC_GestureReloadM1903A1_UN="HLC_GestureReloadM1903A1_UN";
|
||||
HLC_GestureRechamberM1903A1_UN="HLC_GestureRechamberM1903A1_UN";
|
||||
HLC_GestureReloadM1903A1="HLC_GestureReloadM1903A1";
|
||||
HLC_GestureReloadAWM="HLC_GestureReloadAWM";
|
||||
HLC_GestureRechamberAWM="HLC_GestureRechamberAWM";
|
||||
braf_GestureReloadFAP="braf_GestureReloadFAP";
|
||||
braf_GestureReload_minimi="braf_GestureReload_minimi";
|
||||
sp_GestureDeployedminimi = "sp_GestureDeployedminimi";
|
||||
sp_GestureDeployedGPMG = "sp_GestureDeployedGPMG";
|
||||
braf_GestureReloadHK33 = "braf_GestureReloadHK33";
|
||||
braf_GestureReloadFAL="braf_GestureReloadFAL";
|
||||
braf_GestureClear_barrel_FAL="braf_GestureClear_barrel_FAL";
|
||||
braf_GestureClear_barrel_MT12="braf_GestureClear_barrel_MT12";
|
||||
braf_grenade_fal="braf_grenade_fal";
|
||||
braf_GestureReloadSG550 = "braf_GestureReloadSG550";
|
||||
AMF_Perseis_II_Gesture_Rechamber = "AMF_Perseis_II_Gesture_Rechamber";
|
||||
AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber = "AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber";
|
||||
};
|
||||
class Actions
|
||||
{
|
||||
class NoActions: ManActions
|
||||
{
|
||||
PumpActionStand[] = {"PumpActionStand","Gesture"};
|
||||
PumpActionProne[] = {"PumpActionProne","Gesture"};
|
||||
PumpActionLeft[] = {"PumpActionLeft","Gesture"};
|
||||
PumpActionRight[] = {"PumpActionRight","Gesture"};
|
||||
PumpActionDown[] = {"PumpActionDown","Gesture"};
|
||||
PumpActionStandAI[] = {"PumpActionStandAI","Gesture"};
|
||||
PumpActionProneAI[] = {"PumpActionProneAI","Gesture"};
|
||||
HLC_GestureReloadM1903A1_UN[]={"HLC_GestureReloadM1903A1_UN","Gesture"};
|
||||
HLC_GestureRechamberM1903A1_UN[]={"HLC_GestureRechamberM1903A1_UN","Gesture"};
|
||||
HLC_GestureReloadM1903A1[]={"HLC_GestureReloadM1903A1","Gesture"};
|
||||
HLC_GestureReloadAWM[]={"HLC_GestureReloadAWM","Gesture"};
|
||||
HLC_GestureRechamberAWM[]={"HLC_GestureRechamberAWM","Gesture"};
|
||||
braf_GestureReloadFAP[]={"braf_GestureReloadFAP","Gesture"};
|
||||
braf_GestureReload_minimi[]={"braf_GestureReload_minimi","Gesture"};
|
||||
sp_GestureDeployedMinimi[]={"sp_GestureDeployedMinimi","Gesture"};
|
||||
sp_GestureDeployedGPMG[] = {"sp_GestureDeployedGPMG","Gesture"};
|
||||
braf_GestureReloadHK33[] = {"braf_GestureReloadHK33", "Gesture"};
|
||||
braf_GestureReloadFAL[]={"braf_GestureReloadFAL","Gesture"};
|
||||
braf_GestureClear_barrel_FAL[]={"braf_GestureClear_barrel_FAL","Gesture"};
|
||||
braf_GestureClear_barrel_MT12[]={"braf_GestureClear_barrel_MT12","Gesture"};
|
||||
braf_grenade_fal[]={"braf_grenade_fal","Gesture"};
|
||||
braf_GestureReloadSG550[] = {"braf_GestureReloadSG550", "Gesture"};
|
||||
AMF_Perseis_II_Gesture_Rechamber[] = {"AMF_Perseis_II_Gesture_Rechamber", "Gesture"};
|
||||
AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber[] = {"AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber", "Gesture"};
|
||||
};
|
||||
class RifleBaseStandActions;
|
||||
class RifleProneActions: RifleBaseStandActions
|
||||
{
|
||||
HLC_GestureReloadM1903A1_UN[]={"HLC_GestureReloadM1903A1_UN_Prone","Gesture"};
|
||||
HLC_GestureRechamberM1903A1_UN[]={"HLC_GestureRechamberM1903A1_UN_Prone","Gesture"};
|
||||
HLC_GestureReloadM1903A1[]={"HLC_GestureReloadM1903A1_Prone","Gesture"};
|
||||
HLC_GestureReloadAWM[]={"HLC_GestureReloadAWM_Prone","Gesture"};
|
||||
HLC_GestureRechamberAWM[]={"HLC_GestureRechamberAWM_Prone","Gesture"};
|
||||
braf_GestureReloadFAP[]={"braf_GestureReloadFAP_Prone","Gesture"};
|
||||
braf_GestureReload_minimi[]={"braf_GestureReload_minimi_Prone","Gesture"};
|
||||
sp_GestureDeployedMinimi[]={"sp_GestureDeployedMinimi_prone","Gesture"};
|
||||
sp_GestureDeployedGPMG[] = {"sp_GestureDeployedGPMG_prone","Gesture"};
|
||||
braf_GestureReloadHK33[] = {"braf_GestureReloadHK33_prone", "Gesture"};
|
||||
braf_GestureReloadFAL[]={"braf_GestureReloadFAL_Prone","Gesture"};
|
||||
braf_GestureClear_barrel_FAL[]={"braf_GestureClear_barrel_FAL_prone","Gesture"};
|
||||
braf_GestureClear_barrel_MT12[]={"braf_GestureClear_barrel_MT12","Gesture"};
|
||||
braf_grenade_fal[]={"braf_grenade_fal_Prone","Gesture"};
|
||||
braf_GestureReloadSG550[] = {"braf_GestureReloadSG550_prone", "Gesture"};
|
||||
AMF_Perseis_II_Gesture_Rechamber[] = {"AMF_Perseis_II_Gesture_Rechamber_Prone", "Gesture"};
|
||||
AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber[] = {"AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber_Prone", "Gesture"};
|
||||
};
|
||||
class RifleAdjustProneBaseActions;
|
||||
class RifleAdjustRProneActions: RifleAdjustProneBaseActions
|
||||
{
|
||||
HLC_GestureReloadM1903A1_UN[]={"HLC_GestureReloadM1903A1_UN_Context","Gesture"};
|
||||
HLC_GestureRechamberM1903A1_UN[]={"HLC_GestureRechamberM1903A1_UN_Context","Gesture"};
|
||||
HLC_GestureReloadM1903A1[]={"HLC_GestureReloadM1903A1_Prone","Gesture"};
|
||||
HLC_GestureReloadAWM[]={"HLC_GestureReloadAWM_Context","Gesture"};
|
||||
HLC_GestureRechamberAWM[]={"HLC_GestureRechamberAWM_Context","Gesture"};
|
||||
braf_GestureReloadFAP[]={"braf_GestureReloadFAP_Context","Gesture"};
|
||||
braf_GestureReload_minimi[]={"braf_GestureReload_minimi_Context","Gesture"};
|
||||
sp_GestureDeployedMinimi[]={"sp_GestureDeployedMinimi_context","Gesture"};
|
||||
sp_GestureDeployedGPMG[] = {"sp_GestureDeployedGPMG_context","Gesture"};
|
||||
braf_GestureReloadHK33[] = {"braf_GestureReloadHK33_Context", "Gesture"};
|
||||
braf_GestureReloadFAL[]={"braf_GestureReloadFAL_Context","Gesture"};
|
||||
braf_GestureClear_barrel_FAL[]={"braf_GestureClear_barrel_FAL_Context","Gesture"};
|
||||
braf_GestureClear_barrel_MT12[]={"braf_GestureClear_barrel_MT12_Context","Gesture"};
|
||||
braf_grenade_fal[]={"braf_grenade_fal_Context","Gesture"};
|
||||
braf_GestureReloadSG550[] = {"braf_GestureReloadSG550_Context", "Gesture"};
|
||||
AMF_Perseis_II_Gesture_Rechamber[] = {"AMF_Perseis_II_Gesture_Rechamber_Context", "Gesture"};
|
||||
AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber[] = {"AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber_Context", "Gesture"};
|
||||
};
|
||||
class RifleAdjustLProneActions: RifleAdjustProneBaseActions
|
||||
{
|
||||
HLC_GestureReloadM1903A1_UN[]={"HLC_GestureReloadM1903A1_UN_Context","Gesture"};
|
||||
HLC_GestureRechamberM1903A1_UN[]={"HLC_GestureRechamberM1903A1_UN_Context","Gesture"};
|
||||
HLC_GestureReloadM1903A1[]={"HLC_GestureReloadM1903A1_Context","Gesture"};
|
||||
HLC_GestureReloadAWM[]={"HLC_GestureReloadAWM_Context","Gesture"};
|
||||
HLC_GestureRechamberAWM[]={"HLC_GestureRechamberAWM_Context","Gesture"};
|
||||
braf_GestureReloadFAP[]={"braf_GestureReloadFAP_Context","Gesture"};
|
||||
braf_GestureReload_minimi[]={"braf_GestureReload_minimi_Context","Gesture"};
|
||||
sp_GestureDeployedMinimi[]={"sp_GestureDeployedMinimi_context","Gesture"};
|
||||
sp_GestureDeployedGPMG[] = {"sp_GestureDeployedGPMG_context","Gesture"};
|
||||
braf_GestureReloadHK33[] = {"braf_GestureReloadHK33_Context", "Gesture"};
|
||||
braf_GestureReloadFAL[]={"braf_GestureReloadFAL_Context","Gesture"};
|
||||
braf_GestureClear_barrel_FAL[]={"braf_GestureClear_barrel_FAL_Context","Gesture"};
|
||||
braf_GestureClear_barrel_MT12[]={"braf_GestureClear_barrel_MT12_Context","Gesture"};
|
||||
braf_grenade_fal[]={"braf_grenade_fal_Context","Gesture"};
|
||||
braf_GestureReloadSG550[] = {"braf_GestureReloadSG550_Context", "Gesture"};
|
||||
AMF_Perseis_II_Gesture_Rechamber[] = {"AMF_Perseis_II_Gesture_Rechamber_Context", "Gesture"};
|
||||
AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber[] = {"AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber_Context", "Gesture"};
|
||||
};
|
||||
class RifleAdjustFProneActions: RifleAdjustProneBaseActions
|
||||
{
|
||||
HLC_GestureReloadM1903A1_UN[]={"HLC_GestureReloadM1903A1_UN_Context","Gesture"};
|
||||
HLC_GestureRechamberM1903A1_UN[]={"HLC_GestureRechamberM1903A1_UN_Context","Gesture"};
|
||||
HLC_GestureReloadM1903A1[]={"HLC_GestureReloadM1903A1_Context","Gesture"};
|
||||
HLC_GestureReloadAWM[]={"HLC_GestureReloadAWM_Context","Gesture"};
|
||||
HLC_GestureRechamberAWM[]={"HLC_GestureRechamberAWM_Context","Gesture"};
|
||||
braf_GestureReloadFAP[]={"braf_GestureReloadFAP_Context","Gesture"};
|
||||
braf_GestureReload_minimi[]={"braf_GestureReload_minimi_Context","Gesture"};
|
||||
sp_GestureDeployedMinimi[]={"sp_GestureDeployedMinimi_context","Gesture"};
|
||||
sp_GestureDeployedGPMG[] = {"sp_GestureDeployedGPMG_context","Gesture"};
|
||||
braf_GestureReloadHK33[] = {"braf_GestureReloadHK33_Context", "Gesture"};
|
||||
braf_GestureReloadFAL[]={"braf_GestureReloadFAL_Context","Gesture"};
|
||||
braf_GestureClear_barrel_FAL[]={"braf_GestureClear_barrel_FAL_Context","Gesture"};
|
||||
braf_GestureClear_barrel_MT12[]={"braf_GestureClear_barrel_MT12_Context","Gesture"};
|
||||
braf_grenade_fal[]={"braf_grenade_fal_Context","Gesture"};
|
||||
braf_GestureReloadSG550[] = {"braf_GestureReloadSG550_Context","Gesture"};
|
||||
AMF_Perseis_II_Gesture_Rechamber[] = {"AMF_Perseis_II_Gesture_Rechamber_Context", "Gesture"};
|
||||
AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber[] = {"AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber_Context", "Gesture"};
|
||||
};
|
||||
};
|
||||
};
|
||||
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pump.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pump.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pumpAI.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pumpAI.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pumpdown.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pumpdown.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pumpdown_.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pumpdown_.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pumpleft.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pumpleft.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pumpleft_.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pumpleft_.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pumpprone.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pumpprone.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pumpproneAI.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pumpproneAI.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pumpright.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pumpright.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pumpright_.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/12cal_Boito/Handanim_bpx_uts15_pumpright_.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/12cal_Boito/boito_hand_anim.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/12cal_Boito/boito_hand_anim.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/12cal_Boito/boito_tatica_hand_anim.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/12cal_Boito/boito_tatica_hand_anim.rtm
LFS
Normal file
Binary file not shown.
155
braf_weapons_anim/animations/12cal_Boito/model.cfg
Normal file
155
braf_weapons_anim/animations/12cal_Boito/model.cfg
Normal file
@@ -0,0 +1,155 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"Weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
|
||||
// Head skeleton in hierarchy
|
||||
"Neck","Spine3",
|
||||
"Neck1","Neck",
|
||||
"Head","Neck1",
|
||||
|
||||
// New facial features
|
||||
"Face_Hub","Head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
|
||||
// Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
|
||||
// Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
|
||||
// Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
|
||||
// Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan: Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
|
||||
};
|
||||
skeletonName = "ManSkeleton";
|
||||
};
|
||||
class bust: ArmaMan {};
|
||||
class Male: ArmaMan {};
|
||||
class MaleSkeleton_Pivots: ArmaMan {};
|
||||
};
|
||||
BIN
braf_weapons_anim/animations/308_AGLC/awmhands.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/308_AGLC/awmhands.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/308_AGLC/gesture2015.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/308_AGLC/gesture2015.rtm
LFS
Normal file
Binary file not shown.
155
braf_weapons_anim/animations/308_AGLC/model.cfg
Normal file
155
braf_weapons_anim/animations/308_AGLC/model.cfg
Normal file
@@ -0,0 +1,155 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"Weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
|
||||
// Head skeleton in hierarchy
|
||||
"Neck","Spine3",
|
||||
"Neck1","Neck",
|
||||
"Head","Neck1",
|
||||
|
||||
// New facial features
|
||||
"Face_Hub","Head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
|
||||
// Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
|
||||
// Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
|
||||
// Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
|
||||
// Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan: Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
|
||||
};
|
||||
skeletonName = "ManSkeleton";
|
||||
};
|
||||
class bust: ArmaMan {};
|
||||
class Male: ArmaMan {};
|
||||
class MaleSkeleton_Pivots: ArmaMan {};
|
||||
};
|
||||
BIN
braf_weapons_anim/animations/308_AGLC/reload/rechamber_1903a1_prone.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/308_AGLC/reload/rechamber_1903a1_prone.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/308_AGLC/reload/rechamber_1903a1_standing.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/308_AGLC/reload/rechamber_1903a1_standing.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/308_AGLC/reload/reload_1903A1_standing.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/308_AGLC/reload/reload_1903A1_standing.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/308_AGLC/reload/reload_1903a1_prone.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/308_AGLC/reload/reload_1903a1_prone.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/308_AGLC/reload_svd_standing.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/308_AGLC/reload_svd_standing.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/308_AGLC/testanim.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/308_AGLC/testanim.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/308_MSR/MSR_hand_anim.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/308_MSR/MSR_hand_anim.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/308_MSR/awmhands.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/308_MSR/awmhands.rtm
LFS
Normal file
Binary file not shown.
155
braf_weapons_anim/animations/308_MSR/model.cfg
Normal file
155
braf_weapons_anim/animations/308_MSR/model.cfg
Normal file
@@ -0,0 +1,155 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"Weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
|
||||
// Head skeleton in hierarchy
|
||||
"Neck","Spine3",
|
||||
"Neck1","Neck",
|
||||
"Head","Neck1",
|
||||
|
||||
// New facial features
|
||||
"Face_Hub","Head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
|
||||
// Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
|
||||
// Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
|
||||
// Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
|
||||
// Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan: Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
|
||||
};
|
||||
skeletonName = "ManSkeleton";
|
||||
};
|
||||
class bust: ArmaMan {};
|
||||
class Male: ArmaMan {};
|
||||
class MaleSkeleton_Pivots: ArmaMan {};
|
||||
};
|
||||
BIN
braf_weapons_anim/animations/308_MSR/reload/awc_rechamber_prone.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/308_MSR/reload/awc_rechamber_prone.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/308_MSR/reload/awc_rechamber_stand.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/308_MSR/reload/awc_rechamber_stand.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/308_MSR/reload/awc_reload_prone.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/308_MSR/reload/awc_reload_prone.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/308_MSR/reload/awc_reload_stand.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/308_MSR/reload/awc_reload_stand.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/50cal_PGM_HecateII/AMF_PERSEIS_II.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/50cal_PGM_HecateII/AMF_PERSEIS_II.rtm
LFS
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
braf_weapons_anim/animations/50cal_PGM_HecateII/Hecate_II_Anim_static.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/50cal_PGM_HecateII/Hecate_II_Anim_static.rtm
LFS
Normal file
Binary file not shown.
154
braf_weapons_anim/animations/50cal_PGM_HecateII/hold/model.cfg
Normal file
154
braf_weapons_anim/animations/50cal_PGM_HecateII/hold/model.cfg
Normal file
@@ -0,0 +1,154 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class Default
|
||||
{
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
class OFP2_ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
//Head skeleton in hierarchy
|
||||
"neck","Spine3",
|
||||
"neck1","neck",
|
||||
"head","neck1",
|
||||
//New facial features
|
||||
"Face_Hub","head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
//Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
//Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
//Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
//Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan : Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury", "injury_body", "injury_legs", "injury_hands",
|
||||
"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head", "insignia"
|
||||
};
|
||||
skeletonName = "OFP2_ManSkeleton";
|
||||
};
|
||||
};
|
||||
155
braf_weapons_anim/animations/50cal_PGM_HecateII/model.cfg
Normal file
155
braf_weapons_anim/animations/50cal_PGM_HecateII/model.cfg
Normal file
@@ -0,0 +1,155 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"Weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
|
||||
// Head skeleton in hierarchy
|
||||
"Neck","Spine3",
|
||||
"Neck1","Neck",
|
||||
"Head","Neck1",
|
||||
|
||||
// New facial features
|
||||
"Face_Hub","Head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
|
||||
// Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
|
||||
// Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
|
||||
// Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
|
||||
// Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan: Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
|
||||
};
|
||||
skeletonName = "ManSkeleton";
|
||||
};
|
||||
class bust: ArmaMan {};
|
||||
class Male: ArmaMan {};
|
||||
class MaleSkeleton_Pivots: ArmaMan {};
|
||||
};
|
||||
118
braf_weapons_anim/animations/556m_IA2/IA2-762_reload.cfg
Normal file
118
braf_weapons_anim/animations/556m_IA2/IA2-762_reload.cfg
Normal file
@@ -0,0 +1,118 @@
|
||||
class cfgSkeletons
|
||||
{
|
||||
class Default
|
||||
{
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
class OFP2_ManSkeleton : default
|
||||
{
|
||||
SkeletonBones[]=
|
||||
{
|
||||
"pelvis", "",
|
||||
"spine", "pelvis",
|
||||
"spine1", "spine",
|
||||
"spine2", "spine1",
|
||||
"spine3", "spine2",
|
||||
"neck", "spine3",
|
||||
"neck1", "neck",
|
||||
"head", "neck1",
|
||||
"face_hub", "head",
|
||||
"face_jawbone", "face_hub",
|
||||
"face_jowl", "face_jawbone",
|
||||
"face_chopright", "face_jawbone",
|
||||
"face_chopleft", "face_jawbone",
|
||||
"face_liplowermiddle", "face_jawbone",
|
||||
"face_liplowerleft", "face_jawbone",
|
||||
"face_liplowerright", "face_jawbone",
|
||||
"face_chin", "face_jawbone",
|
||||
"face_tongue", "face_jawbone",
|
||||
"face_cornerright", "face_hub",
|
||||
"face_cheeksideright", "face_cornerright",
|
||||
"face_cornerleft", "face_hub",
|
||||
"face_cheeksideleft", "face_cornerleft",
|
||||
"face_cheekfrontright", "face_hub",
|
||||
"face_cheekfrontleft", "face_hub",
|
||||
"face_cheekupperright", "face_hub",
|
||||
"face_cheekupperleft", "face_hub",
|
||||
"face_lipuppermiddle", "face_hub",
|
||||
"face_lipupperright", "face_hub",
|
||||
"face_lipupperleft", "face_hub",
|
||||
"face_nostrilright", "face_hub",
|
||||
"face_nostrilleft", "face_hub",
|
||||
"face_forehead", "face_hub",
|
||||
"face_browfrontright", "face_forehead",
|
||||
"face_browfrontleft", "face_forehead",
|
||||
"face_browmiddle", "face_forehead",
|
||||
"face_browsideright", "face_forehead",
|
||||
"face_browsideleft", "face_forehead",
|
||||
"face_eyelids", "face_hub",
|
||||
"face_eyelidupperright", "face_hub",
|
||||
"face_eyelidupperleft", "face_hub",
|
||||
"face_eyelidlowerright", "face_hub",
|
||||
"face_eyelidlowerleft", "face_hub",
|
||||
"eyeleft", "face_hub",
|
||||
"eyeright", "face_hub",
|
||||
"leftshoulder", "spine3",
|
||||
"leftarm", "leftshoulder",
|
||||
"leftarmroll", "leftarm",
|
||||
"leftforearm", "leftarmroll",
|
||||
"leftforearmroll", "leftforearm",
|
||||
"lefthand", "leftforearmroll",
|
||||
"lefthandring", "lefthand",
|
||||
"lefthandring1", "lefthandring",
|
||||
"lefthandring2", "lefthandring1",
|
||||
"lefthandring3", "lefthandring2",
|
||||
"lefthandpinky1", "lefthandring",
|
||||
"lefthandpinky2", "lefthandpinky1",
|
||||
"lefthandpinky3", "lefthandpinky2",
|
||||
"lefthandmiddle1", "lefthand",
|
||||
"lefthandmiddle2", "lefthandmiddle1",
|
||||
"lefthandmiddle3", "lefthandmiddle2",
|
||||
"lefthandindex1", "lefthand",
|
||||
"lefthandindex2", "lefthandindex1",
|
||||
"lefthandindex3", "lefthandindex2",
|
||||
"lefthandthumb1", "lefthand",
|
||||
"lefthandthumb2", "lefthandthumb1",
|
||||
"lefthandthumb3", "lefthandthumb2",
|
||||
"rightshoulder", "spine3",
|
||||
"rightarm", "rightshoulder",
|
||||
"rightarmroll", "rightarm",
|
||||
"rightforearm", "rightarmroll",
|
||||
"rightforearmroll", "rightforearm",
|
||||
"righthand", "rightforearmroll",
|
||||
"righthandring", "righthand",
|
||||
"righthandring1", "righthandring",
|
||||
"righthandring2", "righthandring1",
|
||||
"righthandring3", "righthandring2",
|
||||
"righthandpinky1", "righthandring",
|
||||
"righthandpinky2", "righthandpinky1",
|
||||
"righthandpinky3", "righthandpinky2",
|
||||
"righthandmiddle1", "righthand",
|
||||
"righthandmiddle2", "righthandmiddle1",
|
||||
"righthandmiddle3", "righthandmiddle2",
|
||||
"righthandindex1", "righthand",
|
||||
"righthandindex2", "righthandindex1",
|
||||
"righthandindex3", "righthandindex2",
|
||||
"righthandthumb1", "righthand",
|
||||
"righthandthumb2", "righthandthumb1",
|
||||
"righthandthumb3", "righthandthumb2",
|
||||
"weapon", "spine1",
|
||||
"launcher", "spine1",
|
||||
"camera", "pelvis",
|
||||
"leftupleg", "pelvis",
|
||||
"leftuplegroll", "leftupleg",
|
||||
"leftleg", "leftuplegroll",
|
||||
"leftlegroll", "leftleg",
|
||||
"leftfoot", "leftlegroll",
|
||||
"lefttoebase", "leftfoot",
|
||||
"rightupleg", "pelvis",
|
||||
"rightuplegroll", "rightupleg",
|
||||
"rightleg", "rightuplegroll",
|
||||
"rightlegroll", "rightleg",
|
||||
"rightfoot", "rightlegroll",
|
||||
"righttoebase", "rightfoot"
|
||||
};
|
||||
};
|
||||
};
|
||||
BIN
braf_weapons_anim/animations/556m_IA2/IA2-762_reload.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556m_IA2/IA2-762_reload.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/556m_IA2/IA2-762_reload_Prone.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556m_IA2/IA2-762_reload_Prone.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/556m_IA2/MX_dmr.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556m_IA2/MX_dmr.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/556m_IA2/MX_dmr2.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556m_IA2/MX_dmr2.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/556m_IA2/hand_m16a4_m203.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556m_IA2/hand_m16a4_m203.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/556m_IA2/l1a1_hands.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556m_IA2/l1a1_hands.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/556m_IA2/reload_FAL_long.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556m_IA2/reload_FAL_long.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/556m_IA2/reload_ia2.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556m_IA2/reload_ia2.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/556m_IA2/reload_ia2_prone.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556m_IA2/reload_ia2_prone.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/556m_IA2/reload_osw_prone.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556m_IA2/reload_osw_prone.rtm
LFS
Normal file
Binary file not shown.
155
braf_weapons_anim/animations/556mm_Colt/model.cfg
Normal file
155
braf_weapons_anim/animations/556mm_Colt/model.cfg
Normal file
@@ -0,0 +1,155 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"Weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
|
||||
// Head skeleton in hierarchy
|
||||
"Neck","Spine3",
|
||||
"Neck1","Neck",
|
||||
"Head","Neck1",
|
||||
|
||||
// New facial features
|
||||
"Face_Hub","Head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
|
||||
// Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
|
||||
// Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
|
||||
// Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
|
||||
// Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan: Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
|
||||
};
|
||||
skeletonName = "ManSkeleton";
|
||||
};
|
||||
class bust: ArmaMan {};
|
||||
class Male: ArmaMan {};
|
||||
class MaleSkeleton_Pivots: ArmaMan {};
|
||||
};
|
||||
BIN
braf_weapons_anim/animations/556mm_Colt/seal_hand_m4a1.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556mm_Colt/seal_hand_m4a1.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/556mm_FN_MINIMI/m249_reload_crouch.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556mm_FN_MINIMI/m249_reload_crouch.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/556mm_FN_MINIMI/m249_reload_prone.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556mm_FN_MINIMI/m249_reload_prone.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/556mm_FN_MINIMI/m249_reload_stand.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556mm_FN_MINIMI/m249_reload_stand.rtm
LFS
Normal file
Binary file not shown.
155
braf_weapons_anim/animations/556mm_FN_MINIMI/model.cfg
Normal file
155
braf_weapons_anim/animations/556mm_FN_MINIMI/model.cfg
Normal file
@@ -0,0 +1,155 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"Weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
|
||||
// Head skeleton in hierarchy
|
||||
"Neck","Spine3",
|
||||
"Neck1","Neck",
|
||||
"Head","Neck1",
|
||||
|
||||
// New facial features
|
||||
"Face_Hub","Head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
|
||||
// Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
|
||||
// Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
|
||||
// Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
|
||||
// Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan: Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
|
||||
};
|
||||
skeletonName = "ManSkeleton";
|
||||
};
|
||||
class bust: ArmaMan {};
|
||||
class Male: ArmaMan {};
|
||||
class MaleSkeleton_Pivots: ArmaMan {};
|
||||
};
|
||||
BIN
braf_weapons_anim/animations/556mm_HK33/hk33_reload_prone.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556mm_HK33/hk33_reload_prone.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/556mm_HK33/hk33_reload_standing.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556mm_HK33/hk33_reload_standing.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/556mm_HK33/l1a1_hands.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556mm_HK33/l1a1_hands.rtm
LFS
Normal file
Binary file not shown.
155
braf_weapons_anim/animations/556mm_HK33/model.cfg
Normal file
155
braf_weapons_anim/animations/556mm_HK33/model.cfg
Normal file
@@ -0,0 +1,155 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"Weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
|
||||
// Head skeleton in hierarchy
|
||||
"Neck","Spine3",
|
||||
"Neck1","Neck",
|
||||
"Head","Neck1",
|
||||
|
||||
// New facial features
|
||||
"Face_Hub","Head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
|
||||
// Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
|
||||
// Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
|
||||
// Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
|
||||
// Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan: Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
|
||||
};
|
||||
skeletonName = "ManSkeleton";
|
||||
};
|
||||
class bust: ArmaMan {};
|
||||
class Male: ArmaMan {};
|
||||
class MaleSkeleton_Pivots: ArmaMan {};
|
||||
};
|
||||
154
braf_weapons_anim/animations/556mm_HK416/amf_hand_gripM.cfg.bk
Normal file
154
braf_weapons_anim/animations/556mm_HK416/amf_hand_gripM.cfg.bk
Normal file
@@ -0,0 +1,154 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class Default
|
||||
{
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
class OFP2_ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
//Head skeleton in hierarchy
|
||||
"neck","Spine3",
|
||||
"neck1","neck",
|
||||
"head","neck1",
|
||||
//New facial features
|
||||
"Face_Hub","head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
//Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
//Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
//Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
//Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan : Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands",
|
||||
"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head"
|
||||
};
|
||||
skeletonName = "OFP2_ManSkeleton";
|
||||
};
|
||||
};
|
||||
BIN
braf_weapons_anim/animations/556mm_HK416/amf_hand_gripM.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556mm_HK416/amf_hand_gripM.rtm
LFS
Normal file
Binary file not shown.
154
braf_weapons_anim/animations/556mm_HK416/amf_hand_gripT.cfg.bk
Normal file
154
braf_weapons_anim/animations/556mm_HK416/amf_hand_gripT.cfg.bk
Normal file
@@ -0,0 +1,154 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class Default
|
||||
{
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
class OFP2_ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
//Head skeleton in hierarchy
|
||||
"neck","Spine3",
|
||||
"neck1","neck",
|
||||
"head","neck1",
|
||||
//New facial features
|
||||
"Face_Hub","head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
//Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
//Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
//Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
//Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan : Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands",
|
||||
"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head"
|
||||
};
|
||||
skeletonName = "OFP2_ManSkeleton";
|
||||
};
|
||||
};
|
||||
BIN
braf_weapons_anim/animations/556mm_HK416/amf_hand_gripT.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556mm_HK416/amf_hand_gripT.rtm
LFS
Normal file
Binary file not shown.
154
braf_weapons_anim/animations/556mm_HK416/amf_hand_gripV.cfg.bk
Normal file
154
braf_weapons_anim/animations/556mm_HK416/amf_hand_gripV.cfg.bk
Normal file
@@ -0,0 +1,154 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class Default
|
||||
{
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
class OFP2_ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
//Head skeleton in hierarchy
|
||||
"neck","Spine3",
|
||||
"neck1","neck",
|
||||
"head","neck1",
|
||||
//New facial features
|
||||
"Face_Hub","head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
//Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
//Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
//Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
//Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan : Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands",
|
||||
"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head"
|
||||
};
|
||||
skeletonName = "OFP2_ManSkeleton";
|
||||
};
|
||||
};
|
||||
BIN
braf_weapons_anim/animations/556mm_HK416/amf_hand_gripV.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556mm_HK416/amf_hand_gripV.rtm
LFS
Normal file
Binary file not shown.
154
braf_weapons_anim/animations/556mm_HK416/amf_hand_nogrip.cfg.bk
Normal file
154
braf_weapons_anim/animations/556mm_HK416/amf_hand_nogrip.cfg.bk
Normal file
@@ -0,0 +1,154 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class Default
|
||||
{
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
class OFP2_ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
//Head skeleton in hierarchy
|
||||
"neck","Spine3",
|
||||
"neck1","neck",
|
||||
"head","neck1",
|
||||
//New facial features
|
||||
"Face_Hub","head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
//Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
//Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
//Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
//Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan : Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands",
|
||||
"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head"
|
||||
};
|
||||
skeletonName = "OFP2_ManSkeleton";
|
||||
};
|
||||
};
|
||||
BIN
braf_weapons_anim/animations/556mm_HK416/amf_hand_nogrip.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556mm_HK416/amf_hand_nogrip.rtm
LFS
Normal file
Binary file not shown.
155
braf_weapons_anim/animations/556mm_HK416/model.cfg
Normal file
155
braf_weapons_anim/animations/556mm_HK416/model.cfg
Normal file
@@ -0,0 +1,155 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"Weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
|
||||
// Head skeleton in hierarchy
|
||||
"Neck","Spine3",
|
||||
"Neck1","Neck",
|
||||
"Head","Neck1",
|
||||
|
||||
// New facial features
|
||||
"Face_Hub","Head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
|
||||
// Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
|
||||
// Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
|
||||
// Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
|
||||
// Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan: Default
|
||||
{
|
||||
htMin = 60;
|
||||
htMax = 1800;
|
||||
afMax = 30;
|
||||
mfMax = 0;
|
||||
mFact = 1;
|
||||
tBody = 37;
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
|
||||
};
|
||||
skeletonName = "ManSkeleton";
|
||||
};
|
||||
class bust: ArmaMan {};
|
||||
class Male: ArmaMan {};
|
||||
class MaleSkeleton_Pivots: ArmaMan {};
|
||||
};
|
||||
155
braf_weapons_anim/animations/556mm_SIG_551/model.cfg
Normal file
155
braf_weapons_anim/animations/556mm_SIG_551/model.cfg
Normal file
@@ -0,0 +1,155 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"Weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
|
||||
// Head skeleton in hierarchy
|
||||
"Neck","Spine3",
|
||||
"Neck1","Neck",
|
||||
"Head","Neck1",
|
||||
|
||||
// New facial features
|
||||
"Face_Hub","Head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
|
||||
// Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
|
||||
// Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
|
||||
// Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
|
||||
// Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan: Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
|
||||
};
|
||||
skeletonName = "ManSkeleton";
|
||||
};
|
||||
class bust: ArmaMan {};
|
||||
class Male: ArmaMan {};
|
||||
class MaleSkeleton_Pivots: ArmaMan {};
|
||||
};
|
||||
BIN
braf_weapons_anim/animations/556mm_SIG_551/reload_sg550_prone.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556mm_SIG_551/reload_sg550_prone.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/556mm_SIG_551/reload_sg550_standing.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/556mm_SIG_551/reload_sg550_standing.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/762mm_FN_FAL/FAL_anim.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_FN_FAL/FAL_anim.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/762mm_FN_FAL/Fal_Limpar_arma_ace.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_FN_FAL/Fal_Limpar_arma_ace.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/762mm_FN_FAL/IA2_vfc.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_FN_FAL/IA2_vfc.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/762mm_FN_FAL/MT12_Limpar_arma_ace.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_FN_FAL/MT12_Limpar_arma_ace.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/762mm_FN_FAL/braf_grenade_fal_anim.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_FN_FAL/braf_grenade_fal_anim.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/762mm_FN_FAL/fal_handanim.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_FN_FAL/fal_handanim.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/762mm_FN_FAL/fnfal_vfg.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_FN_FAL/fnfal_vfg.rtm
LFS
Normal file
Binary file not shown.
155
braf_weapons_anim/animations/762mm_FN_FAL/model.cfg
Normal file
155
braf_weapons_anim/animations/762mm_FN_FAL/model.cfg
Normal file
@@ -0,0 +1,155 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"Weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
|
||||
// Head skeleton in hierarchy
|
||||
"Neck","Spine3",
|
||||
"Neck1","Neck",
|
||||
"Head","Neck1",
|
||||
|
||||
// New facial features
|
||||
"Face_Hub","Head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
|
||||
// Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
|
||||
// Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
|
||||
// Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
|
||||
// Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan: Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
|
||||
};
|
||||
skeletonName = "ManSkeleton";
|
||||
};
|
||||
class bust: ArmaMan {};
|
||||
class Male: ArmaMan {};
|
||||
class MaleSkeleton_Pivots: ArmaMan {};
|
||||
};
|
||||
BIN
braf_weapons_anim/animations/762mm_FN_FAL/reload_FAL.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_FN_FAL/reload_FAL.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/762mm_FN_FAL/reload_FAP.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_FN_FAL/reload_FAP.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/762mm_FN_FAL/reload_FAP_prone.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_FN_FAL/reload_FAP_prone.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/762mm_FN_FAL/reload_fal_prone.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_FN_FAL/reload_fal_prone.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/762mm_FN_FAL/teste_fal.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_FN_FAL/teste_fal.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/762mm_FN_MAG/MagHold.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_FN_MAG/MagHold.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/762mm_FN_MAG/Mag_prone.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_FN_MAG/Mag_prone.rtm
LFS
Normal file
Binary file not shown.
183
braf_weapons_anim/animations/762mm_FN_MAG/model.cfg
Normal file
183
braf_weapons_anim/animations/762mm_FN_MAG/model.cfg
Normal file
@@ -0,0 +1,183 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"SLOT_BackWpnL","Spine3",
|
||||
"SLOT_BackWpnR","Spine3",
|
||||
"SLOT_BackPack","Spine2",
|
||||
"SLOT_ButtPack","Spine1",
|
||||
"SLOT_PatrolWpn","Spine1",
|
||||
"camera","Pelvis",
|
||||
"weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
//Head skeleton in hierarchy
|
||||
"Neck","Spine3",
|
||||
"Neck1","Neck",
|
||||
"Head","Neck1",
|
||||
"HeadCutScene","Head",
|
||||
"Jaw","Head",
|
||||
"Chin","Head",
|
||||
"Jaw_RF","Head",
|
||||
"Jaw_RM","Head",
|
||||
"Jaw_RS","Head",
|
||||
"Jaw_LF","Head",
|
||||
"Jaw_LM","Head",
|
||||
"Jaw_LS","Head",
|
||||
"Ear_R","Head",
|
||||
"Ear_L","Head",
|
||||
"Lip_LC","Head",
|
||||
"Lip_LwLB","Head",
|
||||
"Lip_LwLF","Head",
|
||||
"Lip_LwM","Head",
|
||||
"Lip_LwRF","Head",
|
||||
"Lip_LwRB","Head",
|
||||
"Lip_RC","Head",
|
||||
"Lip_UpRB","Head",
|
||||
"Lip_UpRF","Head",
|
||||
"Lip_UpM","Head",
|
||||
"Lip_UpLF","Head",
|
||||
"Lip_UpLB","Head",
|
||||
"Nose_Tip","Head",
|
||||
"Nose_R","Head",
|
||||
"Nose_L","Head",
|
||||
"Zig_LT","Head",
|
||||
"Zig_LM","Head",
|
||||
"Zig_LB","Head",
|
||||
"Zig_RT","Head",
|
||||
"Zig_RM","Head",
|
||||
"Zig_RB","Head",
|
||||
"Cheek_R","Head",
|
||||
"Cheek_L","Head",
|
||||
"Eyebrow_LB","Head",
|
||||
"Eyebrow_LM","Head",
|
||||
"Eyebrow_LF","Head",
|
||||
"Corr","Head",
|
||||
"Eyebrow_RF","Head",
|
||||
"Eyebrow_RM","Head",
|
||||
"Eyebrow_RB","Head",
|
||||
"Eye_UpR","Head",
|
||||
"Eye_LwR","Head",
|
||||
"Eye_UpL","Head",
|
||||
"Eye_LwL","Head",
|
||||
"Cheek_RF","Head",
|
||||
"Cheek_RM","Head",
|
||||
"Cheek_RB","Head",
|
||||
"Cheek_LF","Head",
|
||||
"Cheek_LM","Head",
|
||||
"Cheek_LB","Head",
|
||||
"Forehead_L","Head",
|
||||
"Forehead_M","Head",
|
||||
"Forehead_R","Head",
|
||||
"L_Eye","Head",
|
||||
"R_Eye","Head",
|
||||
"l_pupila","Head",
|
||||
"r_pupila","Head",
|
||||
"Neck_T","Head",
|
||||
"Neck_B","Head",
|
||||
"Neck_R","Head",
|
||||
"Neck_L","Head",
|
||||
"Tongue_B","Head",
|
||||
"Tongue_M","Head",
|
||||
"Tongue_F","Head",
|
||||
//Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
//Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
//Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
//Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="a3\characters_f\templatertm\Male.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan: Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
|
||||
};
|
||||
skeletonName = "ManSkeleton";
|
||||
};
|
||||
class bust: ArmaMan {};
|
||||
class Male: ArmaMan {};
|
||||
class MaleSkeleton_Pivots: ArmaMan {};
|
||||
};
|
||||
BIN
braf_weapons_anim/animations/762mm_Mosquefal/awmhands.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_Mosquefal/awmhands.rtm
LFS
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BIN
braf_weapons_anim/animations/762mm_Mosquefal/gesture2015.rtm
LFS
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BIN
braf_weapons_anim/animations/762mm_Mosquefal/gesture2015.rtm
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155
braf_weapons_anim/animations/762mm_Mosquefal/model.cfg
Normal file
155
braf_weapons_anim/animations/762mm_Mosquefal/model.cfg
Normal file
@@ -0,0 +1,155 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
|
||||
// Head skeleton in hierarchy
|
||||
"Neck","Spine3",
|
||||
"Neck1","Neck",
|
||||
"Head","Neck1",
|
||||
|
||||
// New facial features
|
||||
"Face_Hub","Head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
|
||||
// Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
|
||||
// Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
|
||||
// Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
|
||||
// Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan: Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
|
||||
};
|
||||
skeletonName = "ManSkeleton";
|
||||
};
|
||||
class bust: ArmaMan {};
|
||||
class Male: ArmaMan {};
|
||||
class MaleSkeleton_Pivots: ArmaMan {};
|
||||
};
|
||||
BIN
braf_weapons_anim/animations/762mm_Mosquefal/reload/awc_rechamber_prone.rtm
LFS
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BIN
braf_weapons_anim/animations/762mm_Mosquefal/reload/awc_rechamber_prone.rtm
LFS
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BIN
braf_weapons_anim/animations/762mm_Mosquefal/reload/awc_rechamber_stand.rtm
LFS
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BIN
braf_weapons_anim/animations/762mm_Mosquefal/reload/awc_rechamber_stand.rtm
LFS
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BIN
braf_weapons_anim/animations/762mm_Mosquefal/reload/rechamber_1903a1_prone.rtm
LFS
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BIN
braf_weapons_anim/animations/762mm_Mosquefal/reload/rechamber_1903a1_prone.rtm
LFS
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BIN
braf_weapons_anim/animations/762mm_Mosquefal/reload/reload_1903A1_standing.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_Mosquefal/reload/reload_1903A1_standing.rtm
LFS
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BIN
braf_weapons_anim/animations/762mm_Mosquefal/reload/reload_1903_prone.rtm
LFS
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BIN
braf_weapons_anim/animations/762mm_Mosquefal/reload/reload_1903_prone.rtm
LFS
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Binary file not shown.
BIN
braf_weapons_anim/animations/762mm_Mosquefal/reload/reload_1903_standing.rtm
LFS
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BIN
braf_weapons_anim/animations/762mm_Mosquefal/reload/reload_1903_standing.rtm
LFS
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Binary file not shown.
BIN
braf_weapons_anim/animations/762mm_Mosquefal/reload/reload_1903a1_prone.rtm
LFS
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BIN
braf_weapons_anim/animations/762mm_Mosquefal/reload/reload_1903a1_prone.rtm
LFS
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BIN
braf_weapons_anim/animations/762mm_Mosquefal/reload_svd_standing.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_Mosquefal/reload_svd_standing.rtm
LFS
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Binary file not shown.
BIN
braf_weapons_anim/animations/762mm_Mosquefal/testanim.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_Mosquefal/testanim.rtm
LFS
Normal file
Binary file not shown.
BIN
braf_weapons_anim/animations/762mm_PGM_UltimaRatio/AMF_PGM_ULTIMA_RATIO.rtm
LFS
Normal file
BIN
braf_weapons_anim/animations/762mm_PGM_UltimaRatio/AMF_PGM_ULTIMA_RATIO.rtm
LFS
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user