This commit is the equivalent of a atomic bomb
This commit is contained in:
183
braf_weapons_anim/animations/762mm_FN_MAG/model.cfg
Normal file
183
braf_weapons_anim/animations/762mm_FN_MAG/model.cfg
Normal file
@@ -0,0 +1,183 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"SLOT_BackWpnL","Spine3",
|
||||
"SLOT_BackWpnR","Spine3",
|
||||
"SLOT_BackPack","Spine2",
|
||||
"SLOT_ButtPack","Spine1",
|
||||
"SLOT_PatrolWpn","Spine1",
|
||||
"camera","Pelvis",
|
||||
"weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
//Head skeleton in hierarchy
|
||||
"Neck","Spine3",
|
||||
"Neck1","Neck",
|
||||
"Head","Neck1",
|
||||
"HeadCutScene","Head",
|
||||
"Jaw","Head",
|
||||
"Chin","Head",
|
||||
"Jaw_RF","Head",
|
||||
"Jaw_RM","Head",
|
||||
"Jaw_RS","Head",
|
||||
"Jaw_LF","Head",
|
||||
"Jaw_LM","Head",
|
||||
"Jaw_LS","Head",
|
||||
"Ear_R","Head",
|
||||
"Ear_L","Head",
|
||||
"Lip_LC","Head",
|
||||
"Lip_LwLB","Head",
|
||||
"Lip_LwLF","Head",
|
||||
"Lip_LwM","Head",
|
||||
"Lip_LwRF","Head",
|
||||
"Lip_LwRB","Head",
|
||||
"Lip_RC","Head",
|
||||
"Lip_UpRB","Head",
|
||||
"Lip_UpRF","Head",
|
||||
"Lip_UpM","Head",
|
||||
"Lip_UpLF","Head",
|
||||
"Lip_UpLB","Head",
|
||||
"Nose_Tip","Head",
|
||||
"Nose_R","Head",
|
||||
"Nose_L","Head",
|
||||
"Zig_LT","Head",
|
||||
"Zig_LM","Head",
|
||||
"Zig_LB","Head",
|
||||
"Zig_RT","Head",
|
||||
"Zig_RM","Head",
|
||||
"Zig_RB","Head",
|
||||
"Cheek_R","Head",
|
||||
"Cheek_L","Head",
|
||||
"Eyebrow_LB","Head",
|
||||
"Eyebrow_LM","Head",
|
||||
"Eyebrow_LF","Head",
|
||||
"Corr","Head",
|
||||
"Eyebrow_RF","Head",
|
||||
"Eyebrow_RM","Head",
|
||||
"Eyebrow_RB","Head",
|
||||
"Eye_UpR","Head",
|
||||
"Eye_LwR","Head",
|
||||
"Eye_UpL","Head",
|
||||
"Eye_LwL","Head",
|
||||
"Cheek_RF","Head",
|
||||
"Cheek_RM","Head",
|
||||
"Cheek_RB","Head",
|
||||
"Cheek_LF","Head",
|
||||
"Cheek_LM","Head",
|
||||
"Cheek_LB","Head",
|
||||
"Forehead_L","Head",
|
||||
"Forehead_M","Head",
|
||||
"Forehead_R","Head",
|
||||
"L_Eye","Head",
|
||||
"R_Eye","Head",
|
||||
"l_pupila","Head",
|
||||
"r_pupila","Head",
|
||||
"Neck_T","Head",
|
||||
"Neck_B","Head",
|
||||
"Neck_R","Head",
|
||||
"Neck_L","Head",
|
||||
"Tongue_B","Head",
|
||||
"Tongue_M","Head",
|
||||
"Tongue_F","Head",
|
||||
//Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
//Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
//Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
//Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="a3\characters_f\templatertm\Male.p3d";
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan: Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
|
||||
};
|
||||
skeletonName = "ManSkeleton";
|
||||
};
|
||||
class bust: ArmaMan {};
|
||||
class Male: ArmaMan {};
|
||||
class MaleSkeleton_Pivots: ArmaMan {};
|
||||
};
|
||||
Reference in New Issue
Block a user