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2026-02-15 08:08:56 -03:00
commit e4ac56b038
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class braf_PT92: Pistol_Base_F
{
_generalMacro="braf_PT92";
author="BRAF Team";
displayName="TAURUS PT92 9mm";
scope=2;
weapons[]=
{
"braf_PT92"
};
magazines[]=
{
"16Rnd_9x21_Mag"
};
class Library
{
libTextDesc="Pistola Taurus PT92";
};
model="\braf\braf_weapons_pistols\9mm_TaurusPT92\PT92.p3d";
picture="\braf\braf_weapons_pistols\9mm_TaurusPT92\ui\PT92_ui.paa";
reloadAction="GestureReloadPistol";
inertia=0.2;
aimTransitionSpeed=1.6;
dexterity=1.8;
initSpeed=280;
recoil="recoil_pistol_p07";
maxZeroing=100;
hiddenSelections[]=
{
"camo"
};
hiddenSelectionsTextures[]=
{
"\braf\braf_weapons_pistols\9mm_TaurusPT92\data\pt92_co.paa"
};
class GunParticles: GunParticles
{
class EjectEffect
{
positionName="Nabojnicestart";
directionName="Nabojniceend";
effectName="CaselessAmmoCloud";
};
class RifleAmmoCloud
{
positionName="Nabojnicestart";
directionName="Nabojniceend";
effectName="CaselessAmmoCloud";
};
class SmokeEffect
{
positionName="usti hlavne";
directionName="usti hlavne";
effectName="RifleAssaultCloud";
};
};
class WeaponSlotsInfo: WeaponSlotsInfo
{
mass=20;
holsterScale=0.94999999;
class CowsSlot
{
};
class MuzzleSlot: SlotInfo
{
linkProxy="\A3\data_f\proxies\weapon_slots\MUZZLE";
compatibleItems[]=
{
"muzzle_snds_L"
};
iconPosition[]={0.25,0.40000001};
iconScale=0.2;
};
};
drySound[]=
{
"A3\Sounds_F\arsenal\weapons\Pistols\P07\dry_P07",
0.25118864,
1,
20
};
reloadMagazineSound[]=
{
"A3\Sounds_F\arsenal\weapons\Pistols\P07\reload_P07",
0.63095701,
1,
35
};
modes[]=
{
"Single"
};
bullet1[]=
{
"A3\sounds_f\weapons\shells\9mm\metal_9mm_01",
0.63095737,
1,
15
};
bullet2[]=
{
"A3\sounds_f\weapons\shells\9mm\metal_9mm_02",
0.63095737,
1,
15
};
bullet3[]=
{
"A3\sounds_f\weapons\shells\9mm\metal_9mm_03",
0.63095737,
1,
15
};
bullet4[]=
{
"A3\sounds_f\weapons\shells\9mm\metal_9mm_04",
0.63095737,
1,
15
};
bullet5[]=
{
"A3\sounds_f\weapons\shells\9mm\dirt_9mm_01",
0.63095737,
1,
15
};
bullet6[]=
{
"A3\sounds_f\weapons\shells\9mm\dirt_9mm_02",
0.63095737,
1,
15
};
bullet7[]=
{
"A3\sounds_f\weapons\shells\9mm\dirt_9mm_03",
0.63095737,
1,
15
};
bullet8[]=
{
"A3\sounds_f\weapons\shells\9mm\dirt_9mm_04",
0.63095737,
1,
15
};
bullet9[]=
{
"A3\sounds_f\weapons\shells\9mm\grass_9mm_01",
0.63095737,
1,
15
};
bullet10[]=
{
"A3\sounds_f\weapons\shells\9mm\grass_9mm_02",
0.63095737,
1,
15
};
bullet11[]=
{
"A3\sounds_f\weapons\shells\9mm\grass_9mm_03",
0.63095737,
1,
15
};
bullet12[]=
{
"A3\sounds_f\weapons\shells\9mm\grass_9mm_04",
0.63095737,
1,
15
};
soundBullet[]=
{
"bullet1",
0.082999997,
"bullet2",
0.082999997,
"bullet3",
0.082999997,
"bullet4",
0.082999997,
"bullet5",
0.082999997,
"bullet6",
0.082999997,
"bullet7",
0.082999997,
"bullet8",
0.082999997,
"bullet9",
0.082999997,
"bullet10",
0.082999997,
"bullet11",
0.082999997,
"bullet12",
0.082999997
};
class Single: Mode_SemiAuto
{
class BaseSoundModeType;
class StandardSound: BaseSoundModeType
{
soundSetShot[]=
{
"Makarov_Shot_SoundSet",
"Makarov_Tail_SoundSet",
"Makarov_InteriorTail_SoundSet"
};
};
class SilencedSound: BaseSoundModeType
{
soundSetShot[]=
{
"Makarov_silencerShot_SoundSet",
"Makarov_silencerTail_SoundSet",
"Makarov_silencerInteriorTail_SoundSet"
};
};
reloadTime=0.096000001;
dispersion=0.00057999999;
mass=180;
initSpeed=850;
recoil="recoil_pistol_light";
recoilProne="recoil_prone_pistol_light";
minRange=2;
minRangeProbab=0.30000001;
midRange=25;
midRangeProbab=0.69999999;
maxRange=50;
maxRangeProbab=0.1;
aiRateOfFire=2;
aiRateOfFireDistance=25;
};
};

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ambient[] = {1,1,1,1};
diffuse[] = {0.7,0.7,0.7,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,0};
specular[] = {0.05,0.05,0.05,1};
specularPower = 80;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_weapons_pistols\9mm_TaurusPT92\data\mag_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={4,0,0};
up[]={0,4,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\braf_weapons_pistols\9mm_TaurusPT92\data\mag_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_weapons_pistols\9mm_TaurusPT92\data\mag_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnelGlass()";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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ambient[] = {1,1,1,1};
diffuse[] = {0.7,0.7,0.7,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,0};
specular[] = {0.05,0.05,0.05,1};
specularPower = 60;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_weapons_pistols\9mm_TaurusPT92\data\pt92_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={4,0,0};
up[]={0,4,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\braf_weapons_pistols\9mm_TaurusPT92\data\pt92_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_weapons_pistols\9mm_TaurusPT92\data\pt92_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnelGlass()";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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class CfgSkeletons
{
class Default
{
isDiscrete=1;
skeletonInherit="";
skeletonBones[]={};
};
class PT92_keleton: Default
{
skeletonBones[]=
{
"magazine", "",
"recoil", "",
"hammer", "",
"bullet007", "",
"bullet008", "",
"charging_handle", "",
"seletor", "",
"Sling", "",
"alsa", "",
"gatilho", "",
"zeroing", "",
"zarelho", "",
"granada", "",
"Alca_mira", "",
"trilho_frontal", "",
"muzzleFlash", "",
"optic_rail", "",
"zasleh", "",
"bolt", "charging_handle"
};
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[]={};
skeletonName="";
};
class PT92: Default
{
sections[]=
{
"recoil","hammer","zasleh","muzzleFlash","magazine","selector","bolt","optic_rail","mira","zeroing","alsa","zarelho","trilho_frontal","granada","Sling","camo","camo1","camo2","camo3","camo4","camo5"
};
skeletonName="PT92_keleton";
sectionsInherit="";
class Animations
{
class gatilho_move_2
{
type="translation";
source="reload";
axis="gatilho_axis";
selection="gatilho";
sourceAddress="clamp";
minPhase=0;
maxPhase=0.6;
minValue=0.5;
maxValue=0.75;
memory=0;
offset0=0;
offset1=-0.2;
};
class gatilho_move_1
{
type="translation";
source="reload";
axis="gatilho_axis";
selection="gatilho";
sourceAddress="clamp";
minPhase=0.6;
maxPhase=1;
minValue=0.75;
maxValue=1;
memory=0;
offset0=0;
offset1=0.2;
};
class magazine_hasmag_hide
{
type="hide";
source="hasmagazine";
selection="magazine";
sourceAddress="clamp";
minPhase=0;
maxPhase=1;
minValue=0;
maxValue=1;
memory=0;
hideValue=0.5;
unHideValue=-1;
};
class magazine_reloadmag_hide
{
type="hide";
source="reloadmagazine";
selection="magazine";
sourceAddress="clamp";
minPhase=0;
maxPhase=1;
minValue=0;
maxValue=1;
memory=0;
hideValue=0.245;
unHideValue=0.59;
};
class magazine_reloadmag_move_1
{
type="translation";
source="reloadmagazine";
selection="magazine";
axis = "magazine_axis";
sourceAddress="clamp";
minPhase=0.18;
maxPhase=0.245;
minValue=0.18;
maxValue=0.245;
memory=0;
offset0=0;
offset1=1.5;
};
class magazine_reloadmag_move_2
{
type="translation";
source="reloadmagazine";
selection="magazine";
axis = "magazine_axis";
sourceAddress="clamp";
minPhase=0.59;
maxPhase=0.69;
minValue=0.59;
maxValue=0.69;
memory=0;
offset0=0;
offset1=-1.5;
};
class hammer_reload_rot_2
{
type="rotation";
source="reload";
axis="hammer_axis";
selection="hammer";
sourceAddress="clamp";
minPhase=0.6;
maxPhase=0.9;
minValue=0.0;
maxValue=0.25;
memory=0;
angle0=0;
angle1=-1.570796;
};
class hammer_reload_rot_1
{
type="rotation";
source="reload";
axis="hammer_axis";
selection="hammer";
sourceAddress="clamp";
minPhase=0.9;
maxPhase=1;
minValue=0.25;
maxValue=0.5;
memory=0;
angle0=0;
angle1=1.570796;
};
class bolt_reload_move_2
{
type="translation";
source="reload";
axis="bolt_axis";
selection="bolt";
sourceAddress="clamp";
minPhase=0;
maxPhase=0.6;
minValue=0.5;
maxValue=0.75;
memory=0;
offset0=0;
offset1=-0.2;
};
class bolt_reload_move_1
{
type="translation";
source="reload";
axis="bolt_axis";
selection="bolt";
sourceAddress="clamp";
minPhase=0.6;
maxPhase=1;
minValue=0.75;
maxValue=1;
memory=0;
offset0=0;
offset1=0.2;
};
class bolt_empty_move
{
type="translation";
source="isempty";
axis="bolt_axis";
selection="bolt";
sourceAddress="clamp";
minPhase=0;
maxPhase=0.6;
minValue=0;
maxValue=0.6;
memory=0;
offset0=0;
offset1=-0.2;
};
class alsa
{
type="rotation";
source="reload";
selection="alsa";
axis="alsa_axis";
minValue=0;
maxValue="0.5";
angle0="rad 30";
angle1="rad 0";
};
class alsa2
{
type="rotation";
source="reload";
selection="alsa";
axis="alsa_axis";
minValue=0.5;
maxValue="0";
angle0="rad 0";
angle1="rad 30";
};
class zarelho
{
type="rotation";
source="reload";
selection="zarelho";
axis="zarelho_axis";
minValue=0;
maxValue="0.5";
angle0="50";
angle1="0";
};
class zarelho2
{
type="rotation";
source="reload";
selection="zarelho";
axis="zarelho_axis";
minValue=0.5;
maxValue="0";
angle0="0";
angle1="50";
};
class muzzleFlashROT
{
type="rotationX";
source="ammoRandom"; //use ammo count as phase for animation
sourceAddress="loop"; //loop when phase out of bounds
selection="zasleh"; //selection we want to rotate
axis=""; //no own axis - center of rotation is computed from selection
centerFirstVertex=true; //use first vertex of selection as center of rotation
minValue=0;
maxValue=4; //rotation angle will be 360/4 = 90 degrees
angle0="rad 0";
angle1="rad 360";
};
};
};
};

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