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281
braf_weapons_pistols/9mm_TaurusPT92/model.cfg
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281
braf_weapons_pistols/9mm_TaurusPT92/model.cfg
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class CfgSkeletons
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{
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class Default
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{
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isDiscrete=1;
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skeletonInherit="";
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skeletonBones[]={};
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};
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class PT92_keleton: Default
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{
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skeletonBones[]=
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{
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"magazine", "",
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"recoil", "",
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"hammer", "",
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"bullet007", "",
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"bullet008", "",
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"charging_handle", "",
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"seletor", "",
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"Sling", "",
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"alsa", "",
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"gatilho", "",
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"zeroing", "",
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"zarelho", "",
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"granada", "",
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"Alca_mira", "",
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"trilho_frontal", "",
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"muzzleFlash", "",
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"optic_rail", "",
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"zasleh", "",
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"bolt", "charging_handle"
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};
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};
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};
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class CfgModels
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{
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class Default
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{
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sectionsInherit="";
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sections[]={};
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skeletonName="";
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};
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class PT92: Default
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{
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sections[]=
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{
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"recoil","hammer","zasleh","muzzleFlash","magazine","selector","bolt","optic_rail","mira","zeroing","alsa","zarelho","trilho_frontal","granada","Sling","camo","camo1","camo2","camo3","camo4","camo5"
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};
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skeletonName="PT92_keleton";
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sectionsInherit="";
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class Animations
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{
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class gatilho_move_2
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{
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type="translation";
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source="reload";
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axis="gatilho_axis";
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selection="gatilho";
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sourceAddress="clamp";
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minPhase=0;
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maxPhase=0.6;
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minValue=0.5;
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maxValue=0.75;
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memory=0;
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offset0=0;
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offset1=-0.2;
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};
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class gatilho_move_1
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{
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type="translation";
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source="reload";
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axis="gatilho_axis";
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selection="gatilho";
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sourceAddress="clamp";
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minPhase=0.6;
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maxPhase=1;
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minValue=0.75;
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maxValue=1;
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memory=0;
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offset0=0;
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offset1=0.2;
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};
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class magazine_hasmag_hide
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{
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type="hide";
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source="hasmagazine";
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selection="magazine";
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sourceAddress="clamp";
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minPhase=0;
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maxPhase=1;
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minValue=0;
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maxValue=1;
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memory=0;
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hideValue=0.5;
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unHideValue=-1;
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};
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class magazine_reloadmag_hide
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{
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type="hide";
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source="reloadmagazine";
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selection="magazine";
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sourceAddress="clamp";
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minPhase=0;
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maxPhase=1;
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minValue=0;
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maxValue=1;
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memory=0;
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hideValue=0.245;
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unHideValue=0.59;
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};
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class magazine_reloadmag_move_1
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{
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type="translation";
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source="reloadmagazine";
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selection="magazine";
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axis = "magazine_axis";
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sourceAddress="clamp";
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minPhase=0.18;
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maxPhase=0.245;
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minValue=0.18;
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maxValue=0.245;
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memory=0;
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offset0=0;
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offset1=1.5;
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};
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class magazine_reloadmag_move_2
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{
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type="translation";
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source="reloadmagazine";
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selection="magazine";
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axis = "magazine_axis";
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sourceAddress="clamp";
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minPhase=0.59;
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maxPhase=0.69;
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minValue=0.59;
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maxValue=0.69;
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memory=0;
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offset0=0;
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offset1=-1.5;
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};
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class hammer_reload_rot_2
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{
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type="rotation";
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source="reload";
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axis="hammer_axis";
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selection="hammer";
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sourceAddress="clamp";
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minPhase=0.6;
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maxPhase=0.9;
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minValue=0.0;
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maxValue=0.25;
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memory=0;
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angle0=0;
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angle1=-1.570796;
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};
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class hammer_reload_rot_1
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{
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type="rotation";
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source="reload";
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axis="hammer_axis";
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selection="hammer";
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sourceAddress="clamp";
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minPhase=0.9;
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maxPhase=1;
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minValue=0.25;
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maxValue=0.5;
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memory=0;
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angle0=0;
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angle1=1.570796;
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};
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class bolt_reload_move_2
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{
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type="translation";
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source="reload";
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axis="bolt_axis";
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selection="bolt";
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sourceAddress="clamp";
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minPhase=0;
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maxPhase=0.6;
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minValue=0.5;
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maxValue=0.75;
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memory=0;
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offset0=0;
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offset1=-0.2;
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};
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class bolt_reload_move_1
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{
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type="translation";
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source="reload";
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axis="bolt_axis";
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selection="bolt";
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sourceAddress="clamp";
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minPhase=0.6;
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maxPhase=1;
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minValue=0.75;
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maxValue=1;
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memory=0;
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offset0=0;
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offset1=0.2;
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};
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class bolt_empty_move
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{
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type="translation";
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source="isempty";
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axis="bolt_axis";
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selection="bolt";
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sourceAddress="clamp";
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minPhase=0;
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maxPhase=0.6;
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minValue=0;
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maxValue=0.6;
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memory=0;
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offset0=0;
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offset1=-0.2;
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};
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class alsa
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{
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type="rotation";
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source="reload";
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selection="alsa";
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axis="alsa_axis";
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minValue=0;
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maxValue="0.5";
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angle0="rad 30";
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angle1="rad 0";
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};
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class alsa2
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{
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type="rotation";
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source="reload";
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selection="alsa";
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axis="alsa_axis";
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minValue=0.5;
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maxValue="0";
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angle0="rad 0";
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angle1="rad 30";
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};
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class zarelho
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{
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type="rotation";
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source="reload";
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selection="zarelho";
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axis="zarelho_axis";
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minValue=0;
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maxValue="0.5";
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angle0="50";
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angle1="0";
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};
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class zarelho2
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{
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type="rotation";
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source="reload";
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selection="zarelho";
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axis="zarelho_axis";
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minValue=0.5;
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maxValue="0";
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angle0="0";
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angle1="50";
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};
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class muzzleFlashROT
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{
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type="rotationX";
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source="ammoRandom"; //use ammo count as phase for animation
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sourceAddress="loop"; //loop when phase out of bounds
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selection="zasleh"; //selection we want to rotate
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axis=""; //no own axis - center of rotation is computed from selection
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centerFirstVertex=true; //use first vertex of selection as center of rotation
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minValue=0;
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maxValue=4; //rotation angle will be 360/4 = 90 degrees
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angle0="rad 0";
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angle1="rad 360";
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};
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};
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};
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};
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