This commit is the equivalent of a atomic bomb

This commit is contained in:
2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

Binary file not shown.

View File

@@ -0,0 +1,95 @@
class DefaultEventhandlers;
class CfgMovesBasic
{
class DefaultDie;
class ManActions
{
braf_LowTripod_Gunner="braf_LowTripod_Gunner";
braf_mg_butt="braf_mg_butt";
braf_M2_Gunner="braf_M2_Gunner";
braf_M119_Commander="braf_M119_Commander";
braf_M119_Gunner="braf_M119_Gunner";
braf_M119_Cargo="braf_M119_Cargo";
};
};
class CfgMovesMaleSdr: CfgMovesBasic
{
class States
{
class Crew;
class braf_LowTripod_Gunner: Crew
{
file="\braf\braf_static\m101\Anim\LowTripod_Gunner.rtm";
connectTo[]=
{
"Static_Dead",
1
};
leftHandIKBeg="true";
leftHandIKCurve[]={1};
leftHandIKEnd="true";
rightHandIKCurve[]={1};
righHandIKBeg="true";
righHandIKEnd="true";
};
class braf_mg_butt: Crew
{
file="\braf\braf_static\m101\Anim\mg_butt.rtm";
connectTo[]=
{
"Static_Dead",
1
};
leftHandIKBeg="true";
leftHandIKCurve[]={1};
leftHandIKEnd="true";
rightHandIKCurve[]={1};
righHandIKBeg="true";
righHandIKEnd="true";
};
class braf_M2_Gunner: Crew
{
file="\braf\braf_static\m101\Anim\M2_Gunner.rtm";
connectTo[]=
{
"Static_Dead",
1
};
leftHandIKBeg="true";
leftHandIKCurve[]={1};
leftHandIKEnd="true";
rightHandIKCurve[]={1};
righHandIKBeg="true";
righHandIKEnd="true";
};
class braf_M119_Commander: Crew
{
file="\braf\braf_static\m101\Anim\M119_Commander.rtm";
connectTo[]=
{
"Static_Dead",
1
};
};
class braf_M119_Gunner: Crew
{
file="\braf\braf_static\m101\Anim\M119_Gunner.rtm";
connectTo[]=
{
"Static_Dead",
1
};
};
class braf_M119_Cargo: Crew
{
file="\braf\braf_static\m101\Anim\M119_Cargo.rtm";
connectTo[]=
{
"Static_Dead",
1
};
};
};
};

View File

@@ -0,0 +1,452 @@
#include "cfgMovesBasic.hpp"
class CfgPatches
{
class braf_m114
{
units[] = {"braf_m114_155mm"};
weapons[] = {"braf_canhao_155mm"};
requiredVersion = 0.01;
requiredAddons[] = {"A3_Weapons_F_Mark"};
};
};
class CfgAmmo
{
class ShellCore;
class ShellBase : ShellCore
{
};
class Sh_155mm_AMOS : ShellBase
{
};
class braf_Base2_HE : Sh_155mm_AMOS
{
cost = 100;
artilleryLock = 1;
typicalSpeed = 1300;
hit = 300;
airFriction = -0.00045;
timeToLive = 15;
whistleDist = 14;
tracerScale = 2;
tracerStartTime = 0.1;
tracerEndTime = 2.3;
indirectHit = 65;
indirectHitRange = 15;
};
class braf_Base2_WP : braf_Base2_HE
{
hit = 60;
typicalSpeed = 1300;
indirectHit = 50;
indirectHitRange = 30;
airFriction = -0.00045;
timeToLive = 15;
whistleDist = 14;
tracerScale = 2;
tracerStartTime = 0.1;
tracerEndTime = 2.3;
explosive = 0.8;
ExplosionEffects = "WPExplosion";
CraterEffects = "ExploAmmoCrater";
// soundHit[] = {"\ca\weapons\data\sound\explosion\grenade_new1",3.16228,1};
};
class Sh_155mm_AMOS_LG;
class braf_Base2_LASER : Sh_155mm_AMOS_LG
{
};
class Flare_82mm_AMOS_White;
class braf_Base2_ILLUM : Flare_82mm_AMOS_White
{
hit = 8;
indirectHit = 0;
typicalSpeed = 1300;
airFriction = -0.00045;
timeToLive = 15;
whistleDist = 14;
tracerScale = 2;
tracerStartTime = 0.1;
tracerEndTime = 2.3;
indirectHitRange = 0;
explosive = 0;
ExplosionEffects = "";
soundHit[] = {"", 0, 1};
CraterEffects = "";
};
class Smoke_120mm_AMOS_White;
class braf_Base2_SMOKE : Smoke_120mm_AMOS_White
{
hit = 8;
typicalSpeed = 1300;
indirectHit = 0;
indirectHitRange = 0;
airFriction = -0.00045;
timeToLive = 15;
whistleDist = 14;
tracerScale = 2;
tracerStartTime = 0.1;
tracerEndTime = 2.3;
explosive = 0.1;
ExplosionEffects = "";
soundHit[] = {"", 0, 1};
CraterEffects = "";
};
class Sh_120mm_APFSDS;
class braf_Base2_AT : Sh_120mm_APFSDS
{
allowAgainstInfantry = 1;
typicalSpeed = 1300;
airfriction = "-3.96e-005";
hit = 350;
model = "\A3\Weapons_f\Data\bullettracer\shell_tracer_green";
};
class braf_155mm_HE : Sh_155mm_AMOS
{
artilleryLock = 1;
typicalSpeed = 1300;
hit = 300;
indirectHit = 85;
indirectHitRange = 25;
};
class braf_155mm_WP : braf_155mm_HE
{
hit = 60;
typicalSpeed = 1300;
indirectHit = 50;
indirectHitRange = 30;
explosive = 0.8;
ExplosionEffects = "WPExplosion";
CraterEffects = "ExploAmmoCrater";
};
class braf_155mm_LASER : Sh_155mm_AMOS_LG
{
};
class braf_155mm_ILLUM : Flare_82mm_AMOS_White
{
hit = 8;
typicalSpeed = 1300;
indirectHit = 0;
indirectHitRange = 0;
explosive = 0;
ExplosionEffects = "";
soundHit[] = {"", 0, 1};
CraterEffects = "";
airFriction = -0.00045;
timeToLive = 15;
whistleDist = 14;
tracerScale = 2;
tracerStartTime = 0.1;
tracerEndTime = 2.3;
};
class braf_155mm_SMOKE : Smoke_120mm_AMOS_White
{
hit = 8;
typicalSpeed = 1300;
indirectHit = 0;
indirectHitRange = 0;
explosive = 0.1;
ExplosionEffects = "";
soundHit[] = {"", 0, 1};
CraterEffects = "";
airFriction = -0.00045;
timeToLive = 15;
whistleDist = 14;
tracerScale = 2;
tracerStartTime = 0.1;
tracerEndTime = 2.3;
};
};
class CfgMagazines
{
class Default;
class CA_Magazine : Default
{
};
class VehicleMagazine : CA_Magazine
{
};
class 32Rnd_155mm_Mo_shells;
class braf_30Rnd_155mmHE_m114 : 32Rnd_155mm_Mo_shells // VehicleMagazine
{
scope = 2;
displayName = "155mm HE";
ammo = "braf_155mm_HE";
count = 30;
nameSound = "heat";
initSpeed = 1100;
displayNameShort = "FRAG HE";
muzzleImpulseFactor[] = {0.65, 0.65};
};
class braf_30Rnd_155mmwp_m114 : braf_30Rnd_155mmHE_m114
{
displayName = "155mm WP";
displayNameShort = "WP";
ammo = "braf_155mm_WP";
};
class braf_30Rnd_155mmLASER_m114 : braf_30Rnd_155mmHE_m114
{
displayName = "155mm Laser Guided";
displayNameShort = "Laser Guided";
ammo = "braf_155mm_LASER";
};
class braf_30Rnd_155mmsmoke_m114 : braf_30Rnd_155mmHE_m114
{
displayName = "155mm Smoke";
displayNameShort = "Smoke";
ammo = "braf_155mm_SMOKE";
};
class braf_30Rnd_155mmilum_m114 : braf_30Rnd_155mmHE_m114
{
displayName = "155mm Ilumination";
displayNameShort = "Ilumination";
ammo = "braf_155mm_ILLUM";
};
};
class cfgWeapons
{
class MGunCore;
class MGun : MGunCore
{
};
class GMG_F : MGun
{
};
class GMG_20mm : GMG_F
{
};
class CannonCore;
class mortar_155mm_AMOS : CannonCore
{
};
class braf_w_d30 : mortar_155mm_AMOS
{
scope = 1;
displayName = 2A18 122mm Howitzer;
ballisticscomputer = 2;
minRange = 10;
minRangeProbab = 0.700000;
midRange = 8600;
midRangeProbab = 0.700000;
maxRange = 17200;
maxRangeProbab = 0.100000;
reloadTime = 6;
magazineReloadTime = 7;
class GunParticles
{
class Effect1
{
effectName = "ArtilleryFired1";
positionName = "usti_hlavne";
directionName = "konec_hlavne";
};
class Effect2
{
effectName = "ArtilleryFiredL";
positionName = "usti_hlavne";
directionName = "konec_hlavne";
};
class Effect3
{
effectName = "ArtilleryFiredR";
positionName = "usti_hlavne";
directionName = "konec_hlavne";
};
class Effect4
{
effectName = "CannonFired";
positionName = "usti_hlavne";
directionName = "konec_hlavne";
};
};
};
class braf_canhao_155mm : braf_w_d30
{
scope = 1;
dlc = "BRAF";
author = "BRAF";
displayName = M114 155mm Cannon;
magazines[] =
{
"braf_30Rnd_155mmHE_m114",
"braf_30Rnd_155mmwp_m114",
"braf_30Rnd_155mmLASER_m114",
"braf_30Rnd_155mmsmoke_m114",
"braf_30Rnd_155mmilum_m114"};
};
class braf_w_m114 : braf_w_d30
{
scope = 1;
dlc = "BRAF";
author = "BRAF";
displayName = M114 155mm cc;
magazines[] =
{
"braf_30Rnd_155mmHE_m114",
"braf_30Rnd_155mmwp_m114",
"braf_30Rnd_155mmsmoke_m114",
"braf_30Rnd_155mmilum_m114"};
};
};
class CfgVehicles
{
class LandVehicle;
class StaticCannon : LandVehicle
{
class NewTurret;
class Turrets
{
class MainTurret : NewTurret
{
class ViewOptics;
};
};
};
class braf_m114_155mm : StaticCannon
{
scope = 2;
scopeCurator = 2;
artilleryScanner = 1;
dlc = "BRAF";
author = "BRAF";
availableForSupportTypes[] = {"Artillery"};
model = "\braf\braf_static\m114\braf_m114.p3d";
displayName = M114 155mm;
picture = "\braf\braf_static\m114\ico\m119_ca.paa";
icon = "\braf\braf_static\m114\ico\icomap_m119_ca.paa";
slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1", "SlingLoadCargo2", "SlingLoadCargo3", "SlingLoadCargo4"};
side = 2;
faction = BRAF_ARMY;
crew = "braf_Soldier";
transportSoldier = 2;
typicalCargo[] = {"braf_Soldier", "braf_Soldier"};
cargoAction[] = {"braf_M119_Cargo", "braf_M119_Commander"};
reloadtime = 2;
fireDustEffect = "FDustEffects";
class AnimationSources
{
class recoil_source
{
source = "reload";
weapon = "braf_canhao_155mm";
};
class mainGunT_source
{
source = "user";
initPhase = 0;
animPeriod = 2.500000;
};
class MainTurretT_source
{
source = "user";
initPhase = 0;
animPeriod = 2.500000;
};
class wheel
{
source = "user";
initPhase = 0;
animPeriod = 2.500000;
};
class szpilki_source
{
source = "user";
initPhase = 0;
animPeriod = 2.500000;
};
};
class Damage
{
tex[] = {};
mat[] =
{
"\braf\braf_static\m114\data\m119.rvmat",
"\braf\braf_static\m114\data\m119_damage.rvmat",
"\braf\braf_static\m114\data\m119_destruct.rvmat"};
};
class GunParticles
{
class Effect1
{
effectName = "ArtilleryFired1";
positionName = "usti_hlavne";
directionName = "konec_hlavne";
};
class Effect2
{
effectName = "ArtilleryFiredL";
positionName = "usti_hlavne";
directionName = "konec_hlavne";
};
class Effect3
{
effectName = "ArtilleryFiredR";
positionName = "usti_hlavne";
directionName = "konec_hlavne";
};
class Effect4
{
effectName = "CannonFired";
positionName = "usti_hlavne";
directionName = "konec_hlavne";
};
};
class Turrets : Turrets
{
class MainTurret : MainTurret
{
gunBeg = "Usti hlavne";
gunEnd = "Konec hlavne";
turretInfoType = "RscWeaponRangeArtillery";
gunnerOpticsEffect[] = {"OpticsCHAbera1", "OpticsBlur2"};
gunnerOpticsModel = "\braf\braf_static\m114\optika_m101";
gunneraction = "braf_M119_Cargo";
memoryPointsGetInGunner = "pos_gunner";
memoryPointsGetInGunnerDir = "pos_gunner_dir";
memoryPointGunnerOptics = "gunnerview";
minElev = -9;
maxelev = 80;
minTurn = -180;
maxTurn = 180;
castGunnerShadow = 1;
ejectDeadGunner = 1;
gunnerGetInAction = "";
gunnerGetOutAction = "";
gunnerForceOptics = 0;
weapons[] = {"braf_canhao_155mm"};
magazines[] = {"braf_30Rnd_155mmHE_m114", "braf_30Rnd_155mmwp_m114", "braf_30Rnd_155mmLASER_m114", "braf_30Rnd_155mmsmoke_m114", "braf_30Rnd_155mmilum_m114"};
class ViewOptics : ViewOptics
{
initFov = 0.155;
minFov = 0.155;
maxFov = 0.155; // 3x zoom from 50 deg FOV
};
};
};
};
};

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,101 @@
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class abihv2 : m114\m114.rvmat{
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.11300065,0.12400051,0.12400017,1};
specularPower = 70;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\m114_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_static\M114\data\m114_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
//};

View File

@@ -0,0 +1,101 @@
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class abihv2 : m114\m114_1.rvmat{
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.11300065,0.12400051,0.12400017,1};
specularPower = 70;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\m114_1_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_static\M114\data\m114_1_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
//};

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,101 @@
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class abihv2 : m114\m114_3.rvmat{
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.11300065,0.12400051,0.12400017,1};
specularPower = 70;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\m114_3_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_static\M114\data\m114_3_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
//};

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,101 @@
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class abihv2 : m114\m114_toc.rvmat{
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.11300065,0.12400051,0.12400017,1};
specularPower = 70;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\m114_toc_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_static\M114\data\m114_toc_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
//};

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,82 @@
class StageTI
{
texture="braf\braf_static\M114\data\m119_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.5,0.5,0.5,1};
specularPower=80;
PixelShaderID="super";
VertexShaderID="super";
class Stage1
{
texture="braf\braf_static\M114\data\m119_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={6,0,0};
up[]={0,3,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(0,1,1,1)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_static\M114\data\body_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,16,2,2)fresnel(0.45,0.35)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="none";
};

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,78 @@
ambient[]={0.60000002,0.60000002,0.60000002,1};
diffuse[]={0.60000002,0.60000002,0.60000002,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,1};
specular[]={1,1,1,1};
specularPower=200;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_static\M114\data\m119_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="braf\braf_static\M114\data\damage_metal_basicArmor_dt.paa";
uvSource="tex";
class uvTransform
{
aside[]={4,0,0};
up[]={0,4,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_static\M114\data\body_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.08,3.69)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_co.paa";
uvSource="none";
};

View File

@@ -0,0 +1,78 @@
ambient[]={0.60000002,0.60000002,0.60000002,1};
diffuse[]={0.60000002,0.60000002,0.60000002,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,1};
specular[]={1,1,1,1};
specularPower=200;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_static\M114\data\m119_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="braf\braf_static\M114\data\destruct_plech_half_dt.paa";
uvSource="tex";
class uvTransform
{
aside[]={6,0,0};
up[]={0,6,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="braf\braf_static\M114\data\destruct_plech_full_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]={6,0,0};
up[]={0,6,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_static\M114\data\destruct_plech_full_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={6,0,0};
up[]={0,6,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.08,3.69)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_co.paa";
uvSource="none";
};

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,101 @@
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class abihv2 : m114\zelena.rvmat{
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.11300065,0.12400051,0.12400017,1};
specularPower = 70;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M114\data\zelena_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_static\M114\data\zelena_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
//};

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Some files were not shown because too many files have changed in this diff Show More