Files
braf/braf_armored/BRAF_Guarani/data/lamp_lcd.rvmat

17 lines
283 B
Plaintext

class StageTI
{
texture="a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={200,200,200,1};
specular[]={0,0,0,1};
specularPower=1;
renderFlags[]=
{
"NoZWrite"
};
PixelShaderID="Normal";
VertexShaderID="Basic";