212 lines
6.5 KiB
C++
212 lines
6.5 KiB
C++
class Attributes {
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class rank_insignia {
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displayName = "Rank";
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tooltip = "Change the Rank Icon";
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property = "rank_insignia";
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control = "combo";
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expression = "[_this,_value] call BRAF_fnc_setrankonuniform";
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defaultValue = "soldado";
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class values{
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class none{
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name = "$STR_Rank_None";
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value = "soldado";
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default = 0;
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};
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class private {
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name = "$STR_Rank_Private";
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value = "soldado";
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};
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class corporal {
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name = "$STR_Rank_Corporal";
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value = "cabo";
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};
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class 3sergeant {
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name = "$STR_Rank_3SERGEANT";
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value = "3sarg";
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};
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class 2sergeant {
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name = "$STR_Rank_2SERGEANT";
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value = "2sarg";
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};
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class 1sergeant {
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name = "$STR_Rank_1SERGEANT";
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value = "1sarg";
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};
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class subofficer {
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name = "$STR_Rank_PETTYOFFICER";
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value = "sub";
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};
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class 2lieutenant {
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name = "$STR_Rank_2LIEUTENANT";
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value = "2ten";
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};
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class 1lieutenant {
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name = "$STR_Rank_1LIEUTENANT";
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value = "1ten";
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};
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class captain {
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name = "$STR_Rank_CAPTAIN";
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value = "cap";
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};
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class major {
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name = "$STR_Rank_MAJOR";
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value = "maj";
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};
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class lieutenantcolonel {
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name = "$STR_Rank_LIEUTENANTCOLONEL";
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value = "tencel";
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};
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class colonel {
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name = "$STR_Rank_COLONEL";
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value = "cel";
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};
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};
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};
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class branch_insignia {
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displayName = "Branch";
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tooltip = "Change the Branch Icon";
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property = "branch_insignia";
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control = "combo";
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expression = "[_this,_value] call BRAF_fnc_setbranchonuniform";
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defaultValue = "infantaria";
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class values {
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class none{
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name = "$STR_Rank_None";
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value = "infantaria";
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default = 0;
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};
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class branch_infantry{
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name = "$STR_Branch_INFANTRY";
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value = "infantaria";
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};
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class branch_cavalry{
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name = "$STR_Branch_CAVALRY";
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value = "cavalaria";
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};
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class branch_artillery{
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name = "$STR_Branch_ARTILLERY";
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value = "artilharia";
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};
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class branch_enginnering{
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name = "$STR_Branch_ENGINNERING";
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value = "engenharia";
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};
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class branch_comms{
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name = "$STR_Branch_COMMS";
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value = "comunicacoes";
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};
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class branch_logistics{
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name = "$STR_Branch_LOGISTICS";
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value = "intendencia";
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};
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class branch_ordnance{
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name = "$STR_Branch_ORDNANCE";
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value = "matbel";
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};
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class branch_health{
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name = "$STR_Branch_HEALTH";
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value = "saude";
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};
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class branch_armyaviation{
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name = "$STR_Branch_ARMYAVIATION";
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value = "avex";
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};
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class branch_commando{
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name = "$STR_Branch_COMMANDO";
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value = "comandos";
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};
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};
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};
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class brevet1 {
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displayName = "Brevet";
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tooltip = "Change the lower Brevet";
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property = "brevet1";
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control = "combo";
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expression = "[_this,_value] call BRAF_fnc_setbrevetonuniform";
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defaultValue = "";
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class values {
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class none {
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name = "$STR_Rank_None";
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value = "";
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default = 0;
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};
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class brevet_armor {
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name = "$STR_Brevet_ARMOR";
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value = "blindado";
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};
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class brevet_jungle {
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name = "$STR_Brevet_JUNGLE";
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value = "cigs";
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};
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class brevet_pilot {
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name = "$STR_Brevet_PILOT";
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value = "piloto";
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};
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class brevet_advartillery {
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name = "$STR_Brevet_ADVARTILLERY";
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value = "esacosae";
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};
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class brevet_rocket {
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name = "$STR_Brevet_ROCKET";
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value = "astros";
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};
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class brevet_pqdt {
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name = "$STR_Brevet_PQDT";
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value = "pqdt";
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};
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class brevet_specops {
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name = "$STR_Brevet_SPECOPS";
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value = "specops";
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};
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class brevet_mountaineering {
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name = "$STR_Brevet_MOUNTAINEERING";
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value = "montanha";
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};
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};
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};
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class shoulder_insignia {
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displayName = "Shoulder Tab";
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tooltip = "Change the Shoulder Tab";
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property = "shoulder_insignia";
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control = "combo";
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expression = "[_this,_value] call BRAF_fnc_settabonuniform";
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defaultValue = "";
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class values {
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class none {
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name = "$STR_Rank_None";
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value = "";
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default = 0;
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};
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class aeromovel_tab {
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name = "$STR_ShoulderTab_Airmobile";
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value = "aeromovel";
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default = 0;
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};
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class caatinga_tab {
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name = "$STR_ShoulderTab_Caatinga";
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value = "caatinga";
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default = 0;
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};
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class mountain_tab {
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name = "$STR_ShoulderTab_Mountain";
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value = "montanha";
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default = 0;
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};
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class wetland_tab {
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name = "$STR_ShoulderTab_Wetland";
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value = "pantanal";
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default = 0;
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};
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class jungle_tab {
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name = "$STR_ShoulderTab_Jungle";
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value = "selva";
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default = 0;
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};
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class specops_tab {
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name = "$STR_ShoulderTab_SpecOps";
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value = "specops";
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default = 0;
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};
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};
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};
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}; |