112 lines
2.3 KiB
C++
112 lines
2.3 KiB
C++
//---------------------------Vests------------------------------
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class braf_jet_flightvest: Vest_Camo_Base
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{
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author="BRAF Team";
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scope=2;
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scopeCurator=2;
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displayName="$STR_flightvest_jet";
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picture="\braf\braf_characters_aviation\Flightvest\data\ui\surv_ui_ca.paa";
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model="braf\braf_characters_aviation\Flightvest\braf_fighter_pilot_vest.p3d";
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hiddenSelections[]=
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{
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"camo"
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};
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hiddenSelectionsTextures[]=
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{
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"braf\braf_characters_aviation\Flightvest\data\surv_co.paa"
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};
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descriptionShort="Lightweight Jet Vest";
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class ItemInfo: VestItem
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{
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uniformModel="braf\braf_characters_aviation\Flightvest\braf_fighter_pilot_vest.p3d";
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hiddenSelections[]={"camo"};
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containerClass="Supply160";
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mass=50;
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class HitpointsProtectionInfo
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{
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class Chest
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{
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HitpointName="HitChest";
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armor=0;
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PassThrough=0.2;
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};
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class Diaphragm
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{
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HitpointName="HitDiaphragm";
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armor=0;
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PassThrough=0.2;
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};
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class Abdomen
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{
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hitpointName="HitAbdomen";
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armor=0;
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passThrough=0.2;
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};
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class Body
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{
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hitpointName="HitBody";
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armor=0;
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passThrough=0.2;
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};
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};
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};
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};
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class braf_heli_flightvest: V_RebreatherB
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{
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author="BRAF Team";
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scope=2;
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scopeCurator=2;
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displayName="$STR_flightvest_heli";
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picture="\braf\braf_characters_aviation\Flightvest\data\ui\surv_ui_ca.paa";
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model="braf\braf_characters_aviation\Flightvest\braf_heli_pilot_vest.p3d";
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hiddenUnderwaterSelections[] = {"hide"};
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shownUnderwaterSelections[] = {"unhide", "unhide2"};
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hiddenSelections[]=
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{
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};
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hiddenSelectionsTextures[]=
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{
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};
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descriptionShort="Lightweight Helicopter Vest";
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class ItemInfo: VestItem
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{
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uniformModel="braf\braf_characters_aviation\Flightvest\braf_heli_pilot_vest.p3d";
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hiddenSelections[]={};
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hiddenSelectionsTextures[]=
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{
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};
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containerClass="Supply160";
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vestType = "Rebreather";
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hiddenUnderwaterSelections[] = {"hide"};
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shownUnderwaterSelections[] = {"unhide", "unhide2"};
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mass=50;
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class HitpointsProtectionInfo
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{
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class Chest
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{
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HitpointName="HitChest";
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armor=0;
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PassThrough=0.2;
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};
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class Diaphragm
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{
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HitpointName="HitDiaphragm";
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armor=0;
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PassThrough=0.2;
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};
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class Abdomen
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{
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hitpointName="HitAbdomen";
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armor=0;
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passThrough=0.2;
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};
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class Body
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{
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hitpointName="HitBody";
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armor=0;
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passThrough=0.2;
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};
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};
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};
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};
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