106 lines
3.3 KiB
C++
106 lines
3.3 KiB
C++
class braf_Buildings: House_F
|
|
{
|
|
scope = 0;
|
|
scopeCurator = 0;
|
|
armor = 9999999;
|
|
armorStructural = 9999999;
|
|
model = "\A3\Weapons_F\empty.p3d";
|
|
Author = "BRAF Team";
|
|
class DestructionEffects{};
|
|
};
|
|
class braf_Tent: Braf_Buildings
|
|
{
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = "$STR_braf_structures_army_tent";
|
|
descriptionShort = "Six Enlisted Tent";
|
|
model = "braf\braf_structures\Estruturas\Barraca_01.p3d";
|
|
//icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa";
|
|
//picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
|
|
//editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
|
|
mapSize = 450;
|
|
editorCategory = "braf_buildings_objects";
|
|
editorSubcategory = "Tent";
|
|
//hiddenSelections[] = {"Camo"};
|
|
};
|
|
|
|
class Dirt_Mound: Braf_Buildings
|
|
{
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = "Dirt mound";
|
|
hiddenSelections[] = {"velka"};
|
|
hiddenSelectionsTextures[] = {"braf\braf_structures\Estruturas\Teste\zemlia.paa"};
|
|
descriptionShort = "A dirt mound to add the tent on top of it";
|
|
model = "braf\braf_structures\Estruturas\teste.p3d";
|
|
//icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa";
|
|
//picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
|
|
//editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
|
|
mapSize = 450;
|
|
editorCategory = "braf_buildings_objects";
|
|
editorSubcategory = "braf_misc";
|
|
|
|
};
|
|
|
|
//class braf_Tent_Refuel: Braf_Buildings
|
|
//{
|
|
// Author = "BRAF Team";
|
|
// scope = 2;
|
|
// scopeCurator = 2;
|
|
// displayName = "Tent Refuel Teste";
|
|
// descriptionShort ="Barraca com porta na frente";
|
|
// model = "\braf\braf_structures\Estruturas\Barraca_01.p3d";
|
|
// //icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa";
|
|
// //picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
|
|
// //editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
|
|
// mapSize = 450;
|
|
// transportFuel = 200000000;
|
|
// supplyRadius = 10;
|
|
// editorCategory = "braf_buildings_objects";
|
|
// editorSubcategory = "Suply";
|
|
// //hiddenSelections[] = {"Camo"};
|
|
//};
|
|
|
|
//Reparo
|
|
//transportRepair = 200000000;
|
|
//supplyRadius = 10;
|
|
//Combustivel
|
|
//transportFuel = 200000000;
|
|
//supplyRadius = 10;
|
|
|
|
//Municao
|
|
//transportAmmo = 200000000;
|
|
//supplyRadius = 10;
|
|
//class Reflectors
|
|
//{
|
|
// class Light_1
|
|
// {
|
|
// color[] = {1.0, 0.0, 0.0};
|
|
// ambient[] = {0.01, 0.0, 0.0};
|
|
// intensity = 350;
|
|
// size = 1; /// size of the light point seen from distance
|
|
// innerAngle = 360; /// angle of full light
|
|
// outerAngle = 360; /// angle of some light
|
|
// coneFadeCoef = 4; /// attenuation of light between the above angles
|
|
//
|
|
// position = "Light_1_pos"; /// memory point for start of the light and flare
|
|
// direction = "Light_1_dir"; /// memory point for the light direction
|
|
// hitpoint = "Light_1_hitpoint"; /// point(s) in hitpoint lod for the light (hitPoints are created by engine)
|
|
// selection = "Light_1_hide"; /// selection for artificial glow around the bulb, not much used any more
|
|
//
|
|
// useFlare = true;
|
|
// flareSize = 1;
|
|
// flareMaxDistance = 130;
|
|
//
|
|
// class Attenuation
|
|
// {
|
|
// start = 0;
|
|
// constant = 0;
|
|
// linear = 0;
|
|
// quadratic = 0.3;
|
|
//
|
|
// hardLimitStart = 50;
|
|
// hardLimitEnd = 65;
|
|
// };
|
|
// };
|
|
//};
|