183 lines
5.5 KiB
INI
183 lines
5.5 KiB
INI
class CfgSkeletons
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{
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class ManSkeleton
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{
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isDiscrete = 0;
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skeletonInherit = "";
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skeletonBones[] =
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{
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"Pelvis","",
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"Spine","Pelvis",
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"Spine1","Spine",
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"Spine2","Spine1",
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"Spine3","Spine2",
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"SLOT_BackWpnL","Spine3",
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"SLOT_BackWpnR","Spine3",
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"SLOT_BackPack","Spine2",
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"SLOT_ButtPack","Spine1",
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"SLOT_PatrolWpn","Spine1",
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"camera","Pelvis",
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"weapon","Spine1",
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"launcher","Spine1",
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//Head skeleton in hierarchy
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"Neck","Spine3",
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"Neck1","Neck",
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"Head","Neck1",
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"HeadCutScene","Head",
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"Jaw","Head",
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"Chin","Head",
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"Jaw_RF","Head",
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"Jaw_RM","Head",
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"Jaw_RS","Head",
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"Jaw_LF","Head",
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"Jaw_LM","Head",
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"Jaw_LS","Head",
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"Ear_R","Head",
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"Ear_L","Head",
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"Lip_LC","Head",
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"Lip_LwLB","Head",
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"Lip_LwLF","Head",
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"Lip_LwM","Head",
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"Lip_LwRF","Head",
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"Lip_LwRB","Head",
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"Lip_RC","Head",
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"Lip_UpRB","Head",
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"Lip_UpRF","Head",
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"Lip_UpM","Head",
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"Lip_UpLF","Head",
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"Lip_UpLB","Head",
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"Nose_Tip","Head",
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"Nose_R","Head",
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"Nose_L","Head",
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"Zig_LT","Head",
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"Zig_LM","Head",
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"Zig_LB","Head",
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"Zig_RT","Head",
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"Zig_RM","Head",
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"Zig_RB","Head",
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"Cheek_R","Head",
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"Cheek_L","Head",
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"Eyebrow_LB","Head",
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"Eyebrow_LM","Head",
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"Eyebrow_LF","Head",
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"Corr","Head",
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"Eyebrow_RF","Head",
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"Eyebrow_RM","Head",
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"Eyebrow_RB","Head",
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"Eye_UpR","Head",
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"Eye_LwR","Head",
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"Eye_UpL","Head",
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"Eye_LwL","Head",
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"Cheek_RF","Head",
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"Cheek_RM","Head",
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"Cheek_RB","Head",
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"Cheek_LF","Head",
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"Cheek_LM","Head",
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"Cheek_LB","Head",
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"Forehead_L","Head",
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"Forehead_M","Head",
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"Forehead_R","Head",
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"L_Eye","Head",
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"R_Eye","Head",
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"l_pupila","Head",
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"r_pupila","Head",
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"Neck_T","Head",
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"Neck_B","Head",
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"Neck_R","Head",
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"Neck_L","Head",
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"Tongue_B","Head",
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"Tongue_M","Head",
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"Tongue_F","Head",
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//Left upper side
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"LeftShoulder","Spine3",
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"LeftArm","LeftShoulder",
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"LeftArmRoll","LeftArm",
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"LeftForeArm","LeftArmRoll",
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"LeftForeArmRoll","LeftForeArm",
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"LeftHand","LeftForeArmRoll",
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"LeftHandRing","LeftHand",
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"LeftHandRing1","LeftHandRing",
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"LeftHandRing2","LeftHandRing1",
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"LeftHandRing3","LeftHandRing2",
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"LeftHandPinky1","LeftHandRing",
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"LeftHandPinky2","LeftHandPinky1",
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"LeftHandPinky3","LeftHandPinky2",
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"LeftHandMiddle1","LeftHand",
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"LeftHandMiddle2","LeftHandMiddle1",
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"LeftHandMiddle3","LeftHandMiddle2",
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"LeftHandIndex1","LeftHand",
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"LeftHandIndex2","LeftHandIndex1",
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"LeftHandIndex3","LeftHandIndex2",
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"LeftHandThumb1","LeftHand",
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"LeftHandThumb2","LeftHandThumb1",
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"LeftHandThumb3","LeftHandThumb2",
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//Right upper side
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"RightShoulder","Spine3",
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"RightArm","RightShoulder",
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"RightArmRoll","RightArm",
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"RightForeArm","RightArmRoll",
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"RightForeArmRoll","RightForeArm",
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"RightHand","RightForeArmRoll",
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"RightHandRing","RightHand",
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"RightHandRing1","RightHandRing",
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"RightHandRing2","RightHandRing1",
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"RightHandRing3","RightHandRing2",
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"RightHandPinky1","RightHandRing",
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"RightHandPinky2","RightHandPinky1",
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"RightHandPinky3","RightHandPinky2",
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"RightHandMiddle1","RightHand",
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"RightHandMiddle2","RightHandMiddle1",
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"RightHandMiddle3","RightHandMiddle2",
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"RightHandIndex1","RightHand",
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"RightHandIndex2","RightHandIndex1",
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"RightHandIndex3","RightHandIndex2",
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"RightHandThumb1","RightHand",
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"RightHandThumb2","RightHandThumb1",
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"RightHandThumb3","RightHandThumb2",
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//Left lower side
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"LeftUpLeg","Pelvis",
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"LeftUpLegRoll","LeftUpLeg",
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"LeftLeg","LeftUpLegRoll",
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"LeftLegRoll","LeftLeg",
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"LeftFoot","LeftLegRoll",
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"LeftToeBase","LeftFoot",
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//Right lower side
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"RightUpLeg","Pelvis",
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"RightUpLegRoll","RightUpLeg",
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"RightLeg","RightUpLegRoll",
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"RightLegRoll","RightLeg",
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"RightFoot","RightLegRoll",
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"RightToeBase","RightFoot"
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};
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// location of pivot points (local axes) for hierarchical animation
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pivotsModel="a3\characters_f\templatertm\Male.p3d";
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};
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};
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class CfgModels
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{
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class Default
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{
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sectionsInherit="";
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sections[] = {};
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skeletonName = "";
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};
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class ArmaMan: Default
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{
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htMin = 60; // Minimum half-cooling time (in seconds)
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htMax = 1800; // Maximum half-cooling time (in seconds)
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afMax = 30; // Maximum temperature in case the model is alive (in celsius)
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mfMax = 0; // Maximum temperature when the model is moving (in celsius)
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mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
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tBody = 37; // Metabolism temperature of the model (in celsius)
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sections[] =
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{
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"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
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};
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skeletonName = "ManSkeleton";
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};
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class bust: ArmaMan {};
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class Male: ArmaMan {};
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class MaleSkeleton_Pivots: ArmaMan {};
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}; |