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braf/braf_weapons_scopes/newcon_optik/data/aimpoint_view.rvmat

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ambient[]={1.000000,1.000000,1.000000,2.000000};
diffuse[]={0.200000,0.200000,0.200000,1.000000};
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={1.000000,1.000000,1.000000,1.000000};
specularPower=60.000000;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_NOHQ.tga";
//texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage2
{
texture="braf\braf_weapons_scopes\newcon_optik\Data\metal_rough_dt.tga";
uvSource="tex";
class uvTransform
{
aside[]={4.000000,0.000000,0.000000};
up[]={0.000000,4.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage4
{
texture="braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_AS.tga";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage5
{
texture="braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_SMDI.tga";
//texture="#(argb,8,8,3)color(0,1.0,1.0,0,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage6
{
//texture="#(ai,64,64,1)fresnel(0.6,0.16)";
texture="#(ai,64,64,1)fresnel(0.9,0.16)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="none";
};