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ambient[]={5,5,5,1};
diffuse[]={0,0,0,1};
forcedDiffuse[]={1,1,1,1};
emmisive[]={370,330,350,0};
specular[]={0,0,0,1};
specularPower=100;
PixelShaderID="Collimator";
VertexShaderID="Basic";
RenderFlags[]=
{
"NoReceiveShadow",
"AddBlend",
};
class Stage0
{
texture="braf\braf_weapons_scopes\newcon_optik\Data\dot.paa";
};