66 lines
1.1 KiB
C++
66 lines
1.1 KiB
C++
class CfgAmmo {
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class BulletBase;
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class B_12Gauge_Slug_NoCartridge;
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class BRAF_M870_riot : B_12Gauge_Slug_NoCartridge
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{
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hit = 5;
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indirectHit = 0;
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indirectHitRange = 0;
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cartridge = "FxCartridge_slug";
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cost = 2;
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typicalSpeed = 470;
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visibleFire = 18;
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audibleFire = 18;
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airFriction = -0.005;
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caliber = 4.1;
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class CamShakeExplode
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{
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power = 2.82843;
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duration = 0.6;
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frequency = 20;
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distance = 8.48528;
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};
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class CamShakeHit
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{
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power = 5;
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duration = 0.2;
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frequency = 20;
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distance = 1;
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};
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};
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class BRAF_M870_buck : BulletBase
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{
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simulation = "shotSpread";
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hit = 5.5;
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indirectHit = 0;
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indirectHitRange = 0;
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cartridge = "FxCartridge_slug";
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cost = 2;
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typicalSpeed = 396;
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visibleFire = 18;
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audibleFire = 18;
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airFriction = -0.005;
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caliber = 0.5;
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class CamShakeFire
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{
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power = 3;
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duration = 0.5;
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frequency = 20;
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distance = 30;
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};
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class CamShakePlayerFire
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{
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power = 0.15;
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duration = 0.1;
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frequency = 20;
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};
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class CamShakeHit
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{
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power=5;
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duration=0.2;
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frequency=20;
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distance=1;
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};
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};
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}; |