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9.7 KiB
C++

#include "CfgMagazines.hpp"
#include "basicdefines_A3.hpp"
class CfgPatches
{
class AMF_PERSEIS_II_POLY
{
units[] = {};
weapons[] =
{
"AMF_Perseis_II_02_F"};
requiredVersion = 0.1;
requiredAddons[] =
{
"A3_Weapons_F",
"cba_main",
"A3_Anims_F"};
};
};
class Extended_PreInit_EventHandlers
{
bg_wepframework_init = "call ('\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\XEH_INIT.sqf' call SLX_XEH_COMPILE)";
};
class Extended_FiredBIS_Eventhandlers
{
class CAManBase
{
bg_wepframe_fired = "_this call bg_wepframe_fired_eh";
};
};
class CfgSounds
{
class AMF_Perseis_II_BOLT_SOUND
{
name = "AMF_Perseis_II_BOLT_SOUND";
Sound[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\data\sounds\AMF_Perseis_II_Rechamber.wss", 1, 1, 15};
titles[] = {};
};
};
class Mode_SemiAuto;
class CowsSlot;
class CfgWeapons
{
class Rifle_Base_F;
class Rifle_Long_Base_F : Rifle_Base_F
{
class WeaponSlotsInfo;
};
class AMF_Perseis_II_02_F : Rifle_Long_Base_F
{
ACE_barrelTwist = 381;
ACE_barrelLength = 700;
author = "Armada, Krogar & AMF Team";
scope = 2;
_generalMacro = "AMF_Perseis_II_02_F";
model = "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\AMF_Perseis_II_02_F.p3d";
displayName = "PGM Hecate II (Polymere)";
picture = "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\UI\AMF_PERSEIS_II_ICO.paa";
deployedPivot = "bipod"; /// what point should be used to be on surface while unfolded
hasBipod = true; /// bipod obviously has a bipod
//soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_BLU_down", db - 3, 1, 20}; /// what sound should be played during unfolding
//soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_BLU_up", db - 3, 1, 20}; /// what sound should be played during folding
magazines[] =
{
"7Rnd_Perseis_II_mag",
"7Rnd_Perseis_II_mag_Tracer_yellow",
"7Rnd_Perseis_II_mag_Tracer_green",
"7Rnd_Perseis_II_mag_Tracer_red"};
cursor = "srifle";
class Library
{
libTextDesc = "AMF PGM Hecate II Poly";
};
inertia = 1.2;
dexterity = 1.0;
reloadAction = "GestureReloadLRR";
recoil = "recoil_m320";
maxZeroing = 2400;
initSpeed = 780;
descriptionShort = "AMF PGM Hecate II Polymere";
class WeaponSlotsInfo : WeaponSlotsInfo
{
mass = 320;
class CowsSlot : CowsSlot
{
};
};
class ItemInfo
{
priority = 1;
};
class bg_weaponparameters
{
class onFired_Action
{
HandAction = "AMF_Perseis_II_Gesture_Rechamber";
Actiondelay = 0.02;
Sound = "AMF_Perseis_II_BOLT_SOUND";
Sound_Location = "RightHandMiddle1";
hasOptic = 0;
};
};
handAnim[] = {"OFP2_ManSkeleton", "\braf\braf_weapons_anim\animations\50cal_PGM_HecateII\Hecate_II_Anim_static.rtm"};
opticsPPEffects[] = {};
opticsFlare = 1;
opticsDisablePeripherialVision = 1;
class GunParticles
{
class FirstEffect
{
effectName = "SniperCloud";
positionName = "Usti hlavne";
directionName = "Konec hlavne";
};
};
distanceZoomMin = 500;
distanceZoomMax = 500;
bullet1[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_01", 0.891251, 1, 25};
bullet2[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_02", 0.891251, 1, 25};
bullet3[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_03", 0.891251, 1, 25};
bullet4[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_04", 0.891251, 1, 25};
bullet5[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_01", 0.794328, 1, 25};
bullet6[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_02", 0.794328, 1, 25};
bullet7[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_03", 0.794328, 1, 25};
bullet8[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_04", 0.794328, 1, 25};
bullet9[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_01", 0.707946, 1, 25};
bullet10[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_02", 0.707946, 1, 25};
bullet11[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_03", 0.707946, 1, 25};
bullet12[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_04", 0.707946, 1, 25};
soundBullet[] = {"bullet1", 0.083, "bullet2", 0.083, "bullet3", 0.083, "bullet4", 0.083, "bullet5", 0.083, "bullet6", 0.083, "bullet7", 0.083, "bullet8", 0.083, "bullet9", 0.083, "bullet10", 0.083, "bullet11", 0.083, "bullet12", 0.083};
modes[] = {"Single", "single_close_optics1", "single_medium_optics1", "single_far_optics1"};
drySound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\M320\M320_dry", 0.501187, 1, 20};
reloadMagazineSound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\M320\M320_reload", 1.0, 1, 10};
soundBipodDeploy[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_deploy", 0.707946, 1, 20};
soundBipodFold[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_fold", 0.707946, 1, 20};
class Single : Mode_SemiAuto
{
sounds[] = {"StandardSound"};
class BaseSoundModeType
{
closure1[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 1.0, 1, 30};
closure2[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 1.0, 1, 30};
soundClosure[] = {"closure1", 0.5, "closure2", 0.5};
};
class StandardSound : BaseSoundModeType
{
begin1[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 3.0118723, 1, 2200};
begin2[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 3.0118723, 1, 2200};
begin3[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 3.0118723, 1, 2200};
soundBegin[] = {"begin1", 0.33, "begin2", 0.33, "begin2", 0.34};
class SoundTails
{
class TailInterior
{
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_interior", 2.2387211, 1, 2200};
frequency = 1;
volume = "interior";
};
class TailTrees
{
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_trees", 2.2387211, 1, 2200};
frequency = 1;
volume = "(1-interior/1.4)*trees";
};
class TailForest
{
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_forest", 2.2387211, 1, 2200};
frequency = 1;
volume = "(1-interior/1.4)*forest";
};
class TailMeadows
{
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_meadows", 2.2387211, 1, 2200};
frequency = 1;
volume = "(1-interior/1.4)*(meadows/2 max sea/2)";
};
class TailHouses
{
sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_houses", 2.2387211, 1, 2200};
frequency = 1;
volume = "(1-interior/1.4)*houses";
};
};
};
reloadTime = 2;
dispersion = 0.00011;
recoil = "recoil_single_dmr";
recoilProne = "recoil_single_prone_dmr";
minRange = 2;
minRangeProbab = 0.3;
midRange = 350;
midRangeProbab = 0.7;
maxRange = 500;
maxRangeProbab = 0.05;
};
class single_close_optics1 : Single
{
requiredOpticType = 1;
showToPlayer = 0;
minRange = 2;
minRangeProbab = 0.05;
midRange = 300;
midRangeProbab = 0.8;
maxRange = 500;
maxRangeProbab = 0.01;
aiRateOfFire = 2;
aiRateOfFireDistance = 300;
};
class single_medium_optics1 : single_close_optics1
{
minRange = 300;
minRangeProbab = 0.05;
midRange = 500;
midRangeProbab = 0.7;
maxRange = 700;
maxRangeProbab = 0.05;
aiRateOfFire = 2;
aiRateOfFireDistance = 500;
};
class single_far_optics1 : single_medium_optics1
{
requiredOpticType = 2;
minRange = 300;
minRangeProbab = 0.05;
midRange = 700;
midRangeProbab = 0.5;
maxRange = 1000;
maxRangeProbab = 0.05;
aiRateOfFire = 4;
aiRateOfFireDistance = 600;
};
aiDispersionCoefY = 3;
aiDispersionCoefX = 2;
};
};