Files
braf/braf_air2/braf_air_anim/cfgMovesBasic.hpp
2026-06-14 21:25:45 -03:00

61 lines
1.3 KiB
C++

class CfgMovesBasic
{
class DefaultDie;
class ManActions
{
A29_Pilot="A29_Pilot";
A29_Pilot_Dead="A29_Pilot_Dead";
/*
braf_ejection_chute_Pilot = "braf_ejection_chute_Pilot";
braf_ejection_chute_KIA = "braf_ejection_chute_KIA";
*/
};
};
class CfgMovesMaleSdr : CfgMovesBasic
{
class States
{
class Crew;
class A29_Pilot_Dead: DefaultDie
{
actions="DeadActions";
speed=0.5;
looped= 0;
terminal= 1;
file="braf\braf_air2\Braf_air_anim\a29_pilot_kia.rtm";
connectTo[]={"DeadState", 0.1};
};
class A29_Pilot: Crew
{
file="braf\braf_air2\Braf_air_anim\a29_pilot_alive.rtm";
interpolateTo[]={"A29_Pilot_Dead", 1};
};
/*
class braf_ejection_chute_KIA: DefaultDie
{
actions = "DeadActions";
file = "\braf\braf_air2\braf_air_anim\braf_ejection_chute_KIA.rtm";
speed = 0.5;
terminal = 1;
soundEnabled = 0;
looped = 0;
connectTo[]={"DeadState", 0.1};
};
class braf_ejection_chute_Pilot: Crew
{
file = "\braf\braf_air2\braf_air_anim\braf_ejection_chute_init.rtm";
interpolateTo[]={"braf_ejection_chute_KIA", 1};
interpolationSpeed = 1;
speed = -4;
hideWeaponsDriver = 1;
hideWeaponsGunner = 1;
hideWeaponsCargo = 1;
looped = 0;
useIdles = 0;
leftHandIKCurve[] = {1};
rightHandIKCurve[] = {1};
};
*/
};
};