Files
braf/braf_air/Braf_Helicopters/Braf_Caracal/data/glass_damage.rvmat

102 lines
1.6 KiB
Plaintext

class StageTI
{
texture="a3\data_f\default_glass_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.30000001,0.31999999,0.33000001,1};
specularPower=1700;
PixelShaderID="Super";
VertexShaderID="Super";
renderFlags[]=
{
"NoZWrite"
};
class Stage1
{
texture="a3\data_f\destruct\damage_glass_laminated_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={4,0,0};
up[]={0,4,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\data_f\destruct\damage_glass_laminated_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={4,0,0};
up[]={0,4,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_glass_laminated_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={4,0,0};
up[]={0,4,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(rgb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\data_f\destruct\damage_glass_laminated_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={4,0,0};
up[]={0,4,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.8,0.1)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage7
{
useWorldEnvMap="true";
texture="a3\data_f\env_land_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};