102 lines
1.6 KiB
Plaintext
102 lines
1.6 KiB
Plaintext
class StageTI
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{
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texture="a3\data_f\default_glass_ti_ca.paa";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.30000001,0.31999999,0.33000001,1};
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specularPower=1700;
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PixelShaderID="Super";
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VertexShaderID="Super";
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renderFlags[]=
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{
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"NoZWrite"
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};
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class Stage1
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{
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texture="a3\data_f\destruct\damage_glass_laminated_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={4,0,0};
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up[]={0,4,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="a3\data_f\destruct\damage_glass_laminated_ca.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={4,0,0};
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up[]={0,4,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="a3\data_f\destruct\damage_glass_laminated_ca.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={4,0,0};
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up[]={0,4,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(rgb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="a3\data_f\destruct\damage_glass_laminated_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={4,0,0};
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up[]={0,4,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(0.8,0.1)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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useWorldEnvMap="true";
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texture="a3\data_f\env_land_ca.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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