94 lines
1.3 KiB
C++
94 lines
1.3 KiB
C++
class AnimationSources : AnimationSources
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{
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class tailgate
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{
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source="user";
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animPeriod=1;
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forceAnimate[]=
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{
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"TailgateArm1",1,
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"TailgateArm2",1,
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"TailgateArm3",1,
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};
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};
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class convoylight
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{
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source="user";
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animPeriod=0;
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initPhase=1;
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};
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class hazardlight
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{
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source="user";
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animPeriod=0;
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initPhase=1;
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};
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class remaxbase
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{
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source="user";
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animPeriod=0;
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initPhase=1;
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mass=-240;
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};
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class RemaxBaseShadow
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{
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source="user";
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animPeriod=0;
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initPhase=1;
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mass=-240;
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};
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// class Remaxflash_rot
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// {
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// source="ammorandom";
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// weapon="BRAF_REMAX_M2";
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// };
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// class RemaxReload
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// {
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// source="reload";
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// weapon="BRAF_REMAX_M2";
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// };
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// class Remaxflash_hide
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// {
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// source="reload";
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// weapon="BRAF_REMAX_M2";
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// };
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class Damage_Engine_src
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{
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source="Hit";
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hitpoint="HitEngine";
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raw=1;
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};
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class Damage_Fuel_src
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{
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source="Hit";
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hitpoint="HitFuel";
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raw=1;
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};class Damage_Hull_src
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{
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source="Hit";
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hitpoint="HitHull";
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raw=1;
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};
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class Damage_Wheels_src
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{
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source="Hit";
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hitpoint="HitWheels";
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raw=1;
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};
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//class ut30brbase
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//{
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// source="user";
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// initPhase=1;
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// mass=-300;
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//};
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//class ut30brflash_rot
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//{
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// source="ammorandom";
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// weapon="BRAF_UT30BR_Bushmaster";
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//};
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//class ut30brflash_hide
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//{
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// source="reload";
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// weapon="BRAF_UT30BR_Bushmaster";
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//};
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}; |