Files
braf/braf_characters_army/functions/symbols.hpp

212 lines
6.5 KiB
C++

class Attributes {
class rank_insignia {
displayName = "Rank";
tooltip = "Change the Rank Icon";
property = "rank_insignia";
control = "combo";
expression = "[_this,_value] call BRAF_fnc_setrankonuniform";
defaultValue = "soldado";
class values{
class none{
name = "$STR_Rank_None";
value = "soldado";
default = 0;
};
class private {
name = "$STR_Rank_Private";
value = "soldado";
};
class corporal {
name = "$STR_Rank_Corporal";
value = "cabo";
};
class 3sergeant {
name = "$STR_Rank_3SERGEANT";
value = "3sarg";
};
class 2sergeant {
name = "$STR_Rank_2SERGEANT";
value = "2sarg";
};
class 1sergeant {
name = "$STR_Rank_1SERGEANT";
value = "1sarg";
};
class subofficer {
name = "$STR_Rank_PETTYOFFICER";
value = "sub";
};
class 2lieutenant {
name = "$STR_Rank_2LIEUTENANT";
value = "2ten";
};
class 1lieutenant {
name = "$STR_Rank_1LIEUTENANT";
value = "1ten";
};
class captain {
name = "$STR_Rank_CAPTAIN";
value = "cap";
};
class major {
name = "$STR_Rank_MAJOR";
value = "maj";
};
class lieutenantcolonel {
name = "$STR_Rank_LIEUTENANTCOLONEL";
value = "tencel";
};
class colonel {
name = "$STR_Rank_COLONEL";
value = "cel";
};
};
};
class branch_insignia {
displayName = "Branch";
tooltip = "Change the Branch Icon";
property = "branch_insignia";
control = "combo";
expression = "[_this,_value] call BRAF_fnc_setbranchonuniform";
defaultValue = "infantaria";
class values {
class none{
name = "$STR_Rank_None";
value = "infantaria";
default = 0;
};
class branch_infantry{
name = "$STR_Branch_INFANTRY";
value = "infantaria";
};
class branch_cavalry{
name = "$STR_Branch_CAVALRY";
value = "cavalaria";
};
class branch_artillery{
name = "$STR_Branch_ARTILLERY";
value = "artilharia";
};
class branch_enginnering{
name = "$STR_Branch_ENGINNERING";
value = "engenharia";
};
class branch_comms{
name = "$STR_Branch_COMMS";
value = "comunicacoes";
};
class branch_logistics{
name = "$STR_Branch_LOGISTICS";
value = "intendencia";
};
class branch_ordnance{
name = "$STR_Branch_ORDNANCE";
value = "matbel";
};
class branch_health{
name = "$STR_Branch_HEALTH";
value = "saude";
};
class branch_armyaviation{
name = "$STR_Branch_ARMYAVIATION";
value = "avex";
};
class branch_commando{
name = "$STR_Branch_COMMANDO";
value = "comandos";
};
};
};
class brevet1 {
displayName = "Brevet";
tooltip = "Change the lower Brevet";
property = "brevet1";
control = "combo";
expression = "[_this,_value] call BRAF_fnc_setbrevetonuniform";
defaultValue = "";
class values {
class none {
name = "$STR_Rank_None";
value = "";
default = 0;
};
class brevet_armor {
name = "$STR_Brevet_ARMOR";
value = "blindado";
};
class brevet_jungle {
name = "$STR_Brevet_JUNGLE";
value = "cigs";
};
class brevet_pilot {
name = "$STR_Brevet_PILOT";
value = "piloto";
};
class brevet_advartillery {
name = "$STR_Brevet_ADVARTILLERY";
value = "esacosae";
};
class brevet_rocket {
name = "$STR_Brevet_ROCKET";
value = "astros";
};
class brevet_pqdt {
name = "$STR_Brevet_PQDT";
value = "pqdt";
};
class brevet_specops {
name = "$STR_Brevet_SPECOPS";
value = "specops";
};
class brevet_mountaineering {
name = "$STR_Brevet_MOUNTAINEERING";
value = "montanha";
};
};
};
class shoulder_insignia {
displayName = "Shoulder Tab";
tooltip = "Change the Shoulder Tab";
property = "shoulder_insignia";
control = "combo";
expression = "[_this,_value] call BRAF_fnc_settabonuniform";
defaultValue = "";
class values {
class none {
name = "$STR_Rank_None";
value = "";
default = 0;
};
class aeromovel_tab {
name = "$STR_ShoulderTab_Airmobile";
value = "aeromovel";
default = 0;
};
class caatinga_tab {
name = "$STR_ShoulderTab_Caatinga";
value = "caatinga";
default = 0;
};
class mountain_tab {
name = "$STR_ShoulderTab_Mountain";
value = "montanha";
default = 0;
};
class wetland_tab {
name = "$STR_ShoulderTab_Wetland";
value = "pantanal";
default = 0;
};
class jungle_tab {
name = "$STR_ShoulderTab_Jungle";
value = "selva";
default = 0;
};
class specops_tab {
name = "$STR_ShoulderTab_SpecOps";
value = "specops";
default = 0;
};
};
};
};