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braf/braf_main/functions/fn_setbrevetonuniform.sqf

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// Script para chamar o breve em elipse nas fardas do exército
// Autor: Valmo Trindade
params["_unit", "_brevet"];
switch (_brevet) do {
case "astros": {
_unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\astros_CO.paa"];
_unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\astros.rvmat"];
};
case "blindado": {
_unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\armor_CO.paa"];
_unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\armor.rvmat"];
};
case "cigs": {
_unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\cigs_CO.paa"];
_unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\cigs.rvmat"];
};
case "esacosae": {
_unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\esacosae_CO.paa"];
_unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\esacosae.rvmat"];
};
case "health": {
_unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\health_CO.paa"];
_unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\health.rvmat"];
};
case "montanha": {
_unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\montanha_CO.paa"];
_unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\montanha.rvmat"];
};
case "piloto": {
_unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\piloto_CO.paa"];
_unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\piloto.rvmat"];
};
case "pqdt": {
_unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\pqdt_CO.paa"];
_unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\pqdt.rvmat"];
};
case "sar": {
_unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\sar_CO.paa"];
_unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\sar.rvmat"];
};
case "sniper": {
_unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\sniper_CO.paa"];
_unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\sniper.rvmat"];
};
case "specops": {
_unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\specops_CO.paa"];
_unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\specops.rvmat"];
};
default {
_unit setObjectTextureGlobal [14, ""];
_unit setObjectMaterialGlobal [14, ""];
};
};