79 lines
1.3 KiB
Plaintext
79 lines
1.3 KiB
Plaintext
ambient[]={0.60000002,0.60000002,0.60000002,1};
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diffuse[]={0.60000002,0.60000002,0.60000002,1};
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forcedDiffuse[]={0,0,0,1};
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emmisive[]={0,0,0,1};
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specular[]={1,1,1,1};
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specularPower=200;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_static\M114\data\m119_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="braf\braf_static\M114\data\damage_metal_basicArmor_dt.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={4,0,0};
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up[]={0,4,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="braf\braf_static\M114\data\body_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(0.08,3.69)";
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uvSource="none";
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};
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class Stage7
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{
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texture="a3\data_f\env_co.paa";
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uvSource="none";
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};
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